安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Unless you meant you want the subjects to take the decision on their own, then just change the trigger "ai = no" with "OR = { ai = no AND = { is_subject = yes overlord = { ai = no } } }".
It should work with any EU4 version in which building slots exist like this.
So, for example, with this mod, if you enact the decision and thus pay money multiple times, even a province with 3 (lowest) development can have 12 building slots.
It does the same, no matter if you have the DLC or not.
It isn't needed. If you own the DLC, you can develop your provinces and thus get additional buildings slots, which makes this mod less useful than using it without having the DLC.
"REQUIEREMENTS
NO mod or DLC required"
So... which is it? If it doesn't require a DLC, then Common Sense should not be needed.
The decision gives modifiers to core provinces. Provinces without such a modifier get the first one, which grants 1 building slot, provinces with the first modifier get that one removed and receive the second modifier, granting 2 building slots etc. There are six modifiers, whereas the last one doesn't grant 6 but 12 building slots, this way every province should have all slots unlocked regardless of the local development.
Yes.
I edited in your mod just version in description file from "1.20.*.*." to "1.13.*.*." and it work probubly coz game started to menu and started as gameplay I use upgread one time (as denmark) but only for test and in work. From other sides when I want load earlier save geme told me NOPE and go crush :D but only when I want reload, when I use event to upgrade it works
btw I havn't common sense it's to expensive for this moment for me :D
So, you are playing on Eu4 Version 1.13 (or lower)?
I don't remember how building slots were managed back then, but if Common Sense was already released (if not that mod shouldn't have a function anyway), there shouldn't be problems using this mod. At least I can't think of anything that would lead to a crash. :/
My game crash every 10 - 15 min on version highest then 1.13.x so _____
Could you create it on this version too? As other mod ofc.
Thank you in advance