Banished
Production Booster
42 条留言
Angelhearth 2024 年 6 月 11 日 上午 2:55 
DO NOT SUBSCRIBE!

This mod will screw up the sheep (any animal that produces wool) herders.
Mastek 2021 年 8 月 19 日 上午 8:52 
legal
Sarphen 2021 年 4 月 14 日 上午 2:55 
人工瞎翻
产量提高:蓝莓,木材,木柴,羊毛,皮革,石材,铁和煤炭的产量翻了一番。
更大范围:增加了森林人,草药师,猎人,采集者的范围。
更大的承载能力:公民库存是原来的3倍。 虽然这似乎没有太大的作用。
礼拜堂容量增加了50%。 。
兽群更大:牛群大小增加,繁殖速度提高33%。
其他:蓝莓供应更多,而松树,橡树和普通树的寿命更长,且生长方式也不同。
与其他的MOD会有冲突
Harley Holden Lover 2019 年 1 月 8 日 下午 11:29 
longer life span for the villigers
DinoActual 2018 年 4 月 24 日 下午 9:22 
@FlyingTyger May I suggest "Big Horny Animals" for that
Ulfsark 2017 年 12 月 15 日 下午 2:04 
installed the mod, and now my forresters aren't forresting. Not planting, not cutting.
Schlinkmeister 2017 年 11 月 28 日 上午 6:13 
Macht das Spiel einfacher, ist aber nicht mit Cheaten gleich zu setzen.... Eine gute Mod!
FlyingTyger 2017 年 1 月 25 日 上午 8:28 
even just increasing reproduction speed for herdsmen profesion would be handy (faster population growth for sheep, etc. (because in the vanilla, it seems like it takes 4-6 years to go from 5 to 8 sheep, if even that))
LeOnIdAs  [作者] 2016 年 8 月 30 日 上午 8:33 
CC 1.62 changes gameplay a lot. Its advisable not to use this with CC 1.62. But if you dop place it above cc1.62
roguerao 2016 年 8 月 30 日 上午 2:01 
Not compatible with CC 1.62. Will you be fixing this?
Bossy81521 2016 年 8 月 5 日 上午 10:27 
This mod is incompatible with all of the house building mods. :( Can you please fix? Love the mod so far.
Skull 2016 年 7 月 27 日 下午 2:42 
this mod is incompatible with the choo choo mod that adds a train into the game. so just wanted to let you know that so you can let others know in the description
WharGhoul 2016 年 7 月 13 日 下午 7:16 
Example
4 workers on a Gatherers Hut farm more edibles than 4 people can manage to farm in one year on any size crop farm,
Seems Bassackwords to me
WharGhoul 2016 年 7 月 13 日 下午 7:13 
how about an increase to crop production bc i hate that it always ends up that Gatherers and Hunters do more to feed ur populace than farming and herdsmanship
LeOnIdAs  [作者] 2016 年 6 月 29 日 上午 8:42 
This Mod doesnt change housing. Though it changes coal prodction.
Danger 2016 年 6 月 28 日 下午 9:55 
I noticed this Mod had a conflict with the "no coal in houses mod" Does this mod do that and just not mention it? Or if it doesn't could that be added?
TH3 BL4ZT0IZE J12Z 420 2016 年 6 月 26 日 下午 6:47 
Thanks for bundling these into one mod. If you could increase fishing production too that would be awesome.
The Last With Pagan Blood 2016 年 6 月 24 日 下午 11:42 
Banshee, what you want to do is set your farms up in a 15x8 sized field, with 1 farmer per field. Either that, or 11x11 with 1 farmer. Its the highest size to yield ratio per farmer, and they practically always finish harvesting all of the crops before winter sets in.
Abhorrent Mu 2016 年 6 月 24 日 下午 2:18 
start with 1 food barn 4 houses n 2 fisherman houses.
deathw!sh.♔ 2016 年 6 月 24 日 上午 8:40 
i need your mod to make them grow faster for more food and etc. when i decide to make 15x15 garden i want them to grow faster because they grow in a 3 season or sth like that you know
LeOnIdAs  [作者] 2016 年 6 月 24 日 上午 8:08 
@.blank.banshee. : What exactly do you mean? Please help me in understanding. Do you want crops to grow faster? Or more output from crops?
deathw!sh.♔ 2016 年 6 月 24 日 上午 7:57 
can you help me about growing trees and farming? i want them faster because im always losing people in 7th year because of the food.. im tired... :D thanks for the beautiful mod!
UnnamedSG 2016 年 6 月 23 日 上午 12:58 
@vinay.choudhary01 thanks for the mod, but is it possible to rename to something like "Material Booster" or something, the title is misleading and makes people think its about adding new types of materials, not boosting the amount you get of the ones that exist
Vanron 2016 年 6 月 20 日 下午 12:46 
Thank for the efford
LeOnIdAs  [作者] 2016 年 6 月 17 日 下午 11:15 
@Padrone: Well that's why there is option to Subscribe or Unsubscribe. Before acting smart, you should actually be smart!!
Padrone 2016 年 6 月 17 日 下午 5:52 
workshop is for cheats ?!
Papysh 2016 年 6 月 12 日 上午 10:42 
ty for update
LeOnIdAs  [作者] 2016 年 6 月 12 日 上午 10:29 
if you place medivial mod above this, there shouldnt be any problem :) But some of modification in this mod might not work :)
SirVivel 2016 年 6 月 10 日 上午 11:48 
Does this work with the "new medieval town" mod? I'd like to give your mod a try, but I want to keep the medieval mod, too.:steammocking:
AndyK131 2016 年 6 月 9 日 下午 9:23 
this mod dosnt work whit other market mods or it got errors.
Papysh 2016 年 6 月 9 日 上午 5:25 
Love the mod because i can use it instead of few mods i have. But the title is ♥♥♥♥
N.A 2016 年 6 月 8 日 下午 11:59 
Why is this titled like a creepypasta? That seems ominous.
Dubby 2016 年 6 月 8 日 下午 6:01 
yeah it gives me the ♥♥♥♥♥ when labourers walk straight past raw materials on the ground....
LeOnIdAs  [作者] 2016 年 6 月 8 日 上午 7:22 
Even I havent seen that. Seems there are other settings than just increasing inventory size. I will experiment around.
Dubby 2016 年 6 月 8 日 上午 3:23 
cheers vinay, but how come ive never seen a citizen carrying 100 units?? Is there some kind of 'level-up' or something?
LeOnIdAs  [作者] 2016 年 6 月 8 日 上午 12:39 
@Dubby If carrying resources, their maximum capacity is 100 weight units, unless they work as traders, who using wheelbarrows can carry up to 500 weight units. This has been incresed to 300. Different items will have different weight units. http://banished-wiki.com/wiki/Citizens
Dubby 2016 年 6 月 7 日 下午 8:24 
Can anybody tell me, what is the maxiumum inventory capacity of a single villager? Coz ive seen people carrying 12 of an item, then they'll only carry 4.....
reshgore 2016 年 6 月 7 日 下午 2:37 
this mod is good..... i eat spleens
LeOnIdAs  [作者] 2016 年 6 月 5 日 上午 1:01 
Havent tested it with CC 1.62. It should work with 1.05 though
TaosBAM 2016 年 6 月 3 日 下午 1:18 
Hey, was just wondering if this works with CC 1.62 and the 1.05 patch. thanks
TaosBAM 2016 年 6 月 3 日 下午 1:18 
Hey, was just wondering if this works with CC 1.62 and the 1.05 patch. Thanks
TaosBAM 2016 年 6 月 3 日 下午 1:18 
Hey, was just wondering if this works with CC 1.62 and the 1.05 patch. Thanks