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报告翻译问题






@Lackis - Nope, floors only.
@Captain Lurmey - Great idea but beyond the scope of a plain XML mod, sorry!
@\⧹Communism Or Bust™⧸/ and Sakujo - Not happening. :)
@[DN]TheJinx - Yep, it's a debatable quirk of vanilla. I didn't want this mod to rebalance the base game so kept the beauty values in line with it.
I thought I had that issue as well. You have to right click on the stone floor types to get the others, besides Sandstone.
Also, would totally love to see this updated. <3
Human skin armchair!
I made something like this in Animal Crossing for my town, using red bricks in a herringbone pattern as the main path and lining the edges with sandstone-coloured square blocks of about the same width as the short edge of a normal brick. It looks really good, so I thought maybe it could be done in RimWorld?
I'm sure you could code something in so that it automatically places the edge of the path on any side that's adjecent to a wall or natural terrain. Think of the possibilities! It'd also have to disable the fade-in effect that some floors do when adjecent to natural terrain tiles.
Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
I think this comes from this file: MoreFloorsBuildingsProduction.xml
Not sure if this is a problem in the mod or if it's something to do wtih mod load order. Thanks in advance for any help
These submenus are new vanilla functionality added in B19. If you aren't seeing them, another mod is somehow interfering with your UI.
@ArmoredStone - No, the balance is fine as is. Vanilla flooring has no beauty for 3 wood, so does this mod's vertical wood floor; barn floor and wide wood floor costs only 2 wood (also for no beauty). The remaining new floors give a beauty value of either 1 or a 2, and need more materials and work time to balance that out. You're welcome to edit the values in the mod files yourself.
Amazing mod!
Cliquez sur RimWorld Nexus dans la description. Vous devriez pouvoir y trouver une version précédente. Heureux modding!