Sid Meier's Civilization V

Sid Meier's Civilization V

[GFC] Wood Orcs
46 条留言
Cebi 2020 年 8 月 11 日 上午 10:06 
Hey can someone who knows how to mod make a compatibility patch between RED just Diversity to apply Orc skins to these orc warriors?
slickrinche 2017 年 4 月 17 日 下午 3:46 
nice! is it possible for civ 6?
czarny_pc 2017 年 1 月 30 日 下午 2:33 
Nice :D
Narrelama 2016 年 12 月 11 日 上午 4:26 
Seems to be missing graphics when browsing them in the main menu (selecting civ's and leaders). Sure it only requies BNW?
Sakota 2016 年 9 月 12 日 下午 3:11 
Im creating a scenario (actually it will be 3 of them), going to use some of your civilizations, Orcs, Halflings, High Elves, Pirates, Centaurs, Dwarfs, Undead and Dune in this first scenario, when done with the first one ill post it here and in civfanatics,is that allright for you?

Also, im playing with Orcs at the moment, its fun having a goblin army, kind of suicide units yet with so many of them and no maintenance cost its worth it.

Going to play the pirates later today, so I may post tomorow the the pirates post my opinion ;)
Aghoric Visions 2016 年 9 月 3 日 下午 7:51 
WAAAAUGH!
Little Nash Rambler 2016 年 8 月 12 日 下午 10:37 
.chalaux I had an idea for a Generic Fantasy Civilization that I thought you might what to steal. I’ll probably post this in more that one place so as to better your chance of seeing it and deciding to take it or leave it. So here it is, Mountain Orcs. their traits, building and units would of course be up to you however I did have some thoughts on what they could be (the names are changeable and in no way perfect). Uruk-hai. Heavily armored orc warriors replacing the longsword men or the musket men. Mountain Troll. Tough sieg unit replacing the trebuchet or the cannon. Wolf Riders or Warg Riders. Fast mounted unit replacing the knight or lancer. Orc Stronghold. Powerful replacement for the castle. Orc Forge. Improved replacement for the Forge. Orc Fortress. A replacement for the fort tile improvement. So there it is, take it or leave it, or even take it then leave it, or anything else really.
XXXX rules 2016 年 7 月 27 日 上午 4:00 
Would this work?

INSERT INTO Building_TerrainYieldChanges (BuildingType , TerrainType , YieldType , Yield )
VALUES ('BUILDING_ORC_TOTEM','TERRAIN_GRASS','YIELD_FOOD','-2');

INSERT INTO Building_FeatureYieldChanges (BuildingType , ResourceType , YieldType , Yield )
VALUES ('BUILDING_ORC_TOTEM','FEATURE_MARSH','YIELD_FOOD','3')
, ('BUILDING_ORC_TOTEM','FEATURE_JUNGLE','YIELD_FOOD','3');

insert into BuildFeatures ('BuildType' , 'FeatureType' ,'PrereqTech', 'Time')
values ('BUILD_REMOVE_MARSH','FEATURE_MARSH','TECH_AGRICULTURE','100'),
values ('BUILD_REMOVE_JUNGLE','FEATURE_JUNGLE','TECH_AGRICULTURE','100');
XXXX rules 2016 年 7 月 22 日 上午 1:04 
I love them.
Perhaps they should get food only from marsh and jungle (nothing from grassland) to keep them bottled up in particular arreas?
Maybe a wonder or building that gives extra food from marsh.
Give them a starting location afinity with marsh ?
Would replacing their workers with ooze be in keeping with the theme ?

I know what it needs - their oozes terraform grassland into marsh :steamhappy:
mr. Lucius 2016 年 7 月 21 日 上午 9:27 
I'd like Russian
mr. Lucius 2016 年 7 月 21 日 上午 9:26 
only English?
DaMagickDragon 2016 年 7 月 17 日 下午 2:06 
Seems like Warhammer40k-tons of guns
Bober Кurwа pierdole 2016 年 7 月 17 日 上午 5:23 
@.chalaux
increase the flavors of militarism and expansion, and flavor of orc totem (it must be #1 building in every city) make them aggressive in classical era. And give golblin ai offensive tactics (player will use 'em as offense, let AI do like that). And see what happens.
#1 pop
#1 production
#1 army
#1 money
first religion founder (take building that give happines)
#1 territory
#1 in everything
xalauch  [作者] 2016 年 7 月 11 日 上午 4:12 
@Thug Rat - Deal with it Yeah I kind of agree, replacing the catapult with the ogre may be better to balance it out a little bit. Anyway, when you play against them they sometimes do well but sometimes they don't, I don't think they are that OP. Goblins after classical era are very weak but the AI still uses them as canno fodder which was the intention.
Bober Кurwа pierdole 2016 年 7 月 11 日 上午 3:41 
Totem=Ethiopia stella + wonder from informational era
Bober Кurwа pierdole 2016 年 7 月 11 日 上午 3:39 
-goblin archers and totem are OP
big mobile army, that cost no gold at all + 1.33x possible number of sities(can have 4 sities instead 3, 8 instead 6,...) + religion rush
all gold from x3 plunder is gone to by settlers and buildings, sometimes units.
EZ game for miliraty+expansion game style. No problems with gold,happiness and faith
-maybe it will be good to replace catapult or trebuchet with ogre?
Waka Waka 2016 年 7 月 10 日 下午 4:50 
Any chance you could make a manual download for this one? Its not showing up in my civ mods list
monstertimescary 2016 年 6 月 23 日 下午 2:32 
This is literally just the aztecs...
a.k.a zion 2016 年 6 月 23 日 上午 7:27 
You can make some blood elves now KKKKK
friend cube #1 2016 年 6 月 22 日 下午 9:09 
WHERE DA ORKZ GO?! *Raises choppa menacingly*
Foreskin Gamer 2016 年 6 月 22 日 上午 3:11 
make the raiders or the bandits. If you make the bandit's, make them able to sell and get happiness from banned luxuries. Also make them have black market which would increase the money you get from trade route's.(◕ヮ◕)
Sgt42donuts 2016 年 6 月 21 日 上午 9:21 
Dont you think the Orcish totem makes this civ OP? It guarantees them a religion just like Ethiopia in Vanilla, but between the two UUs, you have a civ that has free exploration, an incredibly powerful melee unit, and religious dominance (they get it earlier than most civs, ensuring good traits).
Snowpoint 2016 年 6 月 19 日 下午 4:43 
considering the waagh, i can only assume this is based on warhammer, which makes this mod even more beautiful
Lisandro R. Pavia 2016 年 6 月 19 日 下午 4:15 
nice !!!!
Knarfi 2016 年 6 月 19 日 上午 4:36 
nice:steamhappy:
Lamenter 2016 年 6 月 18 日 下午 9:04 
diz 'ere iz a nice mod WAAAGH!!!
A Very Angry Garden Gnome 2016 年 6 月 18 日 下午 5:19 
Civ idea: How about a ogre + goblings?
Vortex 2016 年 6 月 18 日 下午 4:39 
I know you have an undead civ, but you should also include a demon or Hell civilization.
That would be very cool. Great job on the civs you have made so far!
Varulven 2016 年 6 月 18 日 下午 12:27 
Not my cup of tea, but definitely a cool civ. It's well balanced, actively fun. If you are a micro-manager or military-player, then you need to try this out.
Player#2201 2016 年 6 月 18 日 上午 5:45 
Civ just crashes and exits after trying to load a saved game; only mod running.
xalauch  [作者] 2016 年 6 月 18 日 上午 2:47 
@Necro Lord because you must use your imagination and believe all the other units are orcs.
Linden 2016 年 6 月 18 日 上午 12:31 
Waaagh!!
Employed Engineer 2016 年 6 月 17 日 下午 9:05 
Orc civ that doesnt have orcs? Just wondering why goblins instead of orcs, goblins could be their own Civ. Orc soldiers could replace swordsman or longswordsman.
Master Wizard Wither 2016 年 6 月 17 日 下午 6:37 
One problem I have with this specific mod of yours, is that no matter what tech the AI has, they spam Goblin Archers constantly. Makes this Civ too easy to defeat by either the player or other AI. I was probably lucky to meet them in my last game, because a domination-type civ was warring with this one.
Wolf 2016 年 6 月 17 日 上午 10:40 
hey could you make a beastmen civ or like a werewolf empire? just a suggestion
Seb 2016 年 6 月 17 日 上午 8:28 
Hey, by replacing the cannon with the ogre isn't the whole point of the dark elves dragon wasted? why not replace the lancer or knight units, not very orcish to ride horses anyway.
WolfintheWheat 2016 年 6 月 16 日 下午 7:00 
Wonderful! :D Love this, can't wait to try them out!
leroynukenson 2016 年 6 月 16 日 下午 12:55 
maybey you can ask some one else to do it? if not thats cool. I still love these mods and you are doing a great job :steamhappy:
xalauch  [作者] 2016 年 6 月 16 日 上午 5:20 
Lol thank you very much, that makes a lot of sense, I don't know how I missed that. Will be updating all civs today.
MITOLOGIA ANGELICAL 2016 年 6 月 16 日 上午 5:11 
Ah, sure. It will take you very little time to update. since you are already doing it with units. I'm actually surprised given how well made these civs are, I thought you were a veteran modder. You just need 8 dds files of Civ Icon alpha atlases, then you reference the .dds files and their positions in the .xml file that deals with icons (the same way u used it for color atlas icons) and then you just add a single line in Civilization.xml to reference the text file, it's like "<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>". If you already have it then just use it to reference the dds files the same way you do with units. And that's it. Right now they default to America's, because it's the first Civ alphabetically, and the game chooses that icon for the lack of a custom icon.
xalauch  [作者] 2016 年 6 月 16 日 上午 12:21 
@leroynukenson That would take me way too much time and I wouldn't be able to replace all models, only those I can download for free in civfanatics which is quite limited.
xalauch  [作者] 2016 年 6 月 16 日 上午 12:21 
You mean the civ icon or the unit icons? I still haven't figured out how to make the civ's icon appear next to cities, once I do I will add it to all of them, if you know the code please tell me because I can't find it anywhere. If you mean special units... they should already have both icon and alpha icon.
MITOLOGIA ANGELICAL 2016 年 6 月 15 日 下午 10:03 
I love your civs but why do you never bother with Alpha Icons? They feel somewhat incomplete without them
leroynukenson 2016 年 6 月 15 日 下午 8:14 
can you make a mods for the vanilla units so they look like the faction they are a part of?
DerRitter 2016 年 6 月 15 日 下午 7:18 
such sarcasm
BigChickenJockey 2016 年 6 月 15 日 下午 4:14 
i have never seen a civ that gained culture from killing, cool!