Tabletop Simulator

Tabletop Simulator

Fantasy Town with Modular Building Maps - Based on Phandalin from Lost Mine of Phandelver - (RPG, D&D, 3D, High Detail)
12 条留言
jaxder_jared 2018 年 9 月 3 日 下午 10:35 
The walls and floors of the Lionshield Coster, Barthens Provisions, and Stonehill Inn, are all non-functional. It looks like the "Diffuse/Image" and the "Normal/Bump" have been taken down from the dropbox location. Could you help with this?
Dead 2018 年 1 月 18 日 上午 12:57 
The shrinkable buildings are white, Is there any way to fix this ?
Crow.T.Robot 2017 年 7 月 8 日 下午 7:47 
I've Downloaded the mape, It looks Fantasitc by the way, but some of the houses have some kind of weird texture to them? did i download it worng or did i miss a step?
kaeoltae 2017 年 5 月 19 日 下午 6:46 
I could copy your shrink board but i would need a scene chest to make it wont i?
kaeoltae 2017 年 5 月 19 日 下午 5:59 
Question please how do you make a map on the table and have the modular pieces on the edge of table? i want to make a city and have buildings w/ mods like that so when my players go into a tavern or shop etc... want to pull up that shop/store/building like you have.
EZduzzit 2017 年 5 月 1 日 上午 8:27 
Great job on this!
Almega  [作者] 2017 年 4 月 24 日 上午 11:29 
I noticed Dig took it down, I'm not sure the reasoning. You should be able to steal them from this mod.
Caydyn 2017 年 4 月 3 日 下午 1:51 
Awesome job!! Do you know if there is someplace I can still get Scene Shrinker? It seems to be gone from the workshop sadly.
Almega  [作者] 2016 年 6 月 18 日 下午 6:53 
You probably do, most of these are pretty popular plus there are a lot of tile and tree repeats. There are a lot of tile and tree repeats which would help loading, not sure if repeats help performance after the load though.
Dig65 2016 年 6 月 18 日 下午 6:49 
Yeah, neat, I just noticed the Shadowgrids being saved with each scene. Very flexible! I was surprised how fast the mod loaded with all the assets, but I'm realizing now that it's probably because I have a lot of these assets already in my cache. Still, doesn't seem laggy or slow.
Almega  [作者] 2016 年 6 月 18 日 下午 5:00 
Thanks Dig, Something that I didn't think about until building with the scene shrinkers is that I can use Shadowgrids to set a scale to each scene and the shrinkers will swap that in and out with the rest of the models. I expect that I will be using them quite often.
Dig65 2016 年 6 月 18 日 下午 1:29 
So cool! Nice job!