Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Unique Buildings for RT Updated Quests
5 条留言
Draco9711 2021 年 8 月 13 日 下午 6:09 
Is compatible with National Wonders. AWESOME!
Draco9711 2021 年 7 月 11 日 下午 4:07 
I'm testing this with National Wonders in a game right now. I'll let the class know if they are compatible. ARC's Relic is replaced, so I'll have the results soon. :AmericanReclamationCorporation::AffinityHarmony::AffinitySupremacy:
Lord Hador 2017 年 11 月 17 日 上午 8:46 
I love this work, It is a solid change I think.

I like the concept, exeot that some of the building (Al Falah, Slavs and Polystralia) add bonuses to very specififc terrain types/conditions (River/dessert) Adding a bonus to their main strength would likely be better (+10% civic development, +1 Yelds on trade, +10 Yields when in effect of friendly satelite would likely be better choices.

All special agents to Chingusu is to strong, but increased spy growth would be more balanced IMO.
The Indomitable Human Spirit 2017 年 3 月 29 日 下午 4:32 
Seema kinda unbalenced...
a few of these kinda seem OP.
A lot of them are fine though.
framedarchitecture 2016 年 12 月 22 日 上午 7:58 
Thanks for updating the mod! I'll try to get your changes into the first posting here on Steam in the next few weeks.