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July /05/2017
Not a criticism of the mod -- I don't care what people mod -- but it isn't "unrealistic" that they fatigue.
Thanks :)
Long story short, I found out that whatever PFM makes is always "out of date" I guess (found this out by opening and exporting an updated mod with no changes with PFM which the Total War launcher claimed was out of date), got the assembly kit, opened your pack in PFM as a reference, used the Assembly Kit to manually add the fatigue_immune attribute to all of the undead records that you did, exported it and blah blah blah, looked at the newly created pack in PFM, confirmed the new records were added, added it to my TWW data folder, opened up the TWW launcher, and it apparently was out of date. Tried loading it anyway, and my game crashed.
This could still allow for crumbling and such to occur as a result of shocks to the necromancer's control, due to difficulty encountered in combat or degraded state of the remaining unit, while also adding further texture to the playstyle of VC.
@Revan I can try im trying to figure out abilities now, once I do that then I should be able to!
@Chazzy This one will make it so the Vampire faction will not suffer from fatigue at all, the other one will make it so they still suffer from fatigue but do so at a slower rate than other factions.
@Ondore that is a very good point and something I will have to think about, Thank you...
but in saying that does a the first unit not get assigned as a lord and act as one in a way?
But there is another mod, similar to this one. The problem is that when you defend a city with just the defense army, you have no Lord, and your units crumble just instantly.
P.S. Still learning English so I apologize in advance.