Sid Meier's Civilization V

Sid Meier's Civilization V

Era Settlers
32 条留言
Jagd 2023 年 11 月 15 日 下午 1:22 
Works for me, but unfortunately doesn't seem to work with the Sapiens Mod :(
NeonNobility 2017 年 8 月 2 日 下午 7:58 
Doesn't work at all, just played an entire marathon game with no change
Black lotus 2017 年 6 月 8 日 下午 2:22 
when i saw this mod i was hoping it would reskin them
BrJason 2016 年 12 月 20 日 上午 10:28 
This has been great - and I think it makes a lot of sense - thank you!
Darth Arminius 2015 年 7 月 3 日 上午 11:20 
@mjv96 I don't mean to poach their subscribers but I made a mod that does just that. You can check it out right here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=474417867
Icelord 2014 年 9 月 28 日 下午 3:33 
Needs some work its a great idea but it does not seem to work with new civs added to the game i had 3 OP ones i was playing around with and it crashed every time i started it untill i removed them
lichen 2014 年 8 月 23 日 下午 3:08 
Sounds pretty vanilla-friendly to me.
8Z 2014 年 3 月 13 日 上午 5:57 
Is this vanilla? Would love to use.
brainiac1530 2013 年 11 月 28 日 上午 3:53 
For clarity, it adds the buildings based on your current era and the building's setting for "FreeStartEra". For a full breakdown, open your Civ5Buildings.xml (or Civ5Buildings_Expansion.xml for G&K specific buildings) and check each building you are curious about. If you want to change specific buildings to be free sooner, make yourself a little mod in the SDK, it's pretty easy to do. I have done this and can verify that it works; changing the FreeStartEra for a building causes this mod to grant them at the newly specified era.

A minor issue is that it will grant some sea buildings to land-locked cities. Seems like the script should have built in some kind of check for eligibility.
lallportcohoon 2013 年 9 月 24 日 上午 12:52 
pretty sure this mod will just check what buildings are available and add them. that is, for BNW, if a city gets a free Ampitheater in that era it does anyway. this mod is not GK specific, the coding looks like it can apply seamlessly to BNW
falendor 2013 年 9 月 17 日 下午 12:38 
was looking for a mod like this, but now i need one BNW compatable...
tommy61157 2013 年 8 月 16 日 上午 8:15 
Does this work with BNW?
Faoria 2013 年 8 月 13 日 下午 6:12 
Thank GOD someone made a mod for this! I would like to bumb Sauron's request of making the settlers more expensive as eras go by. Maybe workers and work boats could get cheaper, too? The same way that they are when you start a game in a given era.
capperz412 2013 年 8 月 1 日 上午 6:57 
Does this work for Brave New World?
tommytankengine 2013 年 7 月 25 日 上午 2:43 
Can we get this updated to add all the BNW stuff. Definitely one of my favourite mods.
Sauron The Hippy 2013 年 4 月 5 日 上午 10:02 
love this mod but i feel like the later the game the more production it should take to build settlers
thorstein.wang 2013 年 3 月 16 日 上午 11:45 
Any chance you can make this affect the conquistador as well?
BayneRav 2012 年 12 月 30 日 上午 4:46 
what is a complete breakdown for cities in late era getting the buildings? does it only give the bare essentials to get food/production... YET the terrain that settle on is abit odd, i mean sure taking 1 year aka to make 1 granary is not to be expected in late game... so this mod just condenses the settlement sustaining structures, OR will it go into the more cruitial structures too (university-academy), not to mention is there set limits to shield cost per era? for each structure, id hate to have an option to get a building from a newly settled city only to have one have yet to research.

This is the trade-off that was noticed with earlier non moddable civs, and such a drastic change to expansion criteria needs to be sorted out. ( IE full mod details)
Ein Mann Armee 2012 年 11 月 15 日 下午 5:47 
You read my mind with this mod, I have always had issues founding cities latter in the game. Thanks!
Cpt. Jonathon Campbell 2012 年 7 月 20 日 下午 4:23 
Thanks! How difficult would it be to get it so that they'd start with all buildings (provided requirements were met)?
Ultimus  [作者] 2012 年 7 月 20 日 下午 2:04 
This mod does work with G&K. Updated description and tags to come once I stop traveling around so much.

@thadian Thanks!
@mjv96 Cities settled in later eras will begin with some buildings from previous eras, but not all.
Sol 2012 年 7 月 19 日 下午 9:55 
Finally, i can settle late game. I find late game settling to be a "non-option" considering they can cause you to lose a game - slowing down culture train, not contributing to research or gold, and all the maintenance until you get that city ready...

This mod is nice and allows settling in the late game to not become a weak option - these later founded cities can "turn on" much quicker.
Cpt. Jonathon Campbell 2012 年 7 月 19 日 下午 4:40 
Does this work with G&K? Also, if I'm playing a normal game and start in the ancient era, will this allow newly created cities to auto build buildings from previous eras. Say I create a city in the industrial age, will it auto create all ancient / classical buildings so I don't have to waste time building them?
scabiness 2012 年 6 月 25 日 下午 12:59 
Does it work with G&K?
p-olastardusoccer 2012 年 6 月 18 日 下午 4:27 
great
Ultimus  [作者] 2012 年 6 月 17 日 下午 9:19 
Nope - all effects happen when you found a city with a settler, so a city you annex won't have any of these benefits (although if that city was founded in Renaissance Era and you capture it in Renaissance Era, it might be similar, though you lose some things when capturing).
IICubeII 2012 年 6 月 17 日 下午 8:13 
Does this effect a city you annex?
Ultimus  [作者] 2012 年 6 月 17 日 下午 7:13 
I have been out of office for a few weeks and will update tags when I get the chance...thanks for pointing that out MD! As for the space helmet, I just thought it was a funny addition which catches the eye and communicates the idea of the mod that these Ancient Era units can have updated effects in later eras.
New Dawn Sets 2012 年 6 月 15 日 下午 8:52 
Whats with the space helmet?
MadDjinn 2012 年 6 月 14 日 下午 3:42 
you should likely update your tags now.
Ultimus  [作者] 2012 年 5 月 21 日 下午 10:55 
Nope, though there is some logic already in place which increases the settler cost as the game progresses. I don't recall what that scales based on and am away from the code base right now. Feel free to take this and mod it further!
SamBC 2012 年 5 月 18 日 下午 12:15 
Does this also up the hammer cost of settlers per era to match their cost in the relevant advanced start?