Stellaris

Stellaris

MaxRavenclaw's Faster Robot Pop Build
67 条留言
MaxRavenclaw  [作者] 2018 年 2 月 25 日 上午 11:18 
I updated it for 2.0, so it should no longer work with anything before that, sorry.
jay.arg94 2018 年 2 月 25 日 上午 8:11 
hey man the mod can be use with cherry?
ExcaliberDG11 2018 年 1 月 5 日 下午 3:44 
Update the mod
MaxRavenclaw  [作者] 2017 年 9 月 25 日 下午 12:39 
Yep, tested it with normal robots, and it does work even on an old save... although not for robots already being built. You'd have to cancel and have them build from scratch, at which point they'll take 1 month to build. Probably because the machine empire pops aren't coded the same way. They're handled by different files.
MaxRavenclaw  [作者] 2017 年 9 月 25 日 下午 12:32 
It does indeed not work on old saves, at least for machine empires. Which is weird... I could swear it worked before. It might work on old saves for non-machine empires, though.
MaxRavenclaw  [作者] 2017 年 9 月 25 日 下午 12:26 
Although it should work on old saves too...
MaxRavenclaw  [作者] 2017 年 9 月 25 日 下午 12:26 
Try on a fresh save. It works for me on one.
Spesh 2017 年 9 月 25 日 上午 4:01 
It still doesn't seem to be working, though I haven't tried it on a fresh save.
MaxRavenclaw  [作者] 2017 年 9 月 23 日 上午 6:37 
Found it. Updating. Thanks for the heads up.
MaxRavenclaw  [作者] 2017 年 9 月 23 日 上午 6:24 
Oh, that might be a different thing. I changed the buildable_pops file. I'll look into it to see if there's something more. Playable robots might be different from the ones you get through tech.
Spesh 2017 年 9 月 23 日 上午 2:48 
Logion is right, it doesn't work, at least not for synthetic dawn robot empires (im playing rogue servitors if that makes a difference)
MaxRavenclaw  [作者] 2017 年 9 月 22 日 下午 11:39 
Works for me. Ignore the warning sign in the mod list. The mods is up to date, but the editor messed up with the descriptor file so it still shows it as 1.6 compatible. But it's up to date.
Logion567 2017 年 9 月 22 日 下午 6:50 
dosen't seem to work for me
MaxRavenclaw  [作者] 2017 年 9 月 22 日 上午 8:27 
Updated!
MaxRavenclaw  [作者] 2017 年 9 月 22 日 上午 8:10 
Haha, slow down, I haven't had the chance to check. I'll update all my mods (the ones that are still useful at least) today or tomorrow. Stand by.
lean monster 2017 年 9 月 21 日 下午 7:13 
does it work in synthetic dawn
MaxRavenclaw  [作者] 2017 年 8 月 18 日 上午 7:50 
Works for AI as well. As for whether it is OP, that's up to you to decide.
Cobalt Sky 2017 年 8 月 16 日 下午 3:31 
Does this mod make the player OP and does it work for AI empires ?
Grace of Thule 2017 年 5 月 9 日 下午 1:52 
It works. I can't still can't build enough robots to meet my needs though lol. Fucking minerals. I wish that I could pay for them with energy credits.
jay.arg94 2017 年 5 月 9 日 上午 11:10 
COOL BRO,GONNA TRY IT
MaxRavenclaw  [作者] 2017 年 5 月 9 日 上午 11:04 
I've checked. It works for me. It could be on your side. Try to have only this mod on and see if it works. If it does, another mod might be overwriting mine.
MaxRavenclaw  [作者] 2017 年 5 月 9 日 上午 10:51 
They just patched the game. Let me check.
jay.arg94 2017 年 5 月 5 日 下午 1:09 
hey mate i got your mod and the robots take 25 month to be constructed,any idea how to fix it?
Grace of Thule 2017 年 4 月 17 日 下午 5:20 
Nice. Thanks m8. I'll see this.
MaxRavenclaw  [作者] 2017 年 4 月 16 日 上午 10:44 
Yeah, I noticed some changes to the vanilla file. I've update the mod. It should work now.
MaxRavenclaw  [作者] 2017 年 4 月 16 日 上午 10:36 
OK, I'll install the game again and see what I can do.
Grace of Thule 2017 年 4 月 14 日 下午 1:28 
However, that could just be me...
Grace of Thule 2017 年 4 月 14 日 下午 1:27 
Nope. Sorry m8. 1.5 ruins everything from 1.4. It's just like trying to use 1.0 mods in a 1.1 game.
:D
MaxRavenclaw  [作者] 2017 年 4 月 14 日 上午 2:04 
I honestly have no idea. Haven't played in a while. If you find out, do tell.
Maya 2017 年 4 月 13 日 下午 12:54 
Does this work with 1.5?
Grace of Thule 2017 年 1 月 15 日 下午 2:15 
@MaxRavenclaw
Alternatively, you can wait for those fucking idiots to build their empires off of the backs of synths and wipe them out when they rise up in anger and hatred.

AI rebellion is how I deal with most of my enemies late game. ;)
Supply 2017 年 1 月 15 日 上午 6:06 
thanks
MaxRavenclaw  [作者] 2017 年 1 月 15 日 上午 4:44 
They should be able to use it. I haven't tested... but there's nothing stopping them from using it.

If you want the computer to not build a ton of synths, go to war with him and demand he ban AI or something like that.
Supply 2017 年 1 月 11 日 下午 7:59 
can AI use this mod?What can i do to prohibit AI from using this mod?
Jason 2016 年 12 月 13 日 下午 1:48 
k
Grace of Thule 2016 年 12 月 10 日 下午 9:38 
Stating that my game is retarded is probably correct. I have no idea why this occurs. My experience is equally baffling.
MaxRavenclaw  [作者] 2016 年 12 月 10 日 下午 1:20 
What still baffles me, however, is why the game didn't crash for me even before changing the version number.
MaxRavenclaw  [作者] 2016 年 12 月 10 日 下午 1:19 
Then the game is retarded. I changed LITERALLY nothing in the actual mod files. I only labelled the bloody thing as compatible.

Well, at least it solved your issue. Glad to hear it.
Grace of Thule 2016 年 12 月 10 日 上午 8:15 
It worked! I have no idea why this is the case. I suspect that the game had the same issue that 1.1 mods do with 1.3+ Stellaris versions.
MaxRavenclaw  [作者] 2016 年 12 月 10 日 上午 7:59 
I'd be amazed if the number alone was the issue, but come back and tell me if it fixes it.

I'm pretty sure it's something else that's crashing your game. Not sure what, but definitely not this mod, as it works fine for me. If even after starting the game with only this mod you get a crash, I don't know...
MaxRavenclaw  [作者] 2016 年 12 月 10 日 上午 7:57 
Updated.

If you want to change the version number on a mod, you'd need to find and edit the descriptor.mod text file in the mod archive and change the version number.

Here's an example: C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\691853899 I have the "No Resettlement Influence" mod. the descriptor file has this text:


name="No Resettlement Influence"
archive="noresetinf.zip"
tags={
"Balance"
"Gameplay"
}
picture="image.png"
remote_file_id="691853899"
supported_version="1.2.*"


Change supported version and save over it. But it will only trick the launcher into thinking the mod works. It's really nothing but a number, it shouldn't have any influence on real compatibility. It's like changing what is written on the label of a food product: if you don't actually change what's in there's no point.
Grace of Thule 2016 年 12 月 10 日 上午 7:51 
If you remember how to do that, then please tell me so that I can make all of my other 1.2 mods work as well. ;)
Grace of Thule 2016 年 12 月 10 日 上午 7:50 
Thanks.
MaxRavenclaw  [作者] 2016 年 12 月 10 日 上午 7:49 
Hmm... 1.4 came around in the meantime. I'll change the number myself and update... if I can remember how I did that. Standby
Grace of Thule 2016 年 12 月 10 日 上午 7:48 
Alternatively, if I knew how to change the version description, then I'm fine with doing that. If it still doesn't work after that, then I'll just give up.
Grace of Thule 2016 年 12 月 10 日 上午 7:48 
It might. I have no idea what is going on. The game just lags when loading the title screen and crashes when I use 1.2* mods. 1.4-1.3 mods don't do this. I have no idea why my Steam copy of Stellaris hates older mods.
MaxRavenclaw  [作者] 2016 年 12 月 10 日 上午 7:45 
So you think it's because the numbers don't match? I have the game updated and it works just fine. I could update, but there's NOTHING I need to change. I would only change the version description. I doubt that'd fix your issue, but I'll do it if you think it'll help.
Grace of Thule 2016 年 12 月 9 日 下午 4:01 
Strange. This was the only mod that I used. I have no idea why 1.2* mods don't work in my game. However, that's what is going on. I have validated the game cache and all of my files are fine in terms of their integrity. However, 1.2* mods do not work. I tested this with other 1.2* mods and the same result is the case. For exampe the "ethics divergence edicts" mod does the same thing.

If you don't want to update the mod, then that's fine. However, I'm just sad that I can't use it because it was really useful for me in terms of gameplay.
MaxRavenclaw  [作者] 2016 年 12 月 9 日 上午 6:45 
I've compared the files and the only differences are those needed for the mod to work. If there's a CTD, I shouldn't be from this mod. I've started a game with only this mod on and it does not crash for me. It must be something else.
MaxRavenclaw  [作者] 2016 年 12 月 9 日 上午 6:41 
OK... so it crashes the game. I'll look into it.