Portal 2
The Broken Link
14 条留言
bullfrog 2019 年 1 月 23 日 上午 2:17 
Well, I got out.
joe98 2018 年 1 月 20 日 下午 7:00 
This is a strange one. IEntered the secret room and placed the weighted cube and tried to exit except that the door didn't open so that other exit must be the correct one.

I took the weighted cube back to the main room but had no use for it.

I set the reflective cube correctly and used the light bridge but the exit door didn't open.

I took the weighed cube back to the other area and placed it correctly. This time the door opened but a light bridge blocked my exit. All very odd.

I left the weighted cube then returned to the main room and exited easily.

Thank you.

jandlml 2017 年 10 月 15 日 下午 7:58 
really cool everything linked .
nock 2017 年 3 月 23 日 上午 7:43 
Thanks for the link Hugo - It wasn't that bad was it?
HugoBDesigner  [作者] 2016 年 10 月 22 日 下午 7:07 
@zoeseven: That will be mostly impossible without a mod or hammer, since I had to remove entities due to the entities limits. I wish I could have done something about that door :T
Jac Blake 2016 年 10 月 22 日 下午 1:19 
If you were to modify it, I would make the fake door "break" as the player approached it, giving him/her a clue to find another exit. Otherwise, it just looks like a glitch and the exit door won't open even though the cube is in it's proper place (with a yellow check mark next to the door).
Petutski 2016 年 10 月 10 日 下午 4:22 
Nicely done! Had me a bit stumped until duh I saw the light bridge above my head!
HugoBDesigner  [作者] 2016 年 7 月 24 日 下午 6:58 
@Kriv Yeah, I've seen Antichamber, an awesome brainf*cking puzzle game. As for world portals and Hammer, I'm not very used to them, so as of now I'm giving PeTI the priority. Either way, I fixed the broken door. Thanks for the feedback! I may still give Hammer a try in the not-so-distant future, as I have a planned series that would never work in PeTI, but no promises...
i use arch btw :33333 2016 年 7 月 24 日 下午 6:41 
You made all of that in-game? Nice work. Probably takes up lots more space due to backstage events and stuff.

I believe world portals are a tool in Hammer World Editor, used to link one area to another. Think Antichamber, with the branching stairs room and if you haven't played that game I would recommend it. It will break your brain with puzzles and rebuild how you think.

Digressions aside, I think you could do great things if you study on how to use Hammer.
HugoBDesigner  [作者] 2016 年 7 月 24 日 下午 6:16 
@Kriv I don't know how to do that, I made this map in PeTI. When testing, I didn't have any problems with either exit, but I could see about blocking one of them. Thanks for the feedback, though! I'll see if I can solve this issue
i use arch btw :33333 2016 年 7 月 24 日 下午 5:31 
You think you could add a world portal (that's what it's called, right?) from the "fake" exit door in the funnel room to the real exit room? I ended up getting stuck with no way to regress or progress.
Banhart 2016 年 7 月 8 日 下午 9:05 
Loved the changes! Seeing the exit door in the area with the tunnel was very helpful, and I liked the small change in its location, for a little extra thinking at the end :)
HugoBDesigner  [作者] 2016 年 7 月 7 日 下午 7:18 
Hey Funklord, thanks for your feedback! I did a bunch of changes (including the ones you mentioned) and improved a lot of small details in the overall puzzle. And to answer your question, I didn't use any mods, only PeTI and a lot of "circuits" heheh.
Banhart 2016 年 7 月 6 日 下午 1:53 
Lots of good ideas in here! The broken environment was put together very nicely :D It didn't seem like you used hammer. What mods, did you use, if any? I was a little confused by the exit doors and placed the regular cube first, which left me with no way to get it back. I also got too adventurous and ported next to the gel dispenser and then got stuck lol. Overall though, this was really well made. Thanks for the fun puzzle!