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C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\719156512
The end should look like
ArchetypeName="Cabal_Package.CabalVoice_Arch", CharacterTemplate="SparkSoldier")
Make sure that bracket is at the end, not after Arch"
And make sure to put that comma in there.
Started writing this, just as he said it in the clip.
Cabal Voice Pack\Config\XComContent > open it up with an editor and add CharacterTemplate="SparkSoldier" after the last part. Should look like this:
ArchetypeName="Cabal_Package.CabalVoice_Arch"), CharacterTemplate="SparkSoldier"
Again not sure if that works, just hoping it does since i neither have the time nor the data and ModBuddy anymore. Of course, you are free to try to edit my Mod(s) and upload a WotC version for the enjoyment of all people!!
Unfortunately, I have no idea where to begin with such a thing, nor how to do most of the work.
Does that line need to be added to the XComContent.ini, or is there some degree of editing beyond my current capability that is required?
Pretty sure I did not restrict the voice to a specific class and kept it "neutral", since ppl requested it to be.
Reinforcements have arrived didn't make the cut. The Soundcue plays when the Advent flare drops, so i assigned the dropship lines since they fitted perfectly. There is unfortunately no way to assign it like i had in mind since engaging the enemy reinforcements uses the regular Engage cue so reinforcements dosn't fit that.
Unit lost of course plays when you lose a friendly soldier ;)
Thing is i promised Tanya some time ago back around march when I released my first VP and since I use Tanya, Natasha & Yuriko in my character pool, I would love to give them a distinct voice. That might give him the time he needs to finish EVA and I stand to my word but we will see.
I will keep you updated :)