XCOM 2
Crit Chance Change
10 条留言
zin 2023 年 4 月 9 日 上午 9:26 
An update would be great!
JLtheking 2017 年 9 月 2 日 上午 8:11 
Narrowed down this mod to crash WOTC on launch =( Requesting for an update!
macelharen 2017 年 8 月 4 日 下午 1:23 
intriguing idea. I'll definitely bookmark this just in case i don't like "EU Aim Rolls"
Zombra 2017 年 1 月 4 日 下午 2:25 
Calling all modders

Calling all modders

I have no idea if there's a legitimate resource to request mods, so I am infiltrating the threads of modders who appear to know their ♥♥♥♥.

Long story short, I'm sick of → exploding cars ← and would like to mod them out! I'm told this would likely be an easy fix, but I know nothing about modding.

There is a discussion thread: http://psteamcommunity.yuanyoumao.com/app/268500/discussions/0/359543951715447806/ so we don't need to add any more clutter here.

I know this has nothing to do with your crit chance mod, and I apologize for intruding here ... but I thought hey, maybe you'd be willing. Can't hurt to ask?

Thanks for reading.
Jabel 2016 年 7 月 7 日 下午 4:17 
Compatible with Original High Hit Dodge Behaviour?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=637362134
iAmAPumpkin 2016 年 6 月 23 日 下午 4:17 
What would you think of (optionally) adding a crit *bonus* for hit chances over 100%?

+1% crit per 2 or 3 aim over 100 would be interesting, but might make shotguns too powerful... the range bonuses on shotguns aren't penalizing enough at medium-to-long range anyway. Time to do some *.ini file digging...
空.明 2016 年 6 月 13 日 上午 7:06 
Interesting
unikornus 2016 年 6 月 12 日 下午 10:56 
Thanks for the response :)
xylthixlm  [作者] 2016 年 6 月 12 日 下午 10:56 
Yes, it affects all units equally.
unikornus 2016 年 6 月 12 日 下午 10:55 
Giving this a try. I assume it's same for enemy units?