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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3213378349
Also, sometimes it becomes the City texture, and other times the world becomes dark brown.
static const float GB_OPACITY_NEAR = 1.0f; // Transparency when camera is near
static const float GB_OPACITY_FAR = 0.85f; // Transparency when camera is far
Those are the vanilla values. I only made a change in the second line:
static const float GB_OPACITY_NEAR = 1.0f; // Transparency when camera is near
static const float GB_OPACITY_FAR = 0.9f; // Transparency when camera is far
Not sure if you can get rid of the gradients completely, but that's a way to modify their behaviour.
static const float GB_THRESHOLD = 0.05f; // interpolation time
to
static const float GB_THRESHOLD = 0.075f; // interpolation time
and
static const float GB_THRESHOLD2 = 0.25f; // interpolation time
to
static const float GB_THRESHOLD2 = 0.33f; // interpolation time
Feel free to upload your own version. If you want your mod to overwrite constants.fxh from my mod, you will have to add my mod as dependancy in the *mod file of your mod so that mine gets loaded first. There's a good guide on the ck2 wiki on how to do that.
Thanks for your tutorial videos, btw. They are great and helped me a lot to get into HoI4.
If you don't mind I'd like to upload this tweaked version of your mod? With full credit and link to this original of course.
Alternatively if you want to upload a tweaked version that I could link to that would also be awesome. I'm putting together a video of my recomended mod list for people and I really want to include this slightly tweaked version of your mod.
Please let me know, I plan to publish the video next week.
Any advice?