Space Engineers

Space Engineers

Sickles LCD Textures
17 bình luận
SickleBandit  [tác giả] 27 Thg06, 2017 @ 4:04pm 
Heres the new version in case anyone missed it. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=957664290
SickleBandit  [tác giả] 21 Thg05, 2017 @ 3:00pm 
Due to the recent big update all the textures need to be re-done. I'm currently in the process of doing 70+ textures for a new mod to be released in the near future. :steamhappy: Thanks for all your great compliments on this pack to inspire me to continue development. ( Progress: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=930489706 )
areodynamic 15 Thg05, 2017 @ 10:20am 
I am finding now with updates in the game that the LCD screens will only show the vanilla textures properly. these ones only show up under direct torch light otherwise they go dull and illegable. please help to fix as i use these a lot.
SickleBandit  [tác giả] 2 Thg02, 2017 @ 10:59am 
oh ok I missunderstood you, yes the mod must be activated in your world first. Click on load game then click on your game name you want to add the mod to. Click edit settings. click mods.On the left you will see all the mods you're subscribed to. click on "Sickles LCD Textures" then click the right arrow to move it to the active mods list which is on the right side. click Ok and it should be ready to go next time you load the game.
Erebus 2 Thg02, 2017 @ 10:42am 
Oh, I know the basics, I got the LCD hooked up to a power source and everything, but when I go into the textures, I only see the basic textures, I dont see any of the ones for your texture pack. Do I need to load these into my world as a mod? Use them in a programmer block?
SickleBandit  [tác giả] 2 Thg02, 2017 @ 9:39am 
First you place down a LCD screen. To access its settings, select it and pressing the 'T' or 'K' key. Selecting it and pressing "K", the "K-menu" is entered. The panel's title and text can be made public, private, or a combination of both. Textures applied can be selected from a list or custom textures can be selected. (if it says offline make sure you have the LCD attached to something with a power source on the same "grid")
Erebus 1 Thg02, 2017 @ 3:11pm 
Alright, sorry for asking such a noob question....but how does one use these ingame once subed?
SickleBandit  [tác giả] 12 Thg01, 2017 @ 6:49pm 
Yes @n8frog, your textures inspired me greatly. I was following your footsteps so to speak. I still use your textures in some of my bases to be different, yet similar. Thanks for the kind words =D
n8frog 12 Thg01, 2017 @ 6:21pm 
Hey SickleBandit. I don't know if my mod LCD Building Signs was your inspiration for this mod, but they are very similar. I see you have made a few signs I didn't have. Nice work. :)
Hawkwar 6 Thg09, 2016 @ 1:54am 
Awesome work
SickleBandit  [tác giả] 28 Thg07, 2016 @ 9:45pm 
Thank you all for the support!! Here's 18 more for you to enjoy.
Alterran Longbow🐀 21 Thg07, 2016 @ 12:04am 
I feel that this is about as vanilla an approach as we'll be able to get as far as custom/detailed/more specfic labels go. Take a watermelon! :2016watermelon:
Greystar 20 Thg07, 2016 @ 9:45am 
I think the Naval term is just Head, rather than Heads, but I gave it a thumbs up cause I always like to have the option to label my stuff :steamhappy:
Zleepy_Bear 20 Thg07, 2016 @ 4:05am 
these are awesome <3
𝑴𝑨€𝑺𝑻𝑹𝑶™ 19 Thg07, 2016 @ 2:26pm 
Great job, Thanks:Dignity:
HammerJuice *DEUS VULT* 15 Thg07, 2016 @ 4:27pm 
I will make these come to good use
Iomega0318 14 Thg07, 2016 @ 8:14pm 
These look great and match SE really well, can't wait to use them in game!