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报告翻译问题






Added documentation above to show how you can move the icon position to accomodate other mods that attempt to fill the same space.
The LW2 LoadOut panel "frameworks" were updated (further more than was TB, btw).. which means krj12 has to fiddle a bit with the script functions that stack some array (previously 6 -- now at least 10) for processing.
It will also need to relocate the XY locations, as you mention -- i'd recommend using the "Primary Weapons" section-box & flushing them to the right margin (possibly X=180 ... Y=96) since they now are in a set of three by default.
I normally used that area to drop TrackTwo's UpgradeReminders (PCS+WUP) duo of Hexagonal Icons, but it now looks i'll have to move these two as well -- possibly underneath my Button-Flags (activated only by qUIck_FLG, btw) since there isn't much leftover to relocate anything in that busy HUD device!
Soooooo.. please too?! :D
TIER1_COLOR="1eff00" ; Free Speech Green
TIER2_COLOR="0080FF" ; Dodger Blue
TIER3_COLOR="B048F8" ; Medium Orchid
Btw, I think we don't have to do anything with "Upgrade reminder". They just work fine without any config touch.
Oh well -- someone/somewhere/somehow might finally react to that gimmicky situation. :D
Except i still can't see them because of that Mythrell's AVS flaw that blocks these Icons from the Panels. Arrrggghhh... please fix that, asap. ;)
Not sure what's happening with Steam or the new "files".
Anyone else having these troubles too?
It's just frustrating not being able to finally witness all of that stuff in action simply from that AVS "conflict" hurdle. I just can't convince myself to lose these extra slots. No fresh news yet from Mythrell & you, right?
The continent bonus "Armed to the Teeth" provides a third Upgrade slot to primary weapons.. would you Mod account for that extra need for a symbol too?
Can't verify this (because AVS tricky panel hack) yet.. but i'm just curious until both your mods are made compatible.
Ah, reading back it's AVS...gotcha.
After a slight delay it clears m_kSlotList items and then recreates them, this is probably the source of the issues.
From;
class UISquadSelect_ListItem_AmmoAndVestSlots
Line #33;
UtilitySlots = Spawn(class'UIList', DynamicContainer).InitList(, 0, 138, 282, 70, true);
Line #40;
AbilityIcons = Spawn(class'UIPanel', DynamicContainer).InitPanel().SetPosition(4, 92);
Yet... not sure if these only affect the "Utility Slots" row of tiny boxes that host required items.
Puzzling. ;)
Gee.. doesn't take much to screw up that function/component.
1) UISquadSelect_UtilityItem
2) UIArmory_Loadout
Neither have direct impact on the "WeaponUpgrading" logic or HUD resources.
qUIck_FLO hasn't been released yet. Just testing it presently... but i feel it wouldn't interfere with your stuff either.
I've looked through the UC script and you're declaring some "Default Properties" at the end; ScreenClass=class'UISquadSelect'
Not sure.. but this might be why -- although, if it all works fine for other people & you.. that line shouldn't matter also.
I verified with a new game too -- no luck.
I do have a few of these installed; UIUpgradeReminder (i doubt it would be the cause) + ShowMeTheSkills + AmmoAndVestSlots + qUIck_FLO (i am trying to add the Nationality Flags to that HUD, but still with just test-phase scripting at the moment).
Any ideas how or why? Needs new game? Or is it just bad luck that various or some specific Upgrades aren't available -- hard to tell?? ;)