XCOM 2
ADVENT Gear Salvaging
82 条留言
Mirahael 2019 年 7 月 16 日 上午 2:14 
Just did a quick test, from what I see, this mod does NOT work with WOTC (it crashed upon trying to load)
Forge 2019 年 7 月 2 日 上午 12:31 
is this WOTC compatible if it is not pls make it compatible
Straight-up Goddess <3 2019 年 6 月 27 日 上午 4:41 
is this WOTC compatible . if no please make it
(also i can't believe this mod stil lives
lego.motes 2019 年 3 月 24 日 上午 8:26 
Can I add it if i have a campaign all ready started
rumpeltinsky 2018 年 11 月 26 日 上午 8:13 
is this LW2 compatible? i´m looking forward to make an advent rebel squad in my next game
Lord Bubba 2018 年 9 月 12 日 上午 10:59 
Now I remember why I disliked this mod so much: everything in the Proving Ground required an elerium core. Everything. Including the tactical vest. Tact vests require an elerium core to develope and manufacture? That's going to be alot of friggin' elerium cores! Even in the real world body armor for U.S. troops does not require a uranium core to produce!

On top of that in order to research this mod, you gotta have four Advent officers. Advent officers are very rare. By the time I got enough salvage to do the research, I had already developed Warden armor and was researching plamas weaponry.

This mod sucks!
Lord Bubba 2018 年 9 月 6 日 下午 5:50 
Is there a way to increse Advent weapon damage?
CapitaineYolo 2018 年 3 月 21 日 上午 6:44 
Great Mod ^^ As someone who plays with cosmetic mods, I would appreciate a way of disabling the armors look though. Is there a way to do this yet?
Airu 2018 年 2 月 21 日 上午 5:51 
How did you give the shieldbearer armor the energy shield ability? I have a mod that lets me add abilities to armors and i want to try if i can get the energy shield via that mod
Wot3rMelon 2018 年 2 月 6 日 上午 7:30 
Will u do a WOTC version for this mod?It's so nice if u do that
Lord Bubba 2018 年 1 月 15 日 下午 9:22 
This is not a bad mod all things considered. It can be a stop gap measure in the event you have trouble acquiring Predator armor. The draw back however, is the steep material requirements. By the time I had two Advent officers in cold storage and enough alien alloys, I had already developed Predator armor and was close to researching Warden suits. So, take it at face value.
alberto_adm 2017 年 9 月 26 日 下午 12:46 
We need this MOD with WoTC, can you did this continued ? Can we help ? I like this MOD so much.
AshHill07 2017 年 9 月 24 日 下午 12:59 
Do you need to start a new game or something? I'm not even getting anything that shows the mods even working, not even research options.
Daddy Kaneki 2017 年 9 月 13 日 下午 11:12 
For the shieldbearer armor; does the shield-granting ability use the same animation that the shieldbearers use? If so, I will have to download this mod immediately.
_Zevon 2017 年 8 月 29 日 上午 10:57 
Will this be continued with WOTC?
RedScorpion520 2017 年 8 月 13 日 下午 5:22 
Never mind.. once I finally got this mod to work it completely overrides all other armor mods you have. I have had to unsub everything and start over...something you may want to look into.. I still like the concept though.
RedScorpion520 2017 年 8 月 10 日 下午 5:44 
I like the mod, but for some reason it won't let me research the Advent gear. I have 6 troopers and 3 officers but the reaserch bar just stays red and won't let Tygan do the research..I am not using any other mods that use Advent gear. Any help is appreciated.
Invizigoth 2017 年 7 月 2 日 上午 11:41 
Cover Missions. :GoBoom:
hygorct 2017 年 3 月 29 日 下午 11:22 
compatible with LW2?
Hunter 2017 年 2 月 27 日 下午 2:31 
Can you make it LW 2 compatible? I love your mod but it currently doesn't work with LW2.

I believe most of it is just make the Trooper's armor not infinite or something and give a buff for the current armors and utility slots, since LW2 alters those... overall the proving grounds works fine... but you fell no need to build with the cost and power of LW 2 armors.
An Arousing Avocado 2017 年 1 月 30 日 下午 11:44 
Anyone know if this is lw2 compatible
Boisegangpc 2017 年 1 月 13 日 上午 11:14 
Is it possible to just enable the armor? I already have Total Advent Weaponry (gives ADVENT weapons) and ETC Weapons(Gives a Tier 1.5). Should I just go to the .Ini and disable the weapon schematics?
Aw hell, it's Arc  [作者] 2016 年 9 月 23 日 下午 3:33 
I'd really like to get back to it at some point, just haven't been able to.
Aw hell, it's Arc  [作者] 2016 年 9 月 22 日 上午 10:58 
You should just be able to make them once the required techs are researched and the materials are available (Build Items for the trooper armor schematic, Proving Grounds projects for all of the others).

The tech itself may not load if the mod's loaded into a campaign in progress, though that's the only reason to my knowledge that the armors would not be available (key phrase of course being "to my knowledge").
T'erissk 2016 年 9 月 22 日 上午 10:41 
So how do we get the armors now? Do we cheat them in? Because I remeebr you saying you couldn't get all the armors in yet.

I really want the Shieldbearer armor for those chain shields.
Starsaver 2016 年 9 月 22 日 上午 9:48 
Thanks for this one. It is EXACTLY what I needed when looking for a good mod. It allows for a cheap/effective upgrade for your troops but doesnt mean that a FULL upgrade should be passed over. It just means that the early game bottleneck is less of a thing.
Aw hell, it's Arc  [作者] 2016 年 9 月 22 日 上午 7:29 
Sorry I haven't been able to get back to you.
No, the ADVENT rifle is set as an in-between tier for conventional and mag tech. The alien rifle is the same for mag and plasma. However, they should upgrade weapons with attachments and equip automatically when upgraded to.
talemore 2016 年 9 月 14 日 上午 1:30 
Make a seperate dlc for weapons and armor project.
dragonkingofthestars 2016 年 8 月 29 日 下午 11:41 
might be nice if they also reduce detection area in stealth ops, since your wearing the enemys clothing, gave them a bit more use when the armor's getting out teired.
Aw hell, it's Arc  [作者] 2016 年 8 月 12 日 上午 5:26 
The individual buying setting currently isn't working but the lines for them in the .ini is still there.

I've been continuing to have difficulty finding time to work on the mod, though am still intending to get back to it.
T'erissk 2016 年 8 月 11 日 下午 11:31 
*edited*
Is this guarenteed to show up/ I'd really like to use this mod.
Xeraphale 2016 年 7 月 28 日 下午 1:42 
I'm using this for the first time and i have the .ini set to the following:

ASSAULTRIFLE_SALVAGED_INFINITE = false
TROOPER_ARMOR_INFINITE = false

I'm still getting them as squad upgrades though rather then requiring to be built individually. Am I doing something wrong?
Xeraphale 2016 年 7 月 27 日 上午 8:20 
Finally, something to do with all those corpses which doesn't make you money, get you arrested or both!
DabHand 2016 年 7 月 21 日 上午 12:00 
Other mod authors reporting the same, so l dont think its specifically this mod. Looks like vanilla game not playing well with mod added/altered weapons and armour.
T'erissk 2016 年 7 月 20 日 下午 3:20 
Oh cool, so the ground pound Shieldbearer animation is there? Yaay! :D
Gibbons 2016 年 7 月 19 日 下午 4:43 
Just the Long War mods and some voice mods. Yeah, could be a compatibility issue. Who knows. Not getting rid of those Long War mods though :P
Aw hell, it's Arc  [作者] 2016 年 7 月 19 日 下午 3:48 
The crash may be compatibility-related. What other mods were you using when you got it?
Gibbons 2016 年 7 月 19 日 下午 3:34 
This mod is defenitely the issue. I disabled it and loaded up my save, was able to upgrade to magnetic rifles with no crashes whatsoever. That's too bad. I actually thought this would be a pretty cool mod to have for my legendary playthrough. Let me know if you ever fix it, maybe i'll pick it up again one day. :sectoid:
Gibbons 2016 年 7 月 19 日 下午 2:43 
Ah jeez. Think I ran into a massive bug with this one. I am using the advent rifles, but when I try to upgrade to the magnetic rifles the game crashes on me. Is this an issue for anybody else ?
Aw hell, it's Arc  [作者] 2016 年 7 月 19 日 上午 9:28 
Noted. I'll take a look through those mods to see if it's something that I can fix on my end.
Marcus 2016 年 7 月 19 日 上午 4:59 
mod is good, But is not compatible if you use soilder types other than the game,or long war soilders, works fine with those.
I USE COMBATANT, NECROMANCER .Rifle dose not show up on these guys on the loadout screen before a mission, and also stops any type of gun from being selected.
So i cant use it, but it dose work - i guess it it something to do with the list of allowed soilder types in the list it uses.
El 2016 年 7 月 8 日 下午 9:21 
Won't dressing your dudes as Stun Lancers increase friendly fire incidents across the board though? I imagine everybody on XCOM hates the bastards. :p
Aw hell, it's Arc  [作者] 2016 年 7 月 3 日 下午 12:15 
Because of a new and demanding job I've just gotten started on, I've unfortunately lost a lot of time to work on the mod. I'm still going to try to find the time to keep modding, but how much still needs to be determined.
buchanan.johnd 2016 年 6 月 28 日 上午 9:51 
Works great, thanks again!
buchanan.johnd 2016 年 6 月 27 日 下午 10:09 
Amazing! Will try out the config option now. Thanks:steamhappy:
Aw hell, it's Arc  [作者] 2016 年 6 月 27 日 下午 7:43 
Alright, I've finally gotten the latest update for the mod ready to go!

I've added the ADVENT power armor variants as well as the Alien Rifle schematic. Note in the description their abilities and their unlock requirements as they're not just the mod's core tech anymore with these mid/late game items.

I've got good news and bad news with the energy shield animations; the good news is that the ground pound animation is working, the bad news is that the visuals for the actual shield still need working on. So...progress?

Finally, I've not been able to squeeze in all of the config options I've promised for this update; the key one that's been added is the one to adjust costs for the techs and schematics. I haven't forgotten about the rest, though, and I'm still working on getting those added too.

Let me know what you think about the update and what you'd like to see me work on next.
buchanan.johnd 2016 年 6 月 27 日 下午 4:40 
I think I'll try the workaround! Found this article: https://www.reddit.com/r/Xcom/comments/44ioyc/xcom_2_console_commands/

So I guess the command I'm looking for is:
AddItem CorpseAdventTrooper 4

Mod re-enabled!
buchanan.johnd 2016 年 6 月 27 日 下午 4:33 
Thank you for the quick response! I'm very interested in that config option. I totally get the desired balance, and I just don't think the default balance works with my particular setup. Thanks for the workaround idea too!
Aw hell, it's Arc  [作者] 2016 年 6 月 26 日 下午 12:22 
Yes, I can definitely add in a config option for that, would most likely be able to get it into the next update.

If you feel it's necessary and aren't against it, for now a temporary solution would be to add via console command the extra corpses you feel you shouldn't need to pay and buy the schematics with them.

Just to keep in mind, the limiting factor for the costs of the gear in this mod is originally intended to be the corpses rather than supplies. The scarcity is meant to have things pretty accessible, but demand the player to make priority choices and plan ahead. If you buy one schematic and feel fine but start feeling worried about not having enough for tier 2 armor for a few missions if you buy both, I'd say that's where the costs 'should' be.
buchanan.johnd 2016 年 6 月 26 日 上午 11:09 
Hi - I think this mod has some balance incompatibilities with other mods I play with. Between Explosives Destroy Corpses and Better Advent, there just aren't the right number of Advent Trooper Corpses going around. Basically by the time i have the 12-14 advent trooper corpses required to unlock rifles and armor, i could have already had plated armor and full mag weapons. I tried changing the file where i saw the number (6) for one or two of the schematics, but I guess you must have to do more than that because the game still showed 6. I think 2 would be balanced, given how much research time and supplies are given up, and the dearth of trooper corpses. So is there a way to export those to a config file that is editable? Or probably I just don't know the way to update/reload the relevant files. Thank you