安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






No, there's no SPARK in Internet ready to rigging, but I have extracted files. Only need for that - any 3D Editor (3D Max or Blender) and importer of psk-files (model-file) so that you can rework for Garry's Mod
That because I have too many projects. "Mercenary Plasma Weapons, "ADVENT Units", "EXALT Weapons", "Sawed-Off" (for XCOM 2 game), "SPARK Robotic Unit" (with Lily Shen) and such more projects out of XCOM 2. But I will agree your help. Good luck.
Be careful, all parts of SPARK is separate (legs, torso, head and hands), it can be harder (+all models from XCOM 2 too big for "HL2 Citizens" and need resize with skeleton)
Trooper, Officer, Stun Lancer and ShieldBearer, yea, I know. But it so hard to rename full of UE3 skeleton to Valve.Biped and put Enhanced Citizen physics. But I created physics for custom skeleton, but... have some trouble, that I cannot fix at this moment. Sorry.
BALLS OF STEEL