Star Ruler 2

Star Ruler 2

New Movement Physics
8 条留言
Knittel 2017 年 1 月 10 日 下午 1:39 
Thank you very much for this mod. The movement may be less realistic but for gameplay purposes it is so much better. Especially with SlipStream Portals I had the problem of the ships running around the portal for 1 minute not hitting, which does not happen with this mod.
*thumps up*
Darloth  [作者] 2016 年 10 月 29 日 上午 7:24 
Sure - just download it from Github, where I keep most of my SR2 mods for that purpose: https://github.com/darloth/SR2-NewMovement

If you just plop the New Movement Physics folder from that repository into the SR2 mods folder (I'm not sure where gog puts it, presumably in the same directory as the exe?) and optionally the graviton adjust mod as well, it should then show up in the mod list.

I have some others mirrored there as well.

If you need to copy a mod that -isn't- hosted elsewhere, it's possible but you'll need to dig around in the steamapps/common folder to find the subscribed item list and then find the mod you want and then get it to him separately, and I cannot really help you there. I know it's theoretically possible, but I've never done it myself.
Maggo 0815 2016 年 10 月 29 日 上午 6:05 
Trying to get this for someone that has Star ruler 2 from GOG. Any idea on how to give this to him?
Darloth  [作者] 2016 年 9 月 10 日 下午 1:29 
You can turn it down if you like, the speed modifiers are merely thrust modifiers in a single text file. I don't offhand know the correct value for 'vanilla' acceleration, but you could probably get close with something like +20% thrust instead of however much the mod has.

If you come up with a value that seems to work really nicely, please let us know - maybe everyone else will like it too.
Toc 2016 年 6 月 24 日 下午 1:34 
Thank you, this is a substantial quality of gameplay improvement for me.
seronis 2016 年 5 月 27 日 上午 3:45 
Sounds good. Was just a bit curious on reasoning. Its been some time since I booted up SR2 (i play sr1, aurora and stellaris a lot) and forget how the acceleration actually looks in game.
Darloth  [作者] 2016 年 5 月 27 日 上午 3:11 
It wouldn't. However, Star Ruler 2 lacks c. On ships with a lot of engine, it's often faster to just fly between star systems with your engines rather than bother turning on your hyperdrive.

I tried to add c, but it didn't work, so I went with the easier option of adding drag. Since that has a pleasant side effect of making ships maneuver more intuitively (yes, it's less realistic, but it looks good and it feels good) I released it.
seronis 2016 年 5 月 27 日 上午 2:59 
Why would a space game need a speed limit other than 'c' ?