Portal 2
Time Cube
19 条留言
awlieemm 10 月 7 日 上午 9:14 
cool, but too easy. now you might think "how is that easy?" well because of an exploit called cube bellying where you go into a corner with the cube and the player and pick it up. now, normally when you pick up an object it has no collision with the player, but by doing the exploit it does have collision with the player witch can push the player upwards.
Grayson Peddie 2019 年 11 月 8 日 下午 7:28 
Light bridge does not disappear once I put the cube in the button.
Mina 2018 年 10 月 6 日 下午 11:58 
At last! someone else understands time is cubic!
Petutski 2016 年 1 月 1 日 下午 7:53 
Unique concept. But I hate timed maps.
The Sojourner 2012 年 10 月 1 日 下午 9:32 
I too had similar issues: the dropper didn't always drop the cube straight (a clipping texture could've fixed this), and it was hard to place a portal on the moving floor (a portal bumper would've fixed this).

Players can get confused when there are no indicator lights to link up a button or laser catcher/relay to some remote panel or whatever it is you have said button or laser catcher/relay hooked up to.

The concept is interesting. I wonder about seeing it in conjunction with the button that temporarily freezes time (someone else's concept).
MachManX 2012 年 7 月 22 日 下午 9:49 
Awesome cube. Could be useful in certain scenarios. The only issue I had was the last platform wouldn't accept portals sometimes while it was raised up. When it goes down it gives 100% acceptance to portals. Weird.
Ciirulean 2012 年 7 月 17 日 下午 1:47 
Amazing map! I've been tinkering with the Hammer World Editor and been working on a project that consists of lots of new items and test chambers and story (hasn't been launched yet). Would you mind posting the download link to the object entity file? That would be amazing! Thanks!
Quolnok 2012 年 5 月 25 日 下午 6:17 
Buggy. The last vent occasionally fails to drop the cube. it was snagged up there slowly sliding down but then couldn't get past the ledge. The pushing effect of a portal opening behind the vent dislodged it though.
Rusty 2012 年 5 月 24 日 下午 10:29 
The last cube recepticle right before the exit door (with the light bridge blocking it) does not seem to do anything. The light bridge remains even with the cube in the recepticle, even though it points to the light bridge.
o+= 2012 年 5 月 24 日 下午 3:07 
Difficulty 3/10
Fun 6/10

Nice burst of quick thinking action.
XcomReborn 2012 年 5 月 20 日 下午 10:28 
It was fun, but the short timing on the last bit was anoying. I find it frustrating once I know how to complete a challange but have to repeat it again and again due to a timing restraint
Portalized 2012 年 5 月 20 日 下午 5:51 
I really did not like this element - I also got stuck in the area between the exit door.
Had to noclip out.
gothjuice 2012 年 5 月 20 日 上午 4:41 
I don't like it...



I LOVE IT!!!!
Andrew 2012 年 5 月 19 日 下午 10:22 
The moving platform at the end kept sending me outside the level.
Mogey Jr.™ 2012 年 5 月 18 日 上午 1:25 
Nevermind, I figuired it out :P
Mogey Jr.™ 2012 年 5 月 18 日 上午 1:24 
Is it broken, or am I just stupid? The last button in the second room isn't doing anything for me.
A_Squirrel 2012 年 5 月 17 日 下午 9:15 
The first button switches off the fizzler.
The second one appears to lift the floor in front of the final exit.
Kandoris 2012 年 5 月 17 日 下午 5:57 
I can't find out what's the second button of the second room is supposed to do.
simonportal 2012 年 5 月 17 日 上午 11:56 
the idea is excellent. should be developed better. thumbs up though