Hearts of Iron IV

Hearts of Iron IV

-RGFX- Border Overhaul
50 条留言
G-SPOT 4 月 16 日 下午 5:43 
still broken, took my 30mins to figure it out...
emarcus156 2024 年 7 月 15 日 下午 5:53 
before vs before 😂
DaNikto 2024 年 6 月 14 日 上午 6:51 
need fix
gus 2024 年 6 月 12 日 下午 2:52 
i fixed my patch @niku
niku 2024 年 6 月 10 日 下午 9:36 
checking in... oh who would've thought?! It still doesn't work.
niku 2024 年 3 月 31 日 上午 11:34 
still broken.
Su 2024 年 3 月 9 日 下午 2:31 
broken, map is all black
FindFloppies 2024 年 3 月 7 日 下午 4:43 
I'll agree with niku. It doesn't like ToA.
niku 2024 年 3 月 7 日 下午 1:25 
needs an Update for Trial of Allegiance, starting it with the Mod causes the screen to be black.
Also, sometimes it becomes the City texture, and other times the world becomes dark brown.
tall cate 2023 年 7 月 4 日 下午 7:23 
the small fixes are the best
Pepper 2023 年 3 月 2 日 上午 5:52 
This still works
A Ball of Yarn 2020 年 7 月 30 日 上午 11:57 
@CheifCommissar It makes the borders more black and thick, that's all.
CheifCommissar 2019 年 12 月 23 日 上午 3:50 
I hate these screenshots, how am i supposed to see the difference with different side by sides!?
TigerTank 2019 年 11 月 15 日 上午 7:52 
Dead mod. Not supported or updated for months. Crashes 1.8.0.
Lennnnnayyyyyyyyy 2019 年 11 月 12 日 上午 5:59 
First?
aDaMoS 2019 年 7 月 6 日 上午 2:25 
Yeah update please. For me it's only crucial mod
John M Browning: Certified Based 2019 年 6 月 27 日 下午 4:37 
Update?
GPounda 2019 年 6 月 10 日 上午 10:25 
@Kyro - is there an eta on the 1.7 update? Hopefully it isn't a major overhaul switching to 64 bit.
Kryo  [作者] 2019 年 3 月 21 日 下午 2:14 
Search for these lines in gfx\FX\constants.fxh:

static const float GB_OPACITY_NEAR = 1.0f; // Transparency when camera is near
static const float GB_OPACITY_FAR = 0.85f; // Transparency when camera is far

Those are the vanilla values. I only made a change in the second line:

static const float GB_OPACITY_NEAR = 1.0f; // Transparency when camera is near
static const float GB_OPACITY_FAR = 0.9f; // Transparency when camera is far

Not sure if you can get rid of the gradients completely, but that's a way to modify their behaviour.
Dendo 2019 年 3 月 21 日 下午 1:15 
How can the gradients be eliminated altogether? I'd much rather just have a thin-ish solid border and nothing else, since the gradient tramples too much terrain in island territories like Japan.
Shadow 2019 年 3 月 14 日 下午 8:02 
How can the gradients be eliminated altogether? I'd much rather just have a thin-ish solid border and nothing else, since the gradient tramples too much terrain in island territories like Japan.
sandman2575 2019 年 3 月 4 日 下午 12:43 
wow -- thanks kryo!
wildbillhdmax01 2019 年 3 月 3 日 下午 12:50 
Yes, thanks you.
Kryo  [作者] 2019 年 3 月 3 日 上午 7:15 
Updated to 1.6.*
Tu-Cao_KUn69 2019 年 3 月 1 日 上午 11:55 
Update pls
AwildTannerWasFound 2019 年 1 月 2 日 上午 8:18 
Wait so is this like custom states?
anonymous 2018 年 6 月 10 日 上午 11:54 
what files did you edit?
GPounda 2018 年 4 月 28 日 上午 8:57 
Thank you VERY much!!! :)
wildbillhdmax01 2018 年 4 月 25 日 上午 9:17 
Thank you though!
Kryo  [作者] 2018 年 4 月 25 日 上午 8:03 
@johncochrane007: I updated 3 days ago.
GPounda 2018 年 4 月 25 日 上午 4:03 
Good morning, will there be an 1.5.2 update soon? I miss your excellent mod's!!!
Lord_Eol 2018 年 4 月 5 日 下午 7:12 
Dedira: Works fine with WW's Map Mod
wildbillhdmax01 2018 年 3 月 10 日 下午 5:48 
Yes Please update!
lunanium 2018 年 3 月 9 日 上午 5:54 
Update please.
Scronkfinkle 2017 年 12 月 2 日 上午 3:18 
Thanks! I'll try this with BICE even though i don't really have issue with its borders, but this looks awesome!
Friedrich 2017 年 8 月 18 日 下午 4:26 
Does this not work with WW's Map Mod?
Bridger 2016 年 7 月 23 日 下午 12:55 
Oh nice, I didn't realize you could set them up to override that way. I'll check that out :)
Kryo  [作者] 2016 年 7 月 23 日 上午 9:14 
@Bridger I only changed two lines in constants.fxh

static const float GB_THRESHOLD = 0.05f; // interpolation time
to
static const float GB_THRESHOLD = 0.075f; // interpolation time

and

static const float GB_THRESHOLD2 = 0.25f; // interpolation time
to
static const float GB_THRESHOLD2 = 0.33f; // interpolation time

Feel free to upload your own version. If you want your mod to overwrite constants.fxh from my mod, you will have to add my mod as dependancy in the *mod file of your mod so that mine gets loaded first. There's a good guide on the ck2 wiki on how to do that.
Thanks for your tutorial videos, btw. They are great and helped me a lot to get into HoI4.
Bridger 2016 年 7 月 23 日 上午 8:14 
nevermind, I think i figured it out. It appears to be Max filling clamp of 1.0 and gb_opacity_far of 1.0 that create the effect I want. I really like the clean nature of the map when zoomed out with this setting.

If you don't mind I'd like to upload this tweaked version of your mod? With full credit and link to this original of course.

Alternatively if you want to upload a tweaked version that I could link to that would also be awesome. I'm putting together a video of my recomended mod list for people and I really want to include this slightly tweaked version of your mod.

Please let me know, I plan to publish the video next week.
Bridger 2016 年 7 月 23 日 上午 7:48 
@Kryo I really like this border mod when zoomed in, but I'm also a huge fan of the zoomed out view of "better political map mode - default height version." I've examined that mod hoping that I could mod a few lines of yours to get the same effect (fully opaque country colors when zoomed out instead of the partially transparent default). Unfortunately it's all al bit over my head and I'm not sure what lines I need to adjust to achieve the desired effect while simultaneiously preserving the great lower level borders in your mod.

Any advice?
jpinard 2016 年 6 月 22 日 下午 8:40 
Excellent work my friend! Thanks!
MaG3Stican 2016 年 6 月 17 日 上午 1:01 
awesome!
Rudi Mentär 2016 年 6 月 15 日 下午 12:57 
Looks really good. But it would be great if you could change the air and naval map mode in this mod too. Thx!
Kryo  [作者] 2016 年 6 月 15 日 上午 5:23 
@Kerub: Yes it is, as well as my other mod in the RGFX series, Expanded Map Mode Menu
Chigagad 2016 年 6 月 14 日 下午 11:34 
Is this compatible with the HOI 4 UI Overhaul mod?
Rodger Dodger 2016 年 6 月 14 日 下午 11:00 
Looks good!
Kryo  [作者] 2016 年 6 月 14 日 上午 3:04 
More pictures will be added later today.
Rodger Dodger 2016 年 6 月 14 日 上午 3:03 
Your image should include the current borders so we can see a side by side comparison of the difference.
Apollo 2016 年 6 月 14 日 上午 2:57 
Will certainly try this out as I've had issues with not seeing where friendly and enemy borders are when zoomed in.