Stellaris

Stellaris

New Energy Source
22 条留言
zallo 2019 年 4 月 23 日 下午 5:36 
it is sad that your mod deosn't work on the new versiuon le guin 2.2.7. Please answer me positively at jeangrenier34@hotmail.com rapidly
Peter34 2016 年 11 月 3 日 下午 8:08 
The description of this mod seems to have been severely trunctated...
Kyu.Vulpes.Machine  [作者] 2016 年 10 月 27 日 下午 3:23 
@WarFire, I'll try to fit it into my schedual, but no promises, I'm working on a game, addicted to Thumper , and I have this project due tomorrow and I need to get it done with my group, maybe when I have some time on my hands. In the mean time check out my friends mod here , and thank you for your concern of my mod. :steamhappy:
HGL-WarFire 2016 年 10 月 26 日 下午 10:54 
can you update to 1.3 pls and thank you for the mod
sindri42 2016 年 8 月 22 日 下午 7:36 
I'm pretty sure that it just follows the same linear progression as the first five levels of power generator.
Kyu.Vulpes.Machine  [作者] 2016 年 8 月 22 日 下午 5:25 
Sorry, I've been busy creating my new game. So I'm not going to answer this area as much if at all.
Panopticon 2016 年 8 月 22 日 下午 5:03 
Could you specify what exactly this adds? amount of power? cost? maybe a picture?
Kyu.Vulpes.Machine  [作者] 2016 年 8 月 21 日 下午 5:54 
@╬ Sýndìcate ╬ Sorry for the late responce, personally I do not remember, but if I remember correctly it's the same multiplier the game uses.
✠ Mr. Obscure ✠ 2016 年 8 月 21 日 下午 12:18 
How much power does this produce? Your description is highly lacking.
Panopticon 2016 年 7 月 13 日 下午 2:15 
I recommend adding more info to the description :)
Kyu.Vulpes.Machine  [作者] 2016 年 6 月 28 日 上午 3:13 
@sindri42, Sorry, I've been busy playing Terraria.
sindri42 2016 年 6 月 28 日 上午 12:58 
As of 1.2, every new feature added (map modes, new buildings, war philosophy, etc.) is showing up as variable names ("no_war_desc") instead of the text which those variables are supposed to be referencing.
Baked_Xyti 2016 年 6 月 25 日 下午 5:10 
how much does this produce
mighty_drive 2016 年 6 月 2 日 下午 5:24 
awesome, thank you :)
Kyu.Vulpes.Machine  [作者] 2016 年 6 月 2 日 下午 3:53 
bdowedeit, you'd be correct, and I'll even admit that I've made an error while upgrading my mod. I've forgot to redo the locilization files. It's been fixed.
mighty_drive 2016 年 6 月 2 日 下午 3:08 
it has sth to do with language afaik... i used english (because of mods) and had the MILITARY_POWER display bug. when i tunred it back to german, everything was displayed correctly again.
Kyu.Vulpes.Machine  [作者] 2016 年 6 月 2 日 下午 12:23 
Ebohcalyps3, I bet a confilct is happening when using both mods. Or it might just be the game since when I load Stellaris and go to multiplayer I get MULTIPLAYER_DIRECT_JOIN and MULTIPLAYER_MATCH_REFREASH. So it's one of those two.
Void 2016 年 6 月 1 日 下午 8:48 
When I use this and also the other mod that adds 5 new teirs of energy cores I get a bug similar to the one bearhiderug described except mine in both cases only applies to all ships with a military power value outside of the main set of naval ships. so like forts and transports and it just says MILITARY_POWER any idea what might be happening?
Kyu.Vulpes.Machine  [作者] 2016 年 5 月 31 日 下午 4:54 
Mod Updated!
Kyu.Vulpes.Machine  [作者] 2016 年 5 月 29 日 下午 8:39 
Sorry, can't upload it now, I'll do it in about 2 days from now. But it is safe to use.
leion247 2016 年 5 月 28 日 下午 6:29 
I honestly checked a few times and don't know what your talking about. I didn't see that happen anywhere, though I did find another bug. Already have a fix for it. It's probably that my friend uploaded the wrong version of the mod. None the less I'll have him give a new update for it, and yes, it is safe to use.
ArmagedonMan 2016 年 5 月 28 日 上午 11:11 
Only problem is some of the graphics and names are replaced with their name templates from the actual code i.e: new_ship_component