Stellaris

Stellaris

Infective
45 条留言
Vote ☑ 2021 年 5 月 29 日 上午 6:53 
This sounds like a fun mod. I like the Infected portrait. RIP
Javier NotFound.Tech 2018 年 10 月 28 日 上午 7:50 
@kepler68 did you ever make your own?
Javier NotFound.Tech 2018 年 10 月 26 日 下午 10:12 
did anyone evea fix it
Karlsberg 2018 年 6 月 8 日 上午 11:38 
please update the mod
4ydra 2018 年 3 月 7 日 下午 5:20 
Please make an update :)
PistFissed 2017 年 11 月 26 日 下午 2:57 
This works pretty well (except for the edict missing and the eating of robots). To get the trait to show up in the list, you have to add the following to the trait in the infective_traits document:

allowed_archetypes = { BIOLOGICAL }

I've been snacking on primitive species all day, pretty OP. :yoricktheskull:
TheSilverInfinity 2017 年 11 月 10 日 下午 6:16 
Since you are updating the mod consider this:
A terraforming option to turn the world into an infected one with 100% habitability for infected and would turn any other pop that lands on it into an infected pop. Maybe, have to transform enemy infected planets into yours? And an option to orbital bomb a planet to remove the infection with a 40% chance of it working and a 50% chance to turn it into a barren or molten planet.
TheSilverInfinity 2017 年 11 月 10 日 下午 6:12 
WOOOO!
Kepler68 2017 年 11 月 10 日 下午 5:55 
great :D thanks!
Pants_Doe  [作者] 2017 年 11 月 10 日 下午 4:42 
@Kepler68 Yup that's fine. That's why I put it back up, so other people could see how it used to work.
Kepler68 2017 年 11 月 10 日 下午 2:20 
hi, im currently getting this fixed up for 1.8.3
if i get it working properly, may i please release an updated version? (with attribution and links etc...)
TheSilverInfinity 2017 年 1 月 2 日 上午 11:07 
This would be perfect for the Flood
The Creature 2016 年 12 月 29 日 下午 1:52 
need's an update
tolaburke 2016 年 11 月 28 日 下午 8:22 
The special Infective Edict controlling whether you can infect or not seems to have....vanished. Also, I've seen them eat a 'growing' Robot.
Pants_Doe  [作者] 2016 年 11 月 21 日 下午 12:22 
I stopped playing before 1.3, but I'll look into seeing what I can do.
BlackUmbrellas 2016 年 11 月 21 日 上午 7:11 
Still got any plans to update this?

I'd love to run an immigration agreement-focused game with this to see how far I can spread my species without direct conquest.
Pants_Doe  [作者] 2016 年 11 月 5 日 下午 7:36 
They can infect each other, yes, eating back and forth, until one "wins".
windy8174 2016 年 11 月 5 日 上午 5:24 
what happens when 2 species have the same triat does it become a infinite infection war
Pants_Doe  [作者] 2016 年 11 月 2 日 下午 12:58 
I'm looking into an update for 1.3.
Ultimuh 2016 年 11 月 2 日 上午 10:34 
Does this work with the current version, or would it require an update?
Selphares 2016 年 10 月 1 日 上午 5:29 
since we have not anymore diplomatic rellation building around the -30 in Diplomacy kind of hits a bit bad.
Gbrille 2016 年 9 月 20 日 上午 9:42 
Absolutely evil... I need this.
Pants_Doe  [作者] 2016 年 9 月 9 日 下午 7:45 
@adrianbish You're asking about the growth bonus? It's a single bonus lasting one year, non-cumulative, same with the unhappiness effect. Nothing in the mod checks for or depends on (un)happiness levels.
Bishop 2016 年 9 月 9 日 下午 4:38 
if you have even more unhappienes will that increase it further?
Exterminieren 2016 年 8 月 12 日 下午 3:02 
woo was looking for something like this
Knight 'Pink from the Outset' 2016 年 7 月 18 日 上午 1:38 
Be cool if a negative growth modifier was added, to give some incentive to gather more xenos. It'd work well with novelwargoals "enslave population" war goal.
Tanya Sapien 2016 年 7 月 2 日 下午 8:50 
Say, have you tried the new chest egg diet? no? Well let me show you! it's the fastest way to lose 100 kilos in a single evening!
tolaburke 2016 年 6 月 14 日 下午 10:52 
Very conquest focused. Understandable.

Picture a science vessel or vessel that's infected and brings it home, or the vessel flips to your command. Events where people are coming to you to join your collective. People want the Change. Some variant of Assist Research that targets enemy planets, potentially adding the trait.

Of course, there's just getting Migration Access and letting nature take it's course....but wait; the new pops will still be THEIRS, not YOURS. You'd want something like the Alien Infiltration, which flips the planet. But that would get you the Conquered modifier.

Just a thought.
Eisvisage 2016 年 6 月 11 日 下午 1:14 
Okay, I did this for 10 years now. I already have subjugated an enemy homeworld and send "moving food" from there to my two own planets.
The enemy homeworld will get an infrastructure built solely for the purpose of fast food production (this has a double meaning ^^) while still giving out some energy to actually power the plantation, which are then used to grow... food.
Eisvisage 2016 年 6 月 11 日 上午 10:26 
Hehehe, I will use this with NovelWarGoals to capture people from my neighbours regularly so I can infect them... muaahahahahahhahahahahahahahahaha!!!!!!!!!!! >:D
Pat Maweini 2016 年 6 月 8 日 下午 11:32 
Great idea for the mod. Hats off to you, author
Pants_Doe  [作者] 2016 年 6 月 5 日 上午 6:25 
Not yet. Working on improving the base features before I move on to advanced stuff like that.
H4shX 2016 年 6 月 5 日 上午 5:13 
hey dude awesome Mod, will it be possible to allow Purging of the Infected? without getting a hit to happyness especially if they have the trait, i think perhaps that can help especially if the planet that has infected and noninfected, but if they do start purging if we can find a way to speed up t he infecting process? So as a means to race against time

Selphares 2016 年 5 月 31 日 下午 1:14 
Nice mode I also appreciate the future plans you have. :)
Altzek 2016 年 5 月 31 日 上午 10:36 
That means I can basically be the Thing. Cool.
Pants_Doe  [作者] 2016 年 5 月 31 日 上午 10:29 
Yeah, I published once I reached 'minimum viable product', so it's still very basic.

Stuff that would be cool to add: new button under Manage Factions for Seed Infection. New ship type, Infection Seed. Infection by army invasion. Change the method from one-by-one to planet-wide event with potential resistance. Planetary edicts to prevent infection rather than empire policy. Observation post option to infect primitive species. Diplomatic options relating to infection.

All of that will take more work and deeper understanding of modding. And for the moment, I'm too busy devouring my conquered planets...
David_R 2016 年 5 月 31 日 上午 8:31 
yes. just. yes. this is exactly what I wanted I've been dying to have a collectivist biomass hive mad that just consumes all other life in the galaxy.

I know it'd be a shit tone of work but if you could expand upon this that would be incredible. I'm sure someone will eventually but yeah, really well done thus far.
LAJ-47FC9 2016 年 5 月 31 日 上午 5:45 
This mod is downright horrifying. I love everything about it.
Pants_Doe  [作者] 2016 年 5 月 31 日 上午 5:33 
Infective AI should turn on the policy, collectivist AI might as well.
BladeofSharpness 2016 年 5 月 30 日 下午 9:27 
Will the AI, if with the infected trait, enable the edict?
Sora 2016 年 5 月 30 日 下午 2:57 
thanks man, this would be perfect if somebody made a flood species. please somebody, that would be amazing to play as the flood
nynikai 2016 年 5 月 30 日 下午 1:54 
Thanks - this will be fun... well for me.. those poor poor people. muhahaha
Pants_Doe  [作者] 2016 年 5 月 30 日 下午 1:42 
Currently Pops only, and neighboring empires will block any infected inside their borders from spreading. Resettlement and in-empire migration are the easiest methods of spreading.
Nightcloak27ttv 2016 年 5 月 30 日 下午 12:12 
@nynik you might want to try a collective, or something along those lines in which resettling is allowed, in which case you can forcibly transport one of your pops from your core planets onto the new alien one in order to convert it
nynikai 2016 年 5 月 30 日 上午 11:43 
This sounds really cool. I'm just wondering how I might get my infected pops onto an alien planet. It would need to be under your control right? and this is pops only - not armies?