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That being said, if you are meant to encounter more than one of these guys, it might be an issue with my mod lineup. I seem to be encountering nothing but ADVENTs, Codices and Sectopods lately, with a few Vipers/Spliced mixed in for taste. Regardless, well done. Archons were meant to look 'divine' and you have made these new ones fit the scheme. I suggest maybe adding in some Greek/Roman gods next, like Ares or Vulcan. Vulcan might have a modified Blazing Pinions that hits like an inferno bomb, while Ares might be hyper-focused on melee and have bonuses in that regard.
The DLC packages with models, materials and animations can't be opened with the Editor.
@pisonicPhazon i dont see how it isnt possible :) ill see if i can do that
and
C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\DLC then everything inside the DLC2 folder is the DLC stuff - most of the character bits are preset for config file, which was a nice touch from firaxis, but the actual code files they hid so no one could 'produce' a mod which is their DLC for free, which is rather understandable.
@blackvision wow thats a lot of suggestions thank you very much :) i will try my best to include them all!
All these ideas are totally yours to pick and choose from (or ignore completely!), I just loved the concept you came up with and would love to see it expanded and brought to full potential!
Something Lightning themed - options such as Zeus seems obvious - with worse plasma effects on their ranged attacks - possibly inflicting burning or acid or the like - and heightened damage, with a higher dodge and lower health so they're more of a glass cannon unit. (potentially something bird-related instead of lightning)
@mirageandjazz1197 thoth is the yellow golden one while the archangel is the red and blue one.
If your thinking of colour ideas for the next ones I think a white Archon with silver armor would look nice.
I'd suggest that Thoth has either a one-use clone like the codex or that it's health is further reduced, making the most of its speed and dodge to overwhelm people - also gives the historical relevance slightly greater impact with the lunarchy association with lunar cycles and shifting of positions.
For the Arch-Angel, perhaps an improved pinion, or an addition to normal pinion that buffs its allys.
Possible other ideas - Something viking with improved melee and armour, possibly with a disorient or panic on the melee attack, colours: steel and iron primary, wooden matt paints secondary.