Left 4 Dead 2

Left 4 Dead 2

FIRETEAM OSIRIS (H5) L4D2
13 条留言
Lime 2020 年 9 月 30 日 上午 7:11 
can you do this for all survivors teams as a one mod pls
MonkeyRebel117  [作者] 2019 年 3 月 20 日 下午 12:12 
@SuperMario20
yup I already started using it on my newer spartan releases
SuperMario20 2019 年 3 月 20 日 上午 5:11 
Yeah. For future reference, the command to disable decals on materials is $nodecal 1
MonkeyRebel117  [作者] 2019 年 3 月 19 日 下午 7:16 
@SuperMario20
I was told that it was just that when the decals for blood was put onto the survivor the detail was to much so the solution was to disable decals for the armor but leave it in the techsuit through the materials code
SuperMario20 2019 年 3 月 19 日 下午 6:52 
I know this is a slight bit late, but I made this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1685122281 and it fixes those crashes with this. It was simply because of too many particle effects.
MonkeyRebel117  [作者] 2016 年 12 月 13 日 下午 7:45 
@SomeN00bDatLags*Bro
That sucks bro, I wonder why?
Shft-T4b 2016 年 12 月 10 日 下午 3:00 
This is awesome! But whenever I get pounced on by a Hunter, the game crashes and I get an error message saying there are too many indices for the index buffer :(

Oh well, new challenge, play a game without getting pounced on
MonkeyRebel117  [作者] 2016 年 10 月 28 日 下午 10:22 
@(PC bust)Mysterious Stranger
I have already done a BLUE TEAM pack
Shizzy McCreepy 2016 年 10 月 27 日 上午 4:03 
Hey monkey are you gonna do MasterChief's squad aswell?
MonkeyRebel117  [作者] 2016 年 6 月 14 日 下午 4:26 
@lolwut1024
I heard about GIMP and have yet to try it, but as for Photoshop I have used it but only at my university, I still need to get that one working at home.
Dormant AI 2016 年 6 月 14 日 下午 4:16 
@MonkeyRebel117
That would explain quite a lot. I see.
As far as I know, GIMP and Photoshop are among the few programs that can work with color channels.
MonkeyRebel117  [作者] 2016 年 6 月 14 日 下午 3:36 
@lolwut1024
I appreciate the help but truth be told man, I have no idea on how to work with channels. I just use the textures that I'm supplied with and add color to them using the program paint.net
Dormant AI 2016 年 6 月 14 日 上午 9:21 
I've taken a look at your mod here, and I've found that the normal maps are not working quite right...

The green channel of the normal maps used here need to be inverted. This applies to all normal maps for the Halo 5 Spartan character models you can find on Halo Waypoint. This applies to all of your Halo 5 content.

I'm not here to bash on your work but to share a tip you may find helpful.