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报告翻译问题
might be a conflict with some other mod
if you go to the promotion screen of a spark it'll softlock the game and force you to alt+F4 inorder to quit the game.
"-= COMPATIBILITY =-
No overrides.
Not compatible with "Turrets Are Cover"
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=731607867"
Doesn't look clearly marked to me.
Hope this helps.
After I build my first SPARK (last gift mission is off), I get options to carry on or go to proving grounds to build something else. No matter what I click I get a tutorial pop-up message telling me what SPARKs are - so far everything works as it should be. Then I should normally get a small cutscene with Shen and the SPARK, and proceed to world map/proving grounds. Instead the game takes the controls from me but does not start the cutscene, so the only thing I can do is alt+f4. I've tried deactivating/reactivating all of my mods in different combinations and eventually found out that the problem somehow goes away when this mod is off, the cutscene plays as it should.
Have you tried Turrets Are Cover ? Works for me.
Tried to give burrow to turrets, then discover that it's not the A.I who control the aliens perks and that burrow is a special perk for chryssalids only. Now I wish there was a way to create a class tree for the turret who allow you to give it burrow.
IT DOES!
This mod will be deprecated once that is out.
@d_valroth they're much more fun to hack though (with the mod that fixes the permanent control bug), especially on the DLC. It serves as a good way to upskill a specialist and is hilarious watching them wreck other turrets and mecs.
But wouldn't it be easier to have Bulwark's giving out armor as an option that is false/true? Would make it easier than the .ini edits I just did
And the normal Turrets would all of a sudden turn into Lost Turrets with a 3rd pip of armor.
Just found 'em in the CharactersStats.ini folder, reduced all migitation to 1, which will return them to their normal 2 after this applies.
I'm also guessing that this DOES NOT give the Lost Turrets another armor pip, correct? Or do I need to edit that as well?
And where do you do this? It clearly isn't in your config folder. Thanks.
(These "normal" turrets on Legend already have 3 armor, no need to add a 4th to it!)