全面战争:战锤

全面战争:战锤

Military Resource Building Bonuses Factionwide
88 条留言
PopLocknHots 2023 年 5 月 2 日 下午 5:47 
Kaedrin's Mod Manager v1.9.0, this mod works.
kinngrimm 2020 年 5 月 13 日 上午 10:22 
If i take a place with a uniq building of a different race, i assume i can't profit from that, right? Would be nice though. I guess it would need a different balancing though. Perhaps also not giving straight up rank increases, but special skill traits.
Jubbas the First 2017 年 10 月 7 日 上午 8:05 
my hero =D
Clown  [作者] 2017 年 10 月 6 日 上午 10:33 
I have now
Jubbas the First 2017 年 10 月 5 日 下午 9:40 
sooo any chance you might look at adding this to TWWH 2 ?? =D
Clown  [作者] 2017 年 8 月 23 日 下午 10:36 
Updated
Aaron 2017 年 8 月 23 日 上午 10:55 
This mod has been crasihng my game on startup. Running steel faith as well. Used to work, not sure what changed.
Fjarun 2017 年 8 月 22 日 下午 7:48 
A'ight, thats fair enough. Just curious because I typically run valuable veterans which makes this a pretty crazy mod in terms of challenge, because obviously if the ai gets two buffs they have almost maxed units running around that they'd happily spam. Obviously the player benefits too but I don't think most players outspam the AI in terms of numbers. Ah well, good mod.

It does definitely work on this patch though @Grunt, so must be a conflict somewhere. Check any building mods you have I guess, if any.
Clown  [作者] 2017 年 8 月 22 日 下午 3:06 
Updated. The mod still shows the military resource buildings as factionwide for me. You might have a conflicting mod if it still doesn't work for you, couldn't tell you which one.

This is the only version I plan on having. Balance isn't something I have in mind.
DigitalGrunt 2017 年 8 月 21 日 下午 1:38 
Not certain what I'm doing wrong but this mod does not work for me, with it enabled the bonuses aren't applied to all provinces just the one that the building is constructed in.
Fjarun 2017 年 8 月 19 日 下午 11:10 
@Nihilist, Would you consider making a version of this with weaker bonuses on the buildings or is this the only version you want to run?
Clown  [作者] 2017 年 8 月 12 日 下午 6:50 
Yes
Astroman 2017 年 8 月 12 日 下午 6:31 
is this updated for Norsca dlc?
Clown  [作者] 2017 年 7 月 22 日 下午 2:20 
It gives the full benefit, and stacking is possible. This is not a mod that aims to balance anything, only to do as exactly as written in the description.
Veni 2017 年 7 月 20 日 下午 9:49 
Does this do the full benefit of the building or a reduced version? Having multiple copies of the same building could give an unfair stack
MegaPenguin 2017 年 6 月 12 日 上午 6:29 
steel faith compatible?
Clown  [作者] 2017 年 6 月 2 日 下午 12:59 
I haven't added any new bonuses to any buildings, I've only changed some existing bonuses to factionwide, should they give boosts to recruitment in some way.

The Bokha Palace doesn't require anything to be factionwide, so this mod won't touch it.
Unnamed_Shadow 2017 年 5 月 30 日 下午 11:36 
Does the Bhoka Palace of Kislev grants any bonuses? Would be nice to give them a buff.
Clown  [作者] 2017 年 5 月 18 日 下午 4:03 
The gunsmith at Nuln effects already apply to everything, they don't need a "factionwide" attribute. Its exp boost applies to "all characters", its upkeep reduction applies to "all forces", its recruitment cost applies to "all forces". No need to mod it.

The great temple of ulric has been patched in; the XP bonuses for agents should now be factionwide.
Star Conquest 2017 年 5 月 13 日 下午 11:00 
What about the gunsmith at nuln? Is that already factionwide or something?
Elveanim 2017 年 5 月 9 日 下午 7:09 
The great Temple of Ulric doesn't have the factionwide status denoted on it's buiding scroll or is that just an oversight?
evaogmartin 2017 年 4 月 14 日 下午 12:39 
for some reason this mod is not working for me and it worked all fine yesterday? do anyone might know what is wrong
Rubenovi 2017 年 4 月 9 日 下午 3:11 
ok, will be
Clown  [作者] 2017 年 4 月 9 日 上午 10:12 
I just retested, it works for Bretonnia.
Rubenovi 2017 年 4 月 9 日 上午 5:30 
don't work for bretonnia,,yes for the rest,,nice mod,sorry for my english:steamsad:
Pimpin Pippin 2017 年 4 月 3 日 上午 2:47 
Nice mod but i think it needs an update.
The mad count mausoleum (new vampire faction) is missing, for example.
Alex the Great 2017 年 3 月 30 日 上午 4:07 
As far as compatibility, this does work with mods like:
1. campaigns of the old world
2. Better trade
3. ...damn...I forgot the others. Lol
PimpinFreshJiveMonkey 2017 年 3 月 22 日 下午 2:44 
Thank you so much for making this mod, this is one of my favorite Total War mods ever. Great work!
Clown  [作者] 2017 年 3 月 19 日 下午 1:28 
Stacking is expected
GeT_SwErVeD 2017 年 3 月 19 日 上午 1:18 
Are buildings of the same type supposed to stack their effects?
Clown  [作者] 2017 年 3 月 18 日 下午 2:21 
Added
Pirate34 2017 年 3 月 17 日 上午 12:17 
Do you plan to add the Von Carsteins Mausoleum of the Mad Count bonus to this?
Crusbar 2017 年 3 月 2 日 下午 2:45 
Agreed with Keter Class. Halving the bonusese will make it less OP.
Keter 2017 年 3 月 1 日 下午 9:33 
Great mod. The bonuses seem quite strong for the buildings though. Any chance of a light version with reductions on the buildings? For example, If I have 3 Master Swordsmiths with Bretonnia, I'm literally pumping out 9 gold chevron knights and swordsmen at a 60% reduction anywhere on the map.
Crazy Death 2017 年 2 月 27 日 下午 1:13 
Thanks for the update!
Clown  [作者] 2017 年 2 月 27 日 上午 10:03 
Updated for Bretonnia
melt_913 2017 年 2 月 10 日 下午 1:57 
ok, still like it, just curious!
Clown  [作者] 2017 年 2 月 10 日 下午 1:45 
No it doesn't affect that
melt_913 2017 年 2 月 10 日 下午 1:15 
does this effect if a builiding is required for a unit that you can recruit that unit anywhere and not just at that place ?
[HS]Yellow 2016 年 12 月 28 日 下午 7:28 
is it possible for someone to give the vannila Witch Hunter a Rifle instead of a pistol. That would be awsome. if you cant do it please tell me so and if possible tell me a modder who can thankyou.
Clown  [作者] 2016 年 12 月 17 日 下午 3:14 
Will do, thanks for mentioning
Dezhnyov 2016 年 12 月 17 日 上午 7:51 
Would be nice if you could make the beast lairz new bonus for squig units factionwide too. When the king and the warlord dlc came out that building got cost and xp bonus for squigs.
Torasan 2016 年 12 月 10 日 上午 11:16 
The tech buildings for Wood Elves that allow the Starshaft Arrows & the SHielded spearmen. It'd be very helpful if they were factionwide.
Clown  [作者] 2016 年 12 月 10 日 上午 10:20 
This mod does not touch the global recruitment system. I can't change that.
Clown  [作者] 2016 年 12 月 10 日 上午 10:18 
I don't understand what you mean. I've been playing the wood elves, I haven't seen any building or building effect that needs to be factionwide.

This is what this mod does: it makes it so any buildings that grant experience ranks to recruited units is a factionwide effect. The wood elf buildings, like the Wardancer Feast Halls, are already factionwide.
Torasan 2016 年 12 月 10 日 上午 6:55 
Can you make the Wood Elf tech buildings factionwide please? There's not enough slots on one province to make it a dedicated army factory. If the tech buildings were factionwide we could.
Matthias 2016 年 12 月 9 日 上午 10:11 
thanks
Clown  [作者] 2016 年 12 月 9 日 上午 9:17 
It's been up to date since yesterday.
Matthias 2016 年 12 月 9 日 上午 7:45 
update please
ReadsByLamplight 2016 年 10 月 28 日 下午 6:21 
okay. Thank you