Portal 2
Ferris Wheel
39 条留言
Melody 2023 年 5 月 9 日 上午 1:21 
Why do you have that quarterpipe at the end of the gel runway? It looked cool but you don't need it
Azzlanoid 2017 年 2 月 9 日 下午 1:12 
I almost shat myself after I saw moving portals lol
wildgoosespeeder 2014 年 5 月 17 日 下午 9:18 
What p0rtalmaster said. Plus this map is really borderline broken. I thought clever action vs. reaction physics were going to be used with the ferris wheel and gel.
Rand0mNumbers  [作者] 2012 年 9 月 23 日 下午 8:02 
I made it bigger during development and a little more after initial release.
The Sojourner 2012 年 9 月 22 日 下午 9:56 
How did you triple the landing platform's size exactly?
Rand0mNumbers  [作者] 2012 年 9 月 22 日 上午 9:29 
Valve used scripts to handle the moving portals. I chose console because I had no idea how to use scripts at the time and, during development, the mobile portals command worked. The Peer Review dlc broke a lot of things all around, sv_allow_mobile_portals was one of them.

I nearly tripled the landing platform's size. I tend not to go for good Portal design.
The Sojourner 2012 年 9 月 22 日 上午 6:45 
Oh, I almost forgot: asbestos is not part of the test. Cave Johnson said so himself! Neither are cheats (think about it: Valve has a map with working portals on moving surfaces without the need for cheats).
The Sojourner 2012 年 9 月 22 日 上午 6:38 
This test took me more tries than I would like to have had. What this test really is, is a timing puzzle, as well as one of precision. Not exactly what I would call elements of good Portal game design.

For the starting ramp, some better visual direction would be much appreciated, as well as a wider landing ramp so as to lessen the precision factor.

Also, how about some autosave points to spare your test subjects a little agony?
Bob 2012 年 8 月 10 日 下午 5:32 
@Dassin, there was, you had to use the gel and run off the jump
Dassin 2012 年 6 月 16 日 下午 10:10 
Greate idea, could use a puzzle to get to the button.
Rand0mNumbers  [作者] 2012 年 6 月 11 日 上午 10:41 
But..but...asbestos.
KiriMari 2012 年 6 月 11 日 上午 8:26 
Please make this more death-proof!
Le Petit Mort 2012 年 5 月 31 日 下午 3:19 
Neat idea! Too bad the wheel glichily kills me!
Harricanom 2012 年 5 月 22 日 下午 12:54 
it keeps saying this chamber is not available and disconnects help me!!!!!!!!!!
Nefnoj 2012 年 5 月 21 日 下午 5:25 
Haha.
Rand0mNumbers  [作者] 2012 年 5 月 21 日 下午 1:44 
Nefnoj 2012 年 5 月 21 日 上午 11:59 
Cool, have you ever considered starting out your maps using the new Portal 2 map making thingy, then fine-tuning it through the Authoring Tools? The new Portal 2 map making thingy is extremely easy, I suggest trying it out. Even I made a decent test!
Rand0mNumbers  [作者] 2012 年 5 月 20 日 下午 6:17 
I've always used the Authoring Tools. My map-maker experience consists of loading the default map, jumping in, throwing some walls around, and going "huh". Then some mild complaints about how navigation differs from Max and Hammer.

Test ideas? When I take things out of context, go "that would be cool!", "I haven't seen this before", "I wonder if", etc. I usually write them down, pick one, and/or smash a few together. It took a year to make all 4 packs.

Lately, I've been looking at revisits of what I've done. In some maps, I tried a revisit or two, but didn't give them a good chunk of thought.

Cognitive Surplus.
Nefnoj 2012 年 5 月 20 日 下午 6:10 
Okay!
So quick question: where do you get your ideas for tests 'n' stuff? Do you ever start out your maps using the new Portal 2 map-maker thingy, or do you use the Portal 2 tools for the whole thing?
Rand0mNumbers  [作者] 2012 年 5 月 20 日 下午 6:08 
Wrong wall. Although, I might take care of that one too.
Nefnoj 2012 年 5 月 20 日 下午 6:07 
Aw, but if it's any higher, my "your" might not work!
Rand0mNumbers  [作者] 2012 年 5 月 20 日 下午 6:07 
Probably mine since I know exactly what he's talking about. The platform was made longer, not taller. I'll look into plausible height extensions
Nefnoj 2012 年 5 月 20 日 下午 6:03 
Which "your"? My "your" or his "your"?
lostil 2012 年 5 月 20 日 下午 4:20 
I used your method of solution, and ran into a small issue a few times. The catch wall on the secondary button platform needs to be a bit taller, i flew past it more then once. Not sure if that is just me though.
Nefnoj 2012 年 5 月 19 日 上午 7:55 
I just took a look at your video of this... That explains everything.

The problem with my way is that it's really easy to miss and die, expecially since the surface below the gel thingy has a little ridge facing the button.
Rand0mNumbers  [作者] 2012 年 5 月 19 日 上午 12:06 
HAHAHA! Excellent! I totally did not think of that!
Nefnoj 2012 年 5 月 18 日 下午 9:02 
http://www.youtube.com/watch?v=tmVMpn2U3OY

The quality is terrible, sorry 'bout that.
Rand0mNumbers  [作者] 2012 年 5 月 18 日 下午 7:54 
Thank you.
Nefnoj 2012 年 5 月 18 日 下午 4:53 
I'll put up a videro on how I solved it. I'll tell you when it's up.
Rand0mNumbers  [作者] 2012 年 5 月 17 日 下午 11:10 
The problem with gel is it can go anywhere the player can (mostly). If putting gel on the wheel was part of your solution, I'd be very interested in seeing how it worked.
Nefnoj 2012 年 5 月 17 日 下午 9:35 
Quick question: how am I SUPPOSED to solve it? Does it involve putting running gel on the wheel? If not, woopsies.
TreNathan 2012 年 5 月 16 日 下午 10:28 
Oh ok, then maybe it does work. I just turned it on again just in case it didn't. I read your map's description first so I remembered that it needs cheats to work and when that happened to me, well it seemed obvious to be safe :)
Rand0mNumbers  [作者] 2012 年 5 月 16 日 下午 10:25 
The cheats were supposed to be turned off instantly. I need them on to enable moving portals. The Peer Review DLC broke the reliability of setting the variable without cheats on in my maps (Valve's maps are unaffected, go figure). The unknown command is for the "wait;"s I inserted that, apparently, Source no longer recognizes.
TreNathan 2012 年 5 月 16 日 下午 10:21 
Well the same :P Intense moments. I forgot to point out that whenever I tried to play the level it quickly disabled the "sv_cheats." So I had to set it back to 1 otherwise I guess the level wouldn't work. In the console, when it turned cheats to 0 it said "unkown code input" after it. Something like that.
Rand0mNumbers  [作者] 2012 年 5 月 16 日 下午 10:12 
Haha. Glad you made it through. That does make me wonder, what did you do in the main game? xD
TreNathan 2012 年 5 月 16 日 下午 8:36 
btw ...the level, not sweating and shaking... lool
TreNathan 2012 年 5 月 16 日 下午 8:35 
I am scared of heights. My hands were sweating and shaking. D:

I really like it though
Rand0mNumbers  [作者] 2012 年 5 月 16 日 下午 2:58 
Thanks.

The sphere, lights, and elevators are instances. The rest was referenced from Valve's maps (i.e. what textures to use, names of models I couldn't find, etc). But I did steal the Exit sign from Valve's maps...
Ubiquitous 2012 年 5 月 16 日 下午 2:00 
Nice design. I am planning the use the "underground" theme for my next test. Did you build everything from scratch or start with the sp_a3_speedramp example provided by valve?