Garry's Mod

Garry's Mod

Model Shooter
14 条留言
ir0n 2016 年 10 月 10 日 下午 2:59 
I LOVE this mod, comes in handy :box:
Bird 2016 年 6 月 22 日 下午 8:22 
Thank you for bringing back the prop shooter!
Gman1255  [作者] 2016 年 6 月 22 日 下午 8:20 
Ah, okay, I will check that out in the near future. Thanks for your input :)
Bird 2016 年 6 月 22 日 下午 8:19 
I meant like changing from full-auto to semi-auto or burst.
Gman1255  [作者] 2016 年 6 月 22 日 下午 8:18 
Is your aim to shoot it faster or slower? Because the fire rate is at 0.05 and that is pretty fast :P
Bird 2016 年 6 月 22 日 下午 8:16 
Maybe add an option to change the fire rate?
Lord Foog 2016 年 6 月 21 日 上午 9:51 
You're Welcome.
Gman1255  [作者] 2016 年 6 月 21 日 上午 7:34 
Thanks :)
Lord Foog 2016 年 6 月 20 日 下午 10:45 
This is amazing.
Wiseguy 2016 年 6 月 19 日 下午 12:16 
I have been wanting a smod stuff launcher swep for ages! And this one is the closest I can get to it :D
Gman1255  [作者] 2016 年 6 月 19 日 上午 10:28 
Do you think that would be a good feature? That seems pretty simple. Would it be that every time you select a model (even if it's the same one) that it gets deleted or should the model only be deleted if it is different than what you had selected previously?
Wiseguy 2016 年 6 月 17 日 下午 10:57 
Do you think that when you select a model that prop gets removed? Kinda like the smod swep that sucks in props then shoots multiple ones.
Gman1255  [作者] 2016 年 6 月 13 日 上午 8:53 
I will definitely look into that when I get the time to, thanks man.
Claymore 2016 年 6 月 13 日 上午 7:27 
dude check out Networking Entities article in Wiki its pretty usefull. Create a network string that is shared on entity between client and server and let the client change it. And my advice: using console commands is bad. Try to add a SecondaryAttack() that will get the entity that the player is currently looking at and choosing it as a projectile