XCOM 2
Blademaster Throwing Axe Fix
42 kommentarer
Juravis  [ophavsmand] 3. maj 2019 kl. 20:40 
It doesn't involve INI editing, otherwise this mod would be WOTC compatible.
DustDevil 3. maj 2019 kl. 20:40 
> No, use my Ability Tweaks mod.

Ok friend I just subbed (and unsubbed later) to read the massive file in that mod.

Too many changes, too many game-altering hcanges.

I don't want that, I just want that awesome Blademaster Throw Fix.

I understand I am NOT entitled to it, so I kindly ask you to tell me how can I do it myself if it involves simple INI editing (syntax).

Thank you !
Juravis  [ophavsmand] 3. maj 2019 kl. 19:22 
No, use my Ability Tweaks mod.
DustDevil 3. maj 2019 kl. 19:02 
Does this works with WOTC?
Juravis  [ophavsmand] 26. okt. 2018 kl. 9:08 
Yes
KdMgao 26. okt. 2018 kl. 3:34 
can i convert wotc?
Juravis  [ophavsmand] 9. apr. 2018 kl. 7:41 
Correct
Kreldin Starfeather 8. apr. 2018 kl. 17:59 
Crashes on startup for WotC for me, 6 months later. Guess it's not being updated. :/
Juravis  [ophavsmand] 13. sep. 2017 kl. 13:37 
I have no idea if this was fixed.
Piari S 13. sep. 2017 kl. 13:30 
Any updates on if it works with WoTC yet?
Juravis  [ophavsmand] 29. aug. 2017 kl. 16:07 
Depends, dont know if this is fixed i havent played yet!
Rabid Dutchman 29. aug. 2017 kl. 14:41 
Will this be updated for WotC?
mR.MaG0o 19. juli 2016 kl. 13:57 
@ADVENT Avenger, I see. Thanks for the time explaining it!
Juravis  [ophavsmand] 19. juli 2016 kl. 13:54 
If you mean range bonuses for being a thrown weapon, the answer is not, the weapon has the same accuracy whatever tile its fired from. This is in part also caused by the same kind of bug, but to fix that is beyond my capabilities.
mR.MaG0o 19. juli 2016 kl. 13:52 
Does the "throwing axe", part of the axe weapon, benefit from hunter's instinct for being a "ranged" attack? I mean, thats what i would expect...
Juravis  [ophavsmand] 19. juli 2016 kl. 13:44 
Because Hunter's Instinct gives bonuses to guns, and putting a sword crit bonus inside might not make sense to some people. Putting it in Blademaster seems to me more appropriate.
mR.MaG0o 19. juli 2016 kl. 13:33 
Hey, just a quick question, why someone would want to transfer the crit bonus from "Hunters Instinct" to "Blademaster" ?
Is it a bug or something?
Juravis  [ophavsmand] 7. juli 2016 kl. 15:43 
@GiuseppeIII Np chief.
GiuseppeIII 7. juli 2016 kl. 15:15 
Thank you for the incredibly quick replies and for all your amazing mods!
Juravis  [ophavsmand] 7. juli 2016 kl. 15:11 
@Giuseppelll It's not dumb, it does include the +aim.
GiuseppeIII 7. juli 2016 kl. 15:08 
@ADVENT Avenger Yeah that's what confused me, since you commented earlier "New version up with +Aim." I was wondering if the mod carried over the changes from the patch? Sorry if this question sounds dumb.
Juravis  [ophavsmand] 7. juli 2016 kl. 14:54 
@Giuseppelll Read the last description line of the mod.
GiuseppeIII 7. juli 2016 kl. 14:52 
Just to clarify does this include the +Aim from the DLC3 version of Blademaster
Juravis  [ophavsmand] 3. juli 2016 kl. 9:15 
Go into the workshop thread type 65432 and you can discuss with us
Jewels 3. juli 2016 kl. 9:15 
The Splash screen starts and shows the files its loading and then just disapears
Jewels 3. juli 2016 kl. 9:14 
well the thing is I can't edit my mods they all involve Archetype editing so I need the Editor to open, and I can't do that, my Ragdoll mod has a serious issue at the moment
Juravis  [ophavsmand] 3. juli 2016 kl. 9:11 
I think the June patch or something broke it. I'm awaiting resolution because I cant play test properly anything. Theres a workaround, you can build your mod than launch the real game and tick your mod from the bottom, but you wont have any Red Screen error warnings.

I've taken a break from modding until its sorted out. Its not my fault i was forced to, im not responsible for my mods breaking for the time being. Ill just play a lot now.
Jewels 3. juli 2016 kl. 9:04 
it is very strange because mine worked flawlessly the other night right after Shen'sLast gift came out and then the next da it stopped despite nothing changing, ProvokingPerch's isn't working either and it is rathe concerning because I need to update my mods there is a bug I need to fix
Juravis  [ophavsmand] 3. juli 2016 kl. 8:54 
Buny says his works fine
Jewels 3. juli 2016 kl. 8:50 
so is no ones' working?
Juravis  [ophavsmand] 3. juli 2016 kl. 8:42 
Its not i made a thread in the community workshop forum
Jewels 3. juli 2016 kl. 7:42 
Advanet Avenger is your SDK functioning mine is not, I tried everything, it won't work
Juravis  [ophavsmand] 30. juni 2016 kl. 11:58 
These are 2 new variables in the INI files. They should work properly.
Dragon32 30. juni 2016 kl. 11:54 
Hey, ADVENT Avenger. Is the +Aim based on the just released patch?
Blademaster grants +10 Aim to melee and Hunter’s Instinct grants +15 to melee crit

By the same logic, the crit bonus for Hunter's Instinct should apply. Do you know if it does or not?
Juravis  [ophavsmand] 30. juni 2016 kl. 11:24 
New version up with +Aim.
Sofakingcool 26. juni 2016 kl. 13:10 
Oh fml you right, thank you :D
Juravis  [ophavsmand] 26. juni 2016 kl. 13:08 
[ViperKing X2CharacterTemplate]
strCharacterName="Viper King"
Juravis  [ophavsmand] 26. juni 2016 kl. 13:07 
@Acorns Isnt that in XComGame.INT in the DLC2 already?

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\DLC\DLC_2\Localization
Sofakingcool 26. juni 2016 kl. 12:47 
@ADVENT Avenger *speical request* can you make a mod that'll let me rename the Alien Rulers? :0
Juravis  [ophavsmand] 26. juni 2016 kl. 12:31 
Better isolation of problems. My mods arent perfect, they are also not official patches.
Rost Kurt 26. juni 2016 kl. 12:25 
Why you will not unite all mods of one category (for example fix) in one?
Lorem 26. juni 2016 kl. 11:36 
Thanks for the fix man! With this and Hunter's Instinct for Swords, now Blademaster Ranger is truly deadly.