Portal 2
Assembling Room
30 条留言
vioray 2014 年 9 月 26 日 下午 12:00 
nice. I'd love to see this used in a puzzle map, maybe with the room deassembling and reassembling itself to make a new puzzle after the first... but just this is more than I can do right now, just been using the basic map builder for mine so far
Rand0mNumbers  [作者] 2014 年 5 月 16 日 上午 9:54 
Pretty much.
wildgoosespeeder 2014 年 5 月 15 日 下午 11:16 
Is this a demo?
Rand0mNumbers  [作者] 2013 年 4 月 20 日 下午 8:49 
Unless you light them in the map from all angles or use only dynamic lighting (or shadowing), no. Since Source handles dynamic lighting as well as a car does flood water, there is no good solution.

With Portal 2, projected textures were restricted to 1 per map. So, that isn't going to work either.
Prototype 2013 年 4 月 20 日 下午 5:26 
Nice level, Do you know of any way to fix the black surfaces created when a panel moves into the map? You mostly avoided the issue by having the walls start assembled, but it can be seen on the edges of the ledge that raises at the entrance (with you on it), if you hop off and look at the sides they are pitch black (due to being outside of the map when vrad was run). I am having the same problem, do you know of a solution?
ViPeR075 2012 年 10 月 11 日 下午 10:09 
How did you get them stuff
MatchTerm 2012 年 9 月 14 日 上午 9:50 
thank you!
Rand0mNumbers  [作者] 2012 年 9 月 14 日 上午 3:48 
For the walls, I built instances for the panels to push out. Then put those in a bigger instance that slid up/down (a second instance was missing the lowest panel to allow the exit door). The ceiling was a couple func_movelinears with a "on stop moving" sound, if memory serves.
MatchTerm 2012 年 9 月 14 日 上午 2:25 
How do you make that automatic construction?
1980 2012 年 8 月 13 日 上午 5:11 
Your stuff are quite awesome and creative. Much different from other awesome puzzles!!
Rand0mNumbers  [作者] 2012 年 5 月 30 日 下午 1:48 
Haricanom: What? I have all my stuff set to public. *puzzled look*
Harricanom 2012 年 5 月 30 日 下午 1:04 
i meant all your stuff
Harricanom 2012 年 5 月 30 日 下午 1:04 
always unavailable
🐭 2012 年 5 月 29 日 上午 5:53 
Watching the test assemble like that hurt my head.
Professor Chaos 2012 年 5 月 27 日 下午 9:42 
WELL THAT WAS SHORT!!1
General TSO 2012 年 5 月 27 日 上午 9:14 
Can i have it Plz?
Rand0mNumbers  [作者] 2012 年 5 月 19 日 上午 10:25 
I know, right?
Blaze 2012 年 5 月 19 日 上午 10:24 
wow, this one was the hardest I've ever playerd
PugsOnLSD 2012 年 5 月 15 日 下午 1:06 
that wud be nice to see in a real level hope you or someone makes one, good concept :)
Petitecreme 2012 年 5 月 14 日 下午 1:52 
Very cute map, just like the rest of theme, I really look forward to more!
Blam 2012 年 5 月 14 日 上午 11:32 
Whoa that was cool
Rand0mNumbers  [作者] 2012 年 5 月 14 日 上午 12:27 
Almost all my maps are proof-of-concepts. Just some are more fleshed out than others.
Le Petit Mort 2012 年 5 月 13 日 下午 8:08 
As a proof-of-concept, it's only natural that there's no level here to speak of --- the assembling effect is still neat, though.
LemonJezus 2012 年 5 月 13 日 下午 6:54 
make more of these
DannyVFilms 2012 年 5 月 12 日 下午 6:39 
never played any half-life.
Rand0mNumbers  [作者] 2012 年 5 月 12 日 下午 6:32 
I've been using Hammer since 2005. I find Portal 2 mapping fun. More so than HL2DM (where I started).
DannyVFilms 2012 年 5 月 12 日 下午 6:29 
You sound like you know what you're doing...I haven't even used the hammer! But believe me, I will soo play any maps made with it.
Rand0mNumbers  [作者] 2012 年 5 月 12 日 下午 6:12 
Completely possible. You would probably have to build both stages side by side, break the walls up into slides (I suggest instances), route each configuration through their own logic_relay, and have your elements trigger them.

A possible issue would be seeing the unused panels. You could either a) make them part of the background (unlike what I've done here) or b) make them invisible when not in use (set alpha or disable them).
DannyVFilms 2012 年 5 月 12 日 下午 6:04 
Could that be done multiple times in the same chamber? Example: you put the cube on the button, then the room reassembles in a different configuration, needing you to solve something else to put you closer to the door.
16Bitman 2012 年 5 月 12 日 上午 7:52 
That map was great, but sadly way too short.