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Thanks!
For models, the XYZ translation works in a weird way (it rotates the head on the rootTransform axis if I tell it to follow the node). This script can be used for more than just cameras, though. It's definitely a good helper for locking on lights to assist with a semiomnilight look. Good work. Ill see if I can modify it to work for models.
transformdag = sfmUtils.FindFirstDag( [ 'transform' ], True )# grab the transform dag
time=vs.DmeTime_t( ((1/sfmApp.GetFramesPerSecond())*frame number)+5)#used to add the key at the right frame
transformdag.FindTransformControl().GetPositionChannel().GetLog().SetKey(time,vs.Vector(50,60,7))#to change the postion
transformdag.FindTransformControl().GetOrientationChannel().GetLog().SetKey(time,vs.Quaternion(-0.4877864122, -0.1150019318, -0.188069284 ,0.84467))#to change the Orientation
basically you are going though the element viewer via script to change the cameras values.you would apply it like a rig for a model.
Is his script better or your script better? and if his is why did you bother make yours? im so confused....