安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
WHO THE FUCK IS PAPPERAZI AND WHAT IS GOING ON IM SCARED NOW
That’s some of the greatest praise anyone has ever given my work. I’m glad you’ve enjoyed it. :)
first use nav_mark_walkable. the command will mark the current place you are standing walkable. now put it on the places you want to mark for generating a nav mesh.
and then you can do nav_generate. and you will have the nav mesh on the ground and in the sky
It’s, uh… it’s supposed to say “Sky,” I think. Someday I plan to give this map a minor update and fix all the horribly unreadable signs…
Awesome.
No room. I used the entire map area.
The long and short of it is that I’ve never bothered to learn how. I certainly should, though.
@i have no name
I’ve been planning on it for a while, but I’d really like to come up with some ideas for new features or something first. I like the simplicity, but there’s so little in it currently.
ai nodes since its release?
I’m so happy to hear that! Back when I made this map, I was just a high school student with too much free time. I didn’t really expect anyone to take notice, but I’m happy to see so many people enjoying it. :)
Of course! The source files are all in the description, so feel free to download them and use them as well.