安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Fun 5/10
Simple use of one mechanic.
It's your map. I just hate it when maps have death traps around every corner. Portal 2 just isn't a defense game.
The turret was placed right for its intended purpose. People don't look up.
not to mention you have like 5 seconds to simply walk backwards
Do I get any honorable mention for doing so? Or maybe a virtual high-five, or virtual cupcake or something? I certainly wouldn't mind a high-five.
Yeah, I just did that. I'm amazing.
Oh, and if your cube gets sucked in, you'll never see it again.
And I agree, the map was rather dull. I spent about 2 days on the map with one spent solely on getting the breaking wall to work like Valve's video. Also, at the time, I didn't know if diversity vents were possible. So, I was riding the wave of "I can do it!!!!" when I originally released the map.