安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Drone control station: From here drones can be launched out whilst a team of engineers controls each drone individually from within a bunker. You could create small mobile armies, and yet with absoloutely no risk to the operator.
cause that would suck
@wyemine / Small kamikaze robot is already in the collection:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=704714783
this is in no means a bad creation don't get me wrong, but other than patrols, hunting smuglers and scavangers, and light reconaissance this to me as little to no millitary aplication (except maybe harrassing the enemy and pissing him off).
anything from mines, traps and other explosives to an LAV or a tank could downright demolish the thing in the matter of seconds, even ramming it or trapping it in a trench might work as well
Thrusters, much more expensive and power costly.
Wheels, just too buggy.
Single gyro, Most of the expenses are in timer blocks. No known bugs to do with override controls.
now we need to add the turret sounds from portal or bioshock with a soundblock mod and add a sensor for it to play the turret noises when it spots something!
"Whos there?"
"Target Acquired!"