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From this point forward, I give the Entire XCOM community the permission to Edit and update Any and all of my mods as they so choose. No-one is expected to credit me for it if they don't want to. Thanks for the Memories Guys, Its been good but I don't know IF or WHEN ill be back, so this is kinda my last Oh-rah! See ya'll Later!
So thanks for letting me use it!
Update will be posted monday.
I had gotten everything that was important to me and stored it on a flash drive, And transfered it to my pc after i formated it.
Ive got all my mod data but.........But i Lost my "Mod ID" which allows me to update the mod to this Workshop page.
Ive contacted support to see if i can get the Mod ID back somehow, but im prepared for the worst.
TL;DR I may have to reupload it to a new page in the workshop. Crossing my fingers.
Ill be giving him all Credit For the new Discription. :D
So now the question is, Who wants me to Rework the mod (Maybe nerf a little)
And who thinks everything is fine as is. (Ill make a sub forum in the mod page)
And even better news, Im doing it today!
Ill have a look at all my current mods to see if everything still works, and if one(or more) doesnt work ill update them and hopefully make them work.
Ive had to completely reset my pc many times now and im getting fed up with my luck.
I dont know when or if i will update it, sorry everyone.
Would you mind if i used that in the discription?
(Ill make sure to credit you. after all it would be rude if i didnt)
Some time around february is when all the chaos will subside, then ill be able to test and balance a bit more freely.
Cool
Corporal
All 3 are ridiculously good, but especially Blademaster at Corporal?
Sergeant
At this rank you pretty much don't have to worry about dying anymore...
Lieutenant
Now nothing can even get close to you, even if surrounded.
Captain
The only "Meh" promotion...all 3 are still great, especially Tactical Sense.
Major
Untouchable makes this class completely unkillable unless you suck.
Colonel
No reason to bring anything but Scorpions now
Brigadier
Might as well not have Brigadier since you're god-like at Colonel.
Love the concept, just needs a bit of tweaking to be fair, in my opinion...I play on Commander/Ironman and this would be unbelievably OP. Too many good options at each rank. Like a Samurai + SpecOps combined. I'd say get rid of Untouchable and make Blademaster Captain rank...Thanks for taking the time to mod, I just hope I get to use it sometime without breaking my campaign. :)
So thanks again, to all of you for giving your opinions, believe it or not, it helps.
The fact that this hybrid class does several things well is a plus instead of being pigeonholed into a category. Rebalancing isnt bad just dont loose the core functions, close combat specialist, tactical sense, locked on and ever vigiliant or perhaps make these core functions but that depends on the author.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=659977908
Halo Unsc Marine and odst armor
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=698237992
Titan fall armor
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=650731226
The items i used from them are
Halo reach robotic arm, i used an odd glitch to get the arm useable with the titan fall armor and then added an anarchies children sholder paldron to the robotic arm.
Then i used the Unsc Odst helmet
Titan fall armor and legs
Thanks for bringing that up Dmc32.
Oh and [SS]Gynlinx No Problem, im more than happy to help. :D
Its this mod, but in order to get it in that configuration i had use a bug/glitch/method and its an arm model (Kinda like the Anarchy's children dlc with all its weird arm stuff) So if you want to have arms from the actual game + the robot arm you need to install a mod that will also add the defult arms to the list.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=724716908