Total War: ATTILA

Total War: ATTILA

Hadrian's Hard Building Effects | Better Vanilla Attila
22 条留言
AbstractThought 2024 年 10 月 24 日 下午 7:48 
This mod is amazing, and I am happy I finally found this. Playing as the Romans is so much more fun now to play. The buildings are finally useful! I can build gold mines and not suffer -15 public order and -20 squalor :steamthumbsup: it’s insane that the developers thought making certain buildings useless was okay.
KBZYN 2018 年 3 月 8 日 上午 4:41 
I have played attila since it got released, never thought about using this type of mod, I really like the idea! I'm the type of guy who doesn't really want to change the vanilla challange of the game but this squalor is extra hard to handle as barbarian factions so I thought I would give it a go.

Looks promesing so far really enjoying it!
olivier.amiet 2017 年 12 月 23 日 上午 4:31 
good MOD and great job....thanks a lot dude...
Alexander The Greek 2017 年 12 月 22 日 下午 1:44 
More realistic than normal version and ofcourse more realistic than vanilla.
Xeryx 2017 年 9 月 1 日 上午 6:22 
Full credit will be given of course
Xeryx 2017 年 9 月 1 日 上午 6:21 
Thank you for this mod!! May I have permission to use this mod in my overhaul mod.
Hadrian  [作者] 2017 年 7 月 23 日 下午 8:07 
Then they either are using different tables, are using the same tables but I'm modifying different values that don't overlap, or ( no offense ) it seems to be working, but it isn't.

But hey, even if that last one's the case... have fun!
Knight 2017 年 7 月 23 日 下午 5:47 
Weird, it does seem to work
Hadrian  [作者] 2017 年 7 月 23 日 下午 4:50 
Yep. If another mod you're using messes with the same tables (building effects junction), they won't both work.
Knight 2017 年 7 月 23 日 下午 3:25 
Oh, so it wouldn't because it messes with buildings?
Knight 2017 年 7 月 23 日 下午 3:24 
Compatable with Eastern/Western buildings upgraded?
Hadrian  [作者] 2016 年 7 月 15 日 下午 2:44 
Sure!

This modifies just one table in Attila, which is building_effects_junction. This table deals exclusively with the public order, squalor, food consumption, cost, GDP bonuses, etc of all buildings. Basically, building effects. :)

— TL;DR? SHORT ANSWER RIGHT HERE:

So, ANY mod you want to use that doesn't also change building effects will be compatible.

You're right; that excludes Radious, as Radious is such a sweeping modification.

— FOR EXAMPLE...

I could set up a game with these mods:
- Minos' Better AI
- Fertility +1
- Improved Child Chance Tweaks
- No Imperium Penalty
- Imperium Praetoria Unit Pack (this messes with SOME of the values in the same table, but does not overwrite the full table and loads AFTER this mod by alpha order, so it's compatible... if you want to get your hands dirty, you can modify the IP unit pack to mirror the values from this mod).

...and everything will be great.

A lot of text, but I hope it answers your question.
travleer33 2016 年 7 月 15 日 下午 12:57 
Can you tell us what mods this would be compatible/incompativle with? I assume it would not work with Radeious, but what about the fertility mod? Thanks.
Hadrian  [作者] 2016 年 7 月 13 日 下午 6:11 
No. Building effects are totally different in AoC. It's not relevant. :)
The Gamer 2016 年 7 月 13 日 下午 3:57 
this compatible with AOC?
Hadrian  [作者] 2016 年 7 月 12 日 下午 5:07 
Thanks! ;)
VitaminK 2016 年 7 月 12 日 下午 4:57 
a gentleman and a scholar
Hadrian  [作者] 2016 年 7 月 11 日 下午 3:31 
Minor update based on initial playtesting. See Version history above.
Hadrian  [作者] 2016 年 7 月 11 日 上午 10:02 
Meaning AoC and Belisarius? No, this is GC only, as stated in the description. :-) AoC has particularly little need for it.
BattleBard 2016 年 7 月 11 日 上午 7:51 
Will this affect the other two campaigns?
Hadrian  [作者] 2016 年 7 月 9 日 下午 10:31 
Sure thing. I haven't had the opportunity to test this one as thoroughly as the original. It is, after all, a tweaked/updated version of an already solid modification. Feedback is totally welcome.
Olympian 2016 年 7 月 9 日 下午 10:28 
Thanks, it's always nice to have a tweaked set of parameters. Keep it up :steamhappy: