安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Think of it like this, both the FALCOR and the HEPT are *technically* standalone. They don't interface with each other directly, but with what ever API exists.
The only commonality is the loader.
The HEPT was never really designed to take lenses. This has to do mainly with the power balancing system, having two different lenses would do major wonky things to the math.
That being said, with changes to the game it might be needed to keep things competitive, but it would require a rework that would not be done for awhile. (I work quite often right now)
Also for build cost, what are you thinking of by chance (I'm curious what others think in this regard)
But what im getting from what your saying it seems like its only the window thats having the problem. Ill see if I can take a few peeks at it during the week but its doubtful I could do something meaningful untill the weekend.
Does this mod work on dedicated servers? When I try to place an advanced logistics falcor down, the game boots me from the server and says "Exception in network thread. Failed to read past end of stream". Then, if I rejoin, anytime I get anywhere near or even look in the direction of the unconfigured falcor I had placed down, I get booted again with the same error.
Another thing to mention is that the world I was using on the server was transferred from a single player world, so some advanced falcors were already in the world. These falcors don't make me disconnect, but they don't work either. If I try to change the filter, the server itself will print out in red "SCREWUP! Client sent NIC for unknown interface: FalcorFilterWindow". If I pick up the falcor and place it back down unconfigured, it will do what I mentioned previously, where it just starts disconnecting me.
If I load up the world in SP, or even host in-game, it seems to work. Hope you can help!
https://dl.dropboxusercontent.com/u/69786246/output_log.txt
The bypass conveyer is also ideal, as in my current set up I infused coal ring around my base that pumps coal to MK2 turret setups and at the last point to a big induction place pumping power into a lot of things. A bypass conveyer would make the MK2 turret setup a little cleaner, *and* it would make sure the hopper intended for the turret always has coal.
http://pastebin.com/cRPwAgQq
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=742239948
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=742242314
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=742242334
After cross-checking which Mod causes the Loading [RegisteringModHandlers] error I found out it´s this mod. Had to deactivate it.
Shadows Mods had the same problem last week. He fidured out the cause. Perhaps he can help you.
Looks like you were mixing backslashes with your slashes in the file path. Either that or you posted the mod without the Models folder.
Either way, the world gets stuck at [RegisteringModHandlers].
Logs: http://pastebin.com/pt6R6Bpb ,
I haven't used the mini-conduit yet, but I was planning to do so pretty soon (OET charging:), should I wait for this current issue to be solved first?