XCOM 2
Weapon Upgrade Indicators
59 条留言
tracktwo 2017 年 9 月 23 日 下午 1:30 
@krj12: I'm not done with the change quite yet. I want to double-check that they are being cleaned up when the parent panels are destroyed. I believe this is the case, but I need to confirm that it's actually happening.
krj12 (Ken)  [作者] 2017 年 9 月 23 日 下午 1:10 
@tracktwo Just curious how the new icons are cleaned up... since that logic seems to have been removed.
tracktwo 2017 年 9 月 23 日 上午 11:22 
@krj12: I've fixed the final mission crash bug for Upgrade Reminder, but haven't posted an update yet as there is still some more wotc work I'd like to do before updating it. You can see the patched code at https://github.com/tracktwo/upgradereminder in the meantime, check the 'wotc' branch.
krj12 (Ken)  [作者] 2017 年 9 月 23 日 上午 4:33 
I just found out this mod is causing instability on loadup of the final mission in WOTC - it works fine up to that point. I will probably be publishing a WOTC version when/if I find out what the issue is.
matt9500 2017 年 4 月 9 日 下午 11:03 
Thank you! This mod is amazingly useful and has saved me lots of time! And I did give a thumbs up! Well deserved!
rudi.uzinger 2017 年 2 月 12 日 上午 7:01 
@Phantom try X 45 instead of 112, works for me with LW2 and Show Me The Skills Revived
jztemple 2017 年 1 月 29 日 下午 3:18 
I adjusted the X & Y to get it right, it's no big deal.
Phantom 2017 年 1 月 29 日 上午 11:34 
my symbols are overlayed with the health X/Y.
jztemple 2017 年 1 月 28 日 上午 9:12 
I found it. Turns out the file name is actually XComWeaponUpgradeIndicators.ini
jztemple 2017 年 1 月 28 日 上午 8:16 
Forgive my ignorance, but where is the XcomUpgradeIndicators.INI file? I'm not very conversant with the ini files so this is pretty much my first attempt to tweak one. Thanks!
krj12 (Ken)  [作者] 2017 年 1 月 26 日 下午 7:12 
Update 1/26/2017. Made changes to accomodate the LW2 override of the squad loadout screen. Much thanks to zyxpsilon who did the testing for me, since he had the lw2 mod installed. Per Zyx, the icons will show on the first visible row of soldiers.

Added documentation above to show how you can move the icon position to accomodate other mods that attempt to fill the same space.
Zyxpsilon 2017 年 1 月 23 日 上午 11:06 
@marsh..,

The LW2 LoadOut panel "frameworks" were updated (further more than was TB, btw).. which means krj12 has to fiddle a bit with the script functions that stack some array (previously 6 -- now at least 10) for processing.
It will also need to relocate the XY locations, as you mention -- i'd recommend using the "Primary Weapons" section-box & flushing them to the right margin (possibly X=180 ... Y=96) since they now are in a set of three by default.

I normally used that area to drop TrackTwo's UpgradeReminders (PCS+WUP) duo of Hexagonal Icons, but it now looks i'll have to move these two as well -- possibly underneath my Button-Flags (activated only by qUIck_FLG, btw) since there isn't much leftover to relocate anything in that busy HUD device!

Soooooo.. please too?! :D
marshmallow justice 2017 年 1 月 22 日 上午 8:37 
is there a way to get it to work with LW2? LW2 has toolbox integrated, which means hp 8/8 is listed in the bottom right, where your icons are supposed to go. I don't see them anywhere
thunderbeast 2016 年 10 月 20 日 上午 10:35 
; WoW item color : Uncommon, Rare, Epic
TIER1_COLOR="1eff00" ; Free Speech Green
TIER2_COLOR="0080FF" ; Dodger Blue
TIER3_COLOR="B048F8" ; Medium Orchid

Btw, I think we don't have to do anything with "Upgrade reminder". They just work fine without any config touch.
Dragon32 2016 年 8 月 3 日 上午 10:37 
@danielmratliff21: Yes, in that mod's Discussion thread I've posted an INI tweak I've made to that mod to disable its weapon upgrade reminder.
Gulp DragonDawn 2016 年 8 月 3 日 上午 9:03 
is this compatable with "upgrade reminder"
Zyxpsilon 2016 年 7 月 2 日 下午 12:21 
Sooooo -- it falls on Mythrell's shoulders to actually alter his AmmoVest mod to account for that specific area of these Panels. It's really weird that my qUIck_FLO flags wouldn't interfere with anything (once adapted with TT's "UpgradeReminders")... even though i'm *not* declaring UISquadSelect Class in default properties as such an override would introduce further conflicts even with your stuff.
Oh well -- someone/somewhere/somehow might finally react to that gimmicky situation. :D
krj12 (Ken)  [作者] 2016 年 7 月 2 日 下午 12:05 
Not much I can do from my side ... if you have one mod putting indicators there (mine), then another mod coming along and removing that entire section and replacing it with new panels ....
Zyxpsilon 2016 年 7 月 2 日 上午 11:22 
So i get that the compatibility check with AV will never deserve a solution from you or Mythrell. It's really sad.. as i feel, it would only take fairplay (no offense implied) modders to actually sit-down & fix that weird issue for good.
marshmallow justice 2016 年 7 月 1 日 上午 9:46 
I like the implementation of this mod (cute little pistol icons in the corner). Of course, my Loadout is very "busy" now with all these mods, but there ain't nothing wrong with Tacticool 8)
krj12 (Ken)  [作者] 2016 年 6 月 30 日 下午 7:08 
i'll take your word for it, since i dont run that mod :)
Zyxpsilon 2016 年 6 月 30 日 下午 7:06 
Well -- NOT unless someone has Ammo&Vest by Mythrell.. as usual though?? Right!?
krj12 (Ken)  [作者] 2016 年 6 月 30 日 下午 7:03 
Indicator icons are still appearing with the new Shen DLC. Appears to be compatible.
Zyxpsilon 2016 年 6 月 8 日 上午 7:55 
Just UN + RE-Subscribed.. and the Steam Updating process was corrected somehow. Maybe, there was a "connection" problem last evening. Soooo - thanks.
Except i still can't see them because of that Mythrell's AVS flaw that blocks these Icons from the Panels. Arrrggghhh... please fix that, asap. ;)
krj12 (Ken)  [作者] 2016 年 6 月 8 日 上午 2:29 
Cannot duplicate on my system, but then I dont subscribe to my own mod. Just republished, let me know if that clears up the issue.
krj12 (Ken)  [作者] 2016 年 6 月 8 日 上午 2:20 
I'll take a look. The only "change" I made was to add a UI tag.
Zyxpsilon 2016 年 6 月 7 日 下午 9:33 
I think Steam screwed up your latest Update krj12... it's caught in a stuck loop where everything stalls after a few seconds -- rendering my XC2 log-on process faulty as well.
Not sure what's happening with Steam or the new "files".
Anyone else having these troubles too?
Zyxpsilon 2016 年 6 月 3 日 下午 1:43 
Gee.. i can't read! ;) You even wrote a big (6) SIX in the first details paragraph above but i misinterpreted that to be a 3 (Tiers) x 2 (Slots) system -- duh.
It's just frustrating not being able to finally witness all of that stuff in action simply from that AVS "conflict" hurdle. I just can't convince myself to lose these extra slots. No fresh news yet from Mythrell & you, right?
krj12 (Ken)  [作者] 2016 年 6 月 3 日 下午 12:20 
I dont have that continent bonus in my current compaign, but should support up to 6.
Zyxpsilon 2016 年 6 月 3 日 上午 8:45 
@krj12, Meant to ask this too...

The continent bonus "Armed to the Teeth" provides a third Upgrade slot to primary weapons.. would you Mod account for that extra need for a symbol too?
Can't verify this (because AVS tricky panel hack) yet.. but i'm just curious until both your mods are made compatible.
Zyxpsilon 2016 年 5 月 30 日 下午 4:28 
@Mythrell, hopefully you'll find a reasonable solution because in this "state" it could mean my qUIck_FLO mod (flags inserted into these panels) isn't possible.
hambil 2016 年 5 月 30 日 上午 9:12 
It works fine for me and I'm running 183 mods. I do not use LW Toolbox as it is in my opinion a trainwreck especially in the area of compatibility.
Ser Lancelot 2016 年 5 月 30 日 上午 8:38 
This isn't working for me and I don't use LWS. I do use the original Upgrade Reminder, but I don't have any indicator pointing out what level of mod I have on my weapon, although the reminder is still showing.

Ah, reading back it's AVS...gotcha.
Mythrell 2016 年 5 月 30 日 上午 6:34 
I'll take a look at it, LW Toolbox is overriding AVS anyway so maybe it's worth seeing if all that could be avoided.
krj12 (Ken)  [作者] 2016 年 5 月 30 日 上午 5:25 
Just curious if it would be possible for you to recreate the slots section only instead of removing the entire list item? I can see it helps you avoid another class override, but it makes it impossible for any other mod to modify/enhance those panels.
Mythrell 2016 年 5 月 30 日 上午 4:58 
Only thing I can think of is to add bigger than the 0.5 delay used in AVS to this mod before applying the icons. It might still mess up the math used to find the right slot, I'm not exactly sure how you find that correct window.
krj12 (Ken)  [作者] 2016 年 5 月 30 日 上午 3:36 
Interesting, so I'm guessing Upgrade Reminder is being blown away as well. Any work around?
Mythrell 2016 年 5 月 29 日 下午 11:09 
Just to let you know, to fix compatibility with LW Officer mod, AVS mod deletes and then recreates the slot list after a small delay.

After a slight delay it clears m_kSlotList items and then recreates them, this is probably the source of the issues.
krj12 (Ken)  [作者] 2016 年 5 月 29 日 下午 3:20 
Yeah, not sure exactly how, but either the panel layout has been altered or he's overlaying the area with my icons. I've been looking at the code for Show Me The Skills. if I attempt to replicate to add new panels - we will probably be competing for the same screen real estate.
Zyxpsilon 2016 年 5 月 29 日 下午 2:46 
Soooo -- i'll try contacting Mythrell to figure out if his process can be made comptible with yours.
Zyxpsilon 2016 年 5 月 29 日 下午 2:41 
Yep.. here's some indirect proof the screen stack is being "corrected" to accept his stuff;

From;
class UISquadSelect_ListItem_AmmoAndVestSlots

Line #33;
UtilitySlots = Spawn(class'UIList', DynamicContainer).InitList(, 0, 138, 282, 70, true);
Line #40;
AbilityIcons = Spawn(class'UIPanel', DynamicContainer).InitPanel().SetPosition(4, 92);

Yet... not sure if these only affect the "Utility Slots" row of tiny boxes that host required items.

Puzzling. ;)
Zyxpsilon 2016 年 5 月 29 日 下午 2:26 
Oh -- **THAT** could be it then.. if the Panel(s) extent is being altered, any (other) X'Y coordinates might fall off the expected framework. This also explains why my flags couldn't acquire their SetPosition calls.
Gee.. doesn't take much to screw up that function/component.
krj12 (Ken)  [作者] 2016 年 5 月 29 日 下午 2:23 
Ok, just tried that mod, and it is interfering with the display of icons at the bottom - it's possible he may be messing with the height and or width of the standard panel.
Zyxpsilon 2016 年 5 月 29 日 下午 2:14 
Yes.. A&V has overrides -- but mostly (or related to whichever context we're discussing) for;

1) UISquadSelect_UtilityItem
2) UIArmory_Loadout

Neither have direct impact on the "WeaponUpgrading" logic or HUD resources.
Zyxpsilon 2016 年 5 月 29 日 下午 2:09 
Ammo/Vest expands the Utility slots by adding one for Ammo and another for Vests (indirectly, since that one uses an extra Utility)... sooooo, where you normally had grenades & ammo in three or less "Boxes" (including the Grey-Lock when unavailable)... there's now more. But that's the only Panel area(s) it touches, AFAIK.

qUIck_FLO hasn't been released yet. Just testing it presently... but i feel it wouldn't interfere with your stuff either.

I've looked through the UC script and you're declaring some "Default Properties" at the end; ScreenClass=class'UISquadSelect'
Not sure.. but this might be why -- although, if it all works fine for other people & you.. that line shouldn't matter also.

I verified with a new game too -- no luck.
krj12 (Ken)  [作者] 2016 年 5 月 29 日 下午 2:09 
Looks like Ammo and Vest slots has plenty of overrides - try disabling that mod and see if it has any impact.
krj12 (Ken)  [作者] 2016 年 5 月 29 日 下午 1:56 
Hmm. I currently have both Upgrade Reminder and Show Me The Skills installed, with no issues. What exactly does Ammo and Vest Slots do and where is it puttings its gui components? Not familiar with QuickFlo either.
Zyxpsilon 2016 年 5 月 29 日 下午 1:41 
Yep -- no tiny "Rifle" Icons of any kind even when i *DO* have weapon upgrades. Worthy of note maybe is the fact that LW-Toolbox isn't installed either.
krj12 (Ken)  [作者] 2016 年 5 月 29 日 下午 1:10 
What exactly is the issue? Icons arent showing for you?
Zyxpsilon 2016 年 5 月 29 日 上午 11:33 
They haven't shown up yet.. so, it might be a tricky incompatibility hurdle with other mods that tackle the same UISquadLoadOut code-class & function(s) principles, etc.
I do have a few of these installed; UIUpgradeReminder (i doubt it would be the cause) + ShowMeTheSkills + AmmoAndVestSlots + qUIck_FLO (i am trying to add the Nationality Flags to that HUD, but still with just test-phase scripting at the moment).

Any ideas how or why? Needs new game? Or is it just bad luck that various or some specific Upgrades aren't available -- hard to tell?? ;)