Space Engineers

Space Engineers

Sickles LCD Textures
17 kommentarer
SickleBandit  [ophavsmand] 27. juni 2017 kl. 16:04 
Heres the new version in case anyone missed it. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=957664290
SickleBandit  [ophavsmand] 21. maj 2017 kl. 15:00 
Due to the recent big update all the textures need to be re-done. I'm currently in the process of doing 70+ textures for a new mod to be released in the near future. :steamhappy: Thanks for all your great compliments on this pack to inspire me to continue development. ( Progress: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=930489706 )
areodynamic 15. maj 2017 kl. 10:20 
I am finding now with updates in the game that the LCD screens will only show the vanilla textures properly. these ones only show up under direct torch light otherwise they go dull and illegable. please help to fix as i use these a lot.
SickleBandit  [ophavsmand] 2. feb. 2017 kl. 10:59 
oh ok I missunderstood you, yes the mod must be activated in your world first. Click on load game then click on your game name you want to add the mod to. Click edit settings. click mods.On the left you will see all the mods you're subscribed to. click on "Sickles LCD Textures" then click the right arrow to move it to the active mods list which is on the right side. click Ok and it should be ready to go next time you load the game.
Erebus 2. feb. 2017 kl. 10:42 
Oh, I know the basics, I got the LCD hooked up to a power source and everything, but when I go into the textures, I only see the basic textures, I dont see any of the ones for your texture pack. Do I need to load these into my world as a mod? Use them in a programmer block?
SickleBandit  [ophavsmand] 2. feb. 2017 kl. 9:39 
First you place down a LCD screen. To access its settings, select it and pressing the 'T' or 'K' key. Selecting it and pressing "K", the "K-menu" is entered. The panel's title and text can be made public, private, or a combination of both. Textures applied can be selected from a list or custom textures can be selected. (if it says offline make sure you have the LCD attached to something with a power source on the same "grid")
Erebus 1. feb. 2017 kl. 15:11 
Alright, sorry for asking such a noob question....but how does one use these ingame once subed?
SickleBandit  [ophavsmand] 12. jan. 2017 kl. 18:49 
Yes @n8frog, your textures inspired me greatly. I was following your footsteps so to speak. I still use your textures in some of my bases to be different, yet similar. Thanks for the kind words =D
n8frog 12. jan. 2017 kl. 18:21 
Hey SickleBandit. I don't know if my mod LCD Building Signs was your inspiration for this mod, but they are very similar. I see you have made a few signs I didn't have. Nice work. :)
Hawkwar 6. sep. 2016 kl. 1:54 
Awesome work
SickleBandit  [ophavsmand] 28. juli 2016 kl. 21:45 
Thank you all for the support!! Here's 18 more for you to enjoy.
Alterran Longbow🐀 21. juli 2016 kl. 0:04 
I feel that this is about as vanilla an approach as we'll be able to get as far as custom/detailed/more specfic labels go. Take a watermelon! :2016watermelon:
Greystar 20. juli 2016 kl. 9:45 
I think the Naval term is just Head, rather than Heads, but I gave it a thumbs up cause I always like to have the option to label my stuff :steamhappy:
Grumphy_Bear 20. juli 2016 kl. 4:05 
these are awesome <3
𝑴𝑨€𝑺𝑻𝑹𝑶™ 19. juli 2016 kl. 14:26 
Great job, Thanks:Dignity:
HammerJuice *DEUS VULT* 15. juli 2016 kl. 16:27 
I will make these come to good use
Iomega0318 14. juli 2016 kl. 20:14 
These look great and match SE really well, can't wait to use them in game!