安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You need to use text editor, like notepad++.
You need edit this file: steam mod directory....\this mod numbers\common\technologies\support.txt
There find this (the file start with this):
technologies = {
@1918 = 0
@1936 = 2
@1938 = 4
@1939 = 6
@1940 = 8
@1941 = 10
@1942 = 12
@1943 = 14
@1944 = 16
@1945 = 18
@1946 = 20
From there, you need to paste this lines (sorry, but max 1000 chars can write here, so i make a file with the codes) , you can download there:
https://republiknet.hu/fajlok/HOI4_missing_train_fix_codes.txt
Then now you can research the trains...maybe change the positions will can better, but with this can handle good.
How to work: Simple just copy the train research codes from the original game files into this mod support.txt file, thats all guys.
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ thanks this mod, it is one of the best for me!
If you wish, you can explore the files on your drive after subscribing to this mod and make the adaptations. I tried to keep it simple, messing with the least files as possible, and only txt files.
This is one reason why I think Paradox needs to rethink their business model. There are just too many possible expansions and their combinations that it makes modding impossible to upkeep on an amateur level. Also, as a late customer, you don't even know where to start buying. I gave up on buying Cities Skylines, CK2 and Stellaris for this reason.
Good luck, folks!
The coding structures might be the thing yes, before you updated to MTG it worked fine and since then it doesn't.
Thank you for your time, i'll look into getting MTG in future sales and see from there
What shows up in your Infantry Support technology tree? The mod's techs show up at the very bottom. Did you research any of these?
I just started a game as Germany without any issues. My saved game also works. Which DLCs do you have? It works with these DLCs on:
Together for Victory
Death or Dishonor
Waking the Tiger
Man the Guns
Please fix this.
I don't want to play without this mod, but now can't play becouse the game crashes out (the game engine can't use sometimes the elite infantry if any in any group).
Update plz to 1.7.1.
Those boosts are already given through current technologies.
National boost will make your research time reduce with:
[lvl 1] research_time_factor = -0.1 (-10% time)
[lvl 2] research_time_factor = -0.5 (additional -50% time)
Then, the national industry boost will make your buildings construct faster:
[lvl 1] production_speed_buildings_factor = 0.2 (+20% speed)
[lvl 2] production_speed_buildings_factor = 5.00 (additional +500% speed)
That should do what you suggest and allows you to choose how intense you want the boosts! :)
If you put in the 00_elite_buildings.txt this:
research_speed_factor = 1.5
production_speed_buildings_factor = 1.50
then your research and builds will rush. :)
((The numbers can edit anything.
The 1.5 = in the game: +150% ))