Europa Universalis IV

Europa Universalis IV

Stellaris UI Font
684 条留言
lamarr232 gmod.network 13 小时以前 
I'm using a tooltip font mod, does it cause problems with this mod or no? If so can i change the preference/hierarchy for the fonts?
Chefspecial  [作者] 10 月 27 日 上午 11:17 
That's intentional.
adddan 10 月 27 日 上午 10:32 
it doesn't change the Events font, any workaround for this?
Chefspecial  [作者] 6 月 10 日 上午 11:17 
@kosemirhan, I'm not familiar with the epic launcher. But you should be able to start the game regardless of the mod version. This version works with all 1.37.5.X iterations.
kosemirhan 6 月 10 日 上午 11:15 
I am playing the game from Epic Games, i manually downloaded your mod and it says it's made for 1.37.5 but my version is 1.37.5.0, i don't see what is the problem why can't i use the mod ? My screen is 3840x2160 so this is the only way i can play the game.
Chefspecial  [作者] 5 月 26 日 上午 12:07 
@moons, I play 1440p myself as well. And I don't change the UI.
moons 5 月 25 日 下午 1:57 
@Pira Do you enhance UI by 1.5?
Pira 5 月 11 日 下午 9:09 
thanks for making this, make's 1440p actually playable.
only gay cops tk me 4 月 16 日 上午 11:12 
they gentrified eu4 bruh
Chefspecial  [作者] 1 月 16 日 上午 6:46 
I see. Thanks for the additional information @grotaclas!

It's on my to do list to dive into the font data itself but that's on a backburner.
grotaclas 1 月 16 日 上午 5:27 
eu4 doesn't fully support unicode. But it supports the windows-1252 character set which contains the letter š. An ingame example would be the province 1318 which is called Spiš if you disable dynamic naming. It works on the map, but it doesn't work in the province window:
{链接已删除}

But vanilla eu4 also has a problem with it. It only works in the top tab of the province window: {链接已删除}
Chefspecial  [作者] 1 月 16 日 上午 4:34 
Well it's not a matter of not willing to support it. I took over maintenance of this mod. The creation of the font itself is something I was never involved with. Wouldn't know how to add it.

But I'm afraid the Š and Ž are somehow not supported. Could be of some encoding or keyboard setting from my side. Not sure.

If I try the Unicodes for Š in-game I get different letters. But also found a old post that Unicodes are not fully supported anymore by EU4...
Iserloth's Kidney Stones 1 月 16 日 上午 4:22 
I don't have any examples from the base game, not sure if it doesn't come up or I haven't spotted
any. Modded province, but "Karšuva" is an example.

Fair enough if you don't want to support non-Latin characters, I'm fully appreciative of your work and that might be far too niche of a thing to spend your time on. I'm just curious if you have any tips about how I might add that, I'm happy to maintain it myself.
Chefspecial  [作者] 1 月 16 日 上午 2:22 
@Iserloth's Kidney Stones, do you have some examples of provinces?
Iserloth's Kidney Stones 1 月 13 日 下午 8:46 
Any recommendations for what to do when the font is missing characters? For example, "š" is used in some province names but is missing in the font, resulting in missing letters anywhere the font is used. Province names on the map (which uses the base game font) using any non-standard Latin characters end up not matching the province names in many of the menus.

Not the worst problem but I'm curious if anyone else has ran into it?
Shadow Dragon 2024 年 12 月 24 日 下午 2:34 
It seems to be incompatible with Anbennar.
Kaiser 2024 年 12 月 17 日 下午 4:17 
oh okay thanks for the input.
grotaclas 2024 年 12 月 16 日 上午 6:51 
@Kaiser: Europa expanded is incompatible, because it changes several of the UI files. And eu4 does not support setting a load order. The order which you set in the launcher is ignored by eu4. Eu4 determines the load order of mods by their names and dependency sections.
Kaiser 2024 年 12 月 16 日 上午 6:45 
does this mod conflict with Europa Expanded? If not should I put the mod at the top or bottom of the load order?
Chefspecial  [作者] 2024 年 10 月 31 日 下午 12:24 
@Beenoc, added

@elsinan, thanks for the image. It's fixed now.
mahmut 2024 年 10 月 31 日 上午 7:59 
could you fix it please? i'm using 1080p monitor btw.

https://imgur.com/a/uTfzGGc
Beenoc 2024 年 10 月 23 日 下午 3:20 
Ah, that was it - I had UI scale at 1.2x and I figured "there's no way that this is the issue, how would making the UI bigger make the font fewer pixels?" Problem solved, though you might want to add a quick disclaimer in the description that it only works properly at 1x UI scale.
Chefspecial  [作者] 2024 年 10 月 23 日 上午 12:32 
@Nick Salles, thanks! You are more than welcome to create a compatibility yourself. Or use the other Stellaris mod. That one should work with any mod altough it changes each and every font in-game.

@Beenoc, you can just post a URL. Anyway, are you sure you did not change UI scaling? I play on 5120 x 1440. It does not look like yours.
Beenoc 2024 年 10 月 22 日 下午 2:32 
I will back up the issue about the macro builder font UI being virtually unreadable. i DOT imgur DOT com/XKJ8ogP DOT png is a screenshot to show what I mean - this is on 1440p ultrawide, it might not be an issue at 1080p.
Nícolas 2024 年 10 月 22 日 下午 1:36 
Your mod is amazing! I hope someday it get to work with Voltaire's Nightmare.
Chefspecial  [作者] 2024 年 10 月 22 日 上午 7:46 
@Iserloth's Kidney Stones, to be honest those never really bothered me.
Chefspecial  [作者] 2024 年 10 月 22 日 上午 7:31 
@Technoblade Never Dies, probably a different conflicting mod. I have no issues.

@== ᑭᗩᖇᗩ ᖇᗩᗪᑎOY =, don't know. Sorry.
IMPACT 2024 年 10 月 15 日 上午 9:02 
How can i use it with GEKS rus loczlization please?
Technoblade Never Dies 2024 年 9 月 22 日 上午 5:31 
crashes upon opening the ages gui
Iserloth's Kidney Stones 2024 年 8 月 16 日 下午 6:51 
Any reason why "macrobuild_mapicons.gui" isn't using the Stellaris font(s)? Being such small text, I think it's actually one of the hardest to read, but manually patching in a Stellaris replacement ("Small_Font_Stellaris" seemed the most apt replacement) makes it a dream to read -- my eyes thank you so much. Just curious if there are issues with this that I haven't yet ran into, I don't want this to sound like criticism.
Iserloth's Kidney Stones 2024 年 7 月 20 日 下午 5:24 
Yup! It's ended up being a fair bit of work to get everything perfect but I think I'm nearly there. Only a couple out-right crashes (which are totally understandable & were easy to fix), mostly just requires a bit of comparing & finagling of coordinates to get things placed just right. Thanks again for the great mod!
Chefspecial  [作者] 2024 年 7 月 20 日 上午 7:03 
Good to hear you worked it out ;)
Iserloth's Kidney Stones 2024 年 7 月 19 日 下午 8:37 
Never mind! I realized a bit late that if Voltaire's Nightmare extends the UI, then it must have its own `countrymissionsview.gui`, and by comparing it to this mod's, I could work out how to make them compatible. That looks quite promising; there's even a `max_slots_horizontal` that defaults to 5, but VN bumps up to 10, which sounds like I'm on the right track. Writing this just in case it helps someone else out in adding their own compat, thanks for this great mod! My ailing eyes really appreciate it.
Iserloth's Kidney Stones 2024 年 7 月 19 日 下午 8:21 
I know other UI mods are not supported, but is there an easy way for a user to extend the width missions view window? In Voltaire's Nightmore (I assumed vanilla too, but I guess not?), there's 10 "columns" of missions: the left 5 are generic, right 5 specific to a nation. This mod cuts it off so you can only see the left 5. I've been playing around with width & x values for a while now but haven't found anything that has an effect.
oV3r_l0Rd0644 2024 年 6 月 24 日 上午 2:38 
Thank you!
Chefspecial  [作者] 2024 年 6 月 23 日 上午 10:09 
Hi Casper, thanks again! Fixed
oV3r_l0Rd0644 2024 年 6 月 20 日 下午 2:35 
Hi, the writing "Province Values" is out of position...

https://imgur.com/a/pkWORLb
oV3r_l0Rd0644 2024 年 5 月 30 日 下午 12:57 
Thanks a lot @Chefspecial for the update!
Chefspecial  [作者] 2024 年 5 月 30 日 上午 10:02 
@casper240777 should be fixed now.
Chefspecial  [作者] 2024 年 5 月 29 日 下午 11:53 
For some reason I no longer receive notifications on this thread...

@Casper240777, will look into it this evening.

@digiel!!!!! can you elaborate with a screenshot?
digiel 2024 年 5 月 24 日 上午 8:27 
why is the font so blurry and bright for me? im using 1080p and 1.0 scaling
oV3r_l0Rd0644 2024 年 5 月 17 日 下午 12:41 
When you select the territories to colonize, the writings and logos are overwritten...

https://imgur.com/a/HsBnovw
skiy 2024 年 5 月 15 日 上午 3:04 
thanks!The original font is too stupid.My eyes are going blind.Love form China.
oV3r_l0Rd0644 2024 年 5 月 15 日 上午 2:31 
thanks @Chefspecial for this beautiful mod!
Chefspecial  [作者] 2024 年 5 月 14 日 下午 10:43 
Thanks @casper240777, this was a new addition this release. I also fixed your comment from April 2nd.
oV3r_l0Rd0644 2024 年 5 月 14 日 上午 10:34 
Solved, you need to edit the "descriptor.mod" file

correct: supported_version="v1.37.*"

not correct: supported_version="1.37.*"
oV3r_l0Rd0644 2024 年 5 月 13 日 上午 7:24 
It doesn't seem to recognize the version...

https://imgur.com/a/gJhdvRp
Freemium 2024 年 5 月 10 日 下午 1:37 
Thanks man.
Chefspecial  [作者] 2024 年 5 月 9 日 上午 3:13 
Updated for 1.37
oV3r_l0Rd0644 2024 年 4 月 2 日 下午 2:45 
the value of aggressive expansion if greater than 99 is hidden under the flag of the nation you want to attack

https://imgur.com/a/8eBSv0F