XCOM 2
CPU Custom Class (Vanilla Ver.)
80 条留言
SabaraOne 2019 年 7 月 11 日 下午 7:01 
Okay, so I've finished a proposed perk tree and put it up here
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/692636897/1643167006294409714/
I'd love to get some peer review action going.
Mid-Boss  [作者] 2019 年 7 月 6 日 上午 8:15 
Yeah that's fine.
SabaraOne 2019 年 7 月 5 日 下午 5:23 
Hey, I'm pretty sure from the source comments that the answer is basically yes, but just for CYA reasons, can I go about making a proper LW2 port?
battashop 2019 年 6 月 10 日 上午 3:49 
Hi man, wanna help me? Im using this mod with a bounch of others, like commander's choice. When a mate reach the squaddie rank, the cpu class doesnt show up. Where and what should i send to you? which ini?
rkraiem100 2018 年 6 月 20 日 下午 4:58 
Nep Nep :D
Rewasder 2018 年 6 月 18 日 下午 8:00 
No long war? :(
Mid-Boss  [作者] 2017 年 9 月 12 日 上午 8:19 
There's now an updated version for War of the Chosen:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1132604831
Morcalvin 2017 年 9 月 5 日 上午 7:01 
Oh thank the gods you're making it compatible
rkraiem100 2017 年 9 月 4 日 下午 2:21 
Will it work with WOTC or do we have to wait for an update?
[AO]End of Hero 2017 年 8 月 30 日 下午 4:35 
Cool! Glad to hear it. :)
Mid-Boss  [作者] 2017 年 8 月 30 日 上午 9:40 
Yeah, I'm planning to make a version for it after I've played through a WotC campaign.
[AO]End of Hero 2017 年 8 月 30 日 上午 4:33 
Any plans to make it compatible with WotC? It's one of my favorite classes. :)
Ushi 2017 年 8 月 22 日 上午 6:55 
Ah, I see. Well, that kinda sucks for people playing LW2. :x
Mid-Boss  [作者] 2017 年 8 月 22 日 上午 6:42 
From what I remember (I don't play with LW2 either), LW2 changes pistols from the secondary weapon slot to a different slot. Since my custom class makes use of pistols as a secondary, it causes issues like not being able to use anything other than the default tier 1 pistol in LW2.
Ushi 2017 年 8 月 21 日 下午 12:53 
But shouldn't it be compatible, just missing the last rank-up(I think you just won't be able to do that) and not having a 3rd skill-column? :x
I don't play LW2, so not sure. :mbfraika:
Sonicfanx1 2017 年 8 月 21 日 上午 9:27 
Aw. What a shame.
Mid-Boss  [作者] 2017 年 8 月 21 日 上午 9:12 
No, it hasn't been updated to work with LW2.
Sonicfanx1 2017 年 8 月 21 日 上午 8:12 
Is this Long War compatiable?
DestroyerJamie 2017 年 8 月 20 日 上午 7:19 
Just a problem that happens with LW2 is that I can't equip them with pistols (don't know about mag or beam, but laser you can't). Apart from that this is a solid class. What I mostly find with custom classes is that they try to fuse two classes together, IMO if I wanted to have a Psiop and a specialist *Cough* Void Specialist *Cough* I'll have them in the squad already. I think that's just me.
rkraiem100 2017 年 8 月 1 日 下午 2:00 
This is amazing!!! I dont know if the class is even good but who cares, its a Neptunia mod for Xcom 2 which automatically makes it worth using imo
Rokoshy 2017 年 6 月 19 日 上午 11:02 
On behalf of all Neptunia fans, (or just me), thank you.
Dęąth Viper 2017 年 5 月 31 日 下午 1:13 
Got it! So basically you just copy and paste anywhere in the gamedata file. the location is in the description in the other guys mod! ty MLG
Mid-Boss  [作者] 2017 年 5 月 31 日 下午 1:04 
Open "XComGameData" in the cofig folder, then add the two lines.
Dęąth Viper 2017 年 5 月 31 日 下午 12:46 
this is all still new to me. so I go into the config folder and which document do I click on??
Mid-Boss  [作者] 2017 年 5 月 31 日 上午 11:34 
Just putting them at the bottom under everything else should be fine.
Dęąth Viper 2017 年 5 月 31 日 上午 11:19 
where exactly do I add those lines?
Mid-Boss  [作者] 2017 年 5 月 31 日 上午 9:01 
There's a section at the bottom of its mod page explaining how to make it work with custom classes. If you can track down the "XComGameData.ini" file for the tactical rigging mod you can add these two lines to it which should get it working:

+AbilityUnlocksGrenadePocket=HDD;
+AbilityUnlocksAmmoPocket=HDD;
Dęąth Viper 2017 年 5 月 30 日 上午 7:20 
can you please update this mod so its compatible with tactical rigging thanks
dirtnoise 2017 年 1 月 23 日 上午 2:07 
Great concept mod that perfectly fits into the game. Finally I can mark enemies!

I'll try it out more before I give my final verdict, I want to level up my CPUs and not get spoiled by the page info.
Blueheart 2016 年 10 月 30 日 下午 3:14 
I really wish this was compatable with the LW Perk mod otherwise tthis is great.
Mokai 2016 年 10 月 29 日 上午 10:09 
I genuinely love the concept and execution of this class. To anyone on the fence about downloading it: give it a chance! =)
Wulfe of Legend 2016 年 9 月 20 日 下午 11:44 
I am glad someone else asked about the mobilty, I was just thinking 2 was 1 too many, and decided that if I sub I will have to nerf this a bit...
Mid-Boss  [作者] 2016 年 6 月 30 日 上午 6:07 
Yeah, you should be able to if you can find the 'CPU_AbilitySet.uc' file.
These two lines can just have the '2' swapped for a '4'

MOVE.AddPersistentStatChange(eStat_Mobility, 2);
Template.SetUIStatMarkup(class'XLocalizedData'.default.MobilityLabel, eStat_Mobility, 2);
marshmallow justice 2016 年 6 月 30 日 上午 1:14 
*i haven't subbed yet which is just why I'm asking :steamhappy:
marshmallow justice 2016 年 6 月 30 日 上午 1:14 
Hey Mudkip, is the amount of mobility given by Swiftness able to be modified? I'd like to add this skill to Lucubrations Scout class in place of another one, akin to the original Sprinter ability from LW (+4 mobility)
spockvulcan19 2016 年 6 月 11 日 上午 11:21 
the PROGRAM won't take long to figure out, but...
What language does it use? I'm not 100% sure...
spockvulcan19 2016 年 6 月 11 日 上午 11:18 
I need to repeat it:
THANK YOU SO MUCH :steamhappy: .
Hopefully it won't take too long to figure things out, but it seems simple enough.
spockvulcan19 2016 年 6 月 11 日 上午 11:16 
...it now works.
THANK YOU for the help
spockvulcan19 2016 年 6 月 11 日 上午 11:14 
but I think I faild to INSTALL the other parts
I'll see in a second
spockvulcan19 2016 年 6 月 11 日 上午 11:14 
error before booting
spockvulcan19 2016 年 6 月 11 日 上午 11:13 
I think I've got it
Mid-Boss  [作者] 2016 年 6 月 11 日 上午 11:13 
Just wondering - can you get the start page up? Or does it pop up with a error box before it boots up?
spockvulcan19 2016 年 6 月 11 日 上午 11:09 
...I have those...?
It must be something else...?
spockvulcan19 2016 年 6 月 11 日 上午 11:08 
ok, thanks. I'm looking now
Mid-Boss  [作者] 2016 年 6 月 11 日 上午 11:03 
Steam > Steamapps > common > XCOM 2 SDK > Binaries > Redlist

Should be: UEE3Redlist.exe and vs_isoshell.exe
spockvulcan19 2016 年 6 月 11 日 上午 10:58 
ah, I see
...which items?
and, you're welcome
Mid-Boss  [作者] 2016 年 6 月 11 日 上午 10:57 
Not sure of the exact link, but you can look online for "Visual Studio Isolated Shell 2013" if you don't already have it. That might fix it. Theres also a few items that come with the dev tools which need to be installed.

Also, thanks for all the ideas!
spockvulcan19 2016 年 6 月 11 日 上午 10:51 
oh, BTW, (this is off topic) I keep getting an error message when I try to launch the Development Tools telling me that I'm missing (a) part(s) of it, and should reinstall.
I've reinstalled, but there is no change.
Any idea what I'm missing?
spockvulcan19 2016 年 6 月 11 日 上午 10:47 
V's statement DOES make sense... just, the squaddies are going to have a little problem with recovery time (% of max health), but that ALSO makes sense - squaddies find it harder to use the ability, so...
you have a few options here, so choose whichever one you like!
(final note: If you choose the def. debuff, it would be interesting if you made the debuff higher with difficulty)
Ushi 2016 年 6 月 11 日 上午 9:12 
Personally I like the idea of giving a debuff that increases the damage on the next hit to them by 1(or maybe 2?), thus still giving a risk, without making them being hurt by using HDD.
Although, it still makes some sense that they can't go on the next mission after it if it's very soon after the previous mission, as from Neptunia-canon, HDD is supposed be exhausting.