安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Ah, another goodie from the less-aesthetic era of Gig's chambers. Doesn't make the puzzle itself any less interesting, though - this might actually be the best from that period.
Difficulty: 3.75/10
Design: 7.5/10
Enjoyed: 7.5/10
I hope Valve brings people like you on-board for an advanced maps section of Portal 3.
You are a master of breaking brains...but not on this test! I figured it out relatively quickly. It's the whole concept of connecting portals (some spoiler, eh?)!! In particular, it's the whole game of take-the-portal-as-far-as-you-can to solve the test.
I love your levels, but I think you could put a little more work into the layout of the button wires, or whatever they are called. You know, the little blue/orange lights? Sometimes their paths are a little bit confusing and it can be frustrating to have to think about what the different buttons do, just because you forgot and it's not obvious from the layout.
But as I said, still a very excellent level!
my reward :D