全面战争:战锤

全面战争:战锤

Player campaign army movement booost (100%)
39 条留言
Minos Prime 2024 年 9 月 2 日 上午 3:20 
arkoz izok:Zeus:
Emiya Muljomdao 2018 年 1 月 8 日 下午 6:26 
:sadelf:
WillAitch  [作者] 2018 年 1 月 8 日 下午 12:16 
Don't have TWW 2 so I can't really update for it.
Emiya Muljomdao 2018 年 1 月 8 日 上午 11:17 
can you make this mod in TWW 2 as well please ?
⎛⎝≽> ⩊ <≼⎠⎞っ✄8===D 2018 年 1 月 8 日 上午 9:58 
update please
™TheGame™ 2017 年 12 月 18 日 上午 12:28 
you are awesome!
BIG BIRD 2017 年 11 月 2 日 下午 4:03 
Will this mod be moved to TW W 2?
hugoleomarinho 2017 年 10 月 30 日 上午 7:21 
Please, can you bring this mod to mortal empires??
lord_khorne 2017 年 8 月 15 日 下午 4:24 
didnt work for norsca :(
Emiya Muljomdao 2017 年 8 月 11 日 下午 9:47 
update it plzz !
JCLoveLess 2017 年 7 月 10 日 下午 4:42 
Would it be possible to get an absurd version of this mod? Possibly 1000%? If not, no worries! I really enjoy this mod!
WillAitch  [作者] 2017 年 3 月 11 日 上午 8:10 
Aye, the table does not contain modifiers for agent movement ranges, a limitation of the table sadly.
Herm 2017 年 3 月 11 日 上午 8:03 
Very good mod!!! I got a problem though, when I embed a agent/hero, the range seem to decrease?
摸鱼王 2017 年 2 月 28 日 下午 5:06 
A very nice and useful mod, thanks a lot. And please update for the new edition of Bretonnia.:steamhappy:
Blazed Kofe 2017 年 1 月 25 日 上午 5:16 
By the way...
Thanks for the effort you've put into making this mod. :HappyMask:
Blazed Kofe 2017 年 1 月 25 日 上午 5:14 
This only works for armies only, and not heroes. So if you embed a hero into an army, the max movement will be that of the hero.
I hope this sheds some light on the "it doesn't work all the time"-issue
I also hope this is something you will be able to and interrested in fixing.
BIG BIRD 2017 年 1 月 16 日 上午 6:56 
Seems that sometimes I lose this bonus, when im the Empire and my hero gets a follower (whatever their called) with like a 6-8% movement bonus it seems to reset to default? or is it just my imagination?
MagicSquid 2017 年 1 月 6 日 下午 12:02 
MUAHAHAHA! +100% movement range. This will make up for all those times the AI armies sat on the edge of my max movement range and taunted me!:steamhappy:
Matthias 2016 年 12 月 11 日 上午 2:53 
savegame combitable?
chubbyninja89 (TNB) 2016 年 10 月 25 日 上午 11:04 
Aw man, that sucks.
WillAitch  [作者] 2016 年 10 月 25 日 上午 11:04 
Not at all, they each affect the same table entries.
chubbyninja89 (TNB) 2016 年 10 月 25 日 上午 10:29 
Can your movement mods stack?
WillAitch  [作者] 2016 年 7 月 29 日 下午 3:38 
That is an odd request, but sure.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=733994756

I'm not entirely sure if this is applying correctly to the AI yet, please try it and report back.
DakkaDon 2016 年 7 月 29 日 下午 2:21 
Hey mate, this is an odd request, but don't suppose you'd be willing to make a version which halves movement for everyone? Players and AI? Sounds odd, but I like the world to feel as big as possible, and the large movement ranges mean the map ends up feeling a lot more cramped and claustrophobic. Thanks! <3
WillAitch  [作者] 2016 年 7 月 28 日 下午 1:50 
I patched it a while ago, make sure your' mods are fully updated.
Koy 2016 年 7 月 28 日 下午 12:19 
please update. doesnt work anymore
sarge 2016 年 7 月 1 日 上午 9:48 
works now
[v-x]Grey 2016 年 7 月 1 日 上午 8:36 
Yeah basically to get it to work again you have to enable this thing called " enable out of date mods" (located at the mod manager) because of the patch game thinks that mod is out of date so it puts it in that category, and because of that unless you manually select to use out of date mods, they will be disabled by default.
WillAitch  [作者] 2016 年 7 月 1 日 上午 8:36 
Shouldn't be necessary anymore, i've pushed a patch through every mod of mine, if it's still not working, please send me a message.
WillAitch  [作者] 2016 年 6 月 30 日 下午 9:15 
I'l be going through and updating all my mods to get them working with the new patch soon.
steelmidnight 2016 年 6 月 30 日 下午 8:58 
Does it need update to new patch?
sarge 2016 年 6 月 30 日 下午 8:15 
doesn't work for me
[v-x]Grey 2016 年 6 月 30 日 下午 1:33 
nvm my bad, it works fine
WillAitch  [作者] 2016 年 6 月 30 日 下午 12:20 
The patch broke it?
[v-x]Grey 2016 年 6 月 30 日 上午 11:44 
This needs update :(
WillAitch  [作者] 2016 年 6 月 28 日 下午 1:25 
This only affects the army movement range out of combat, are you sure you aren't thinking of in combat dwarves? Otherwise, the movement is still hampered by poor terrain reducing your total movespeed.
fmv| ChellJohnson 2016 年 6 月 28 日 下午 12:45 
Doesn't seem to make much difference to Dwarves, they are still really, really slow
silentium 2016 年 6 月 23 日 下午 12:47 
awesome ty
brandonlott938 2016 年 6 月 23 日 上午 11:48 
awsome mod