Stellaris

Stellaris

A Few More Traits!
17 条留言
Shockonator  [作者] 2017 年 4 月 17 日 上午 9:17 
To be honest, I was aware of the negative upkeep prdocuing resources and thought it provided an interesting mechanic as the AI are capable of performing this glitch as well. But it seems to be an item a few people havve had issue with so I shall tone it down. :yisha:
Shockonator  [作者] 2017 年 4 月 17 日 上午 9:14 
I've changed each upkeep value to be a 33 percent decrease in cost. Let me know if this needs further tweeking.
Shockonator  [作者] 2017 年 4 月 17 日 上午 9:08 
Thanks Corvus. Easy fix. I'll balance it out right meow.
Corvus 2017 年 4 月 14 日 下午 1:25 
HI im glad this mod still works with 1.5.1 even tho its outta date. there is a little issue we found when using this mod online, if you use the Hypernautics trait it gives you 50% - upkeep if you couple this with either god of naval warfare (ruler Trait -75% ship upkeep) or the ship logistican fleet admiral (-50% ship upkeep) you can get your fleet cost to 0% free ships. However it gets worse, if you go further and get the perk in prosperity which adds an additonal -10% your ships will make you money instead of cost you, this allows you to expand indefinently because the further you are over the max naval cap the steeper the penalty meaning you make more money. i was able to get = +20k minerals a month from this. i love the mod and hopfully you can patch this little issue.
Shockonator  [作者] 2017 年 1 月 20 日 下午 1:55 
@kiron 999. This game is awesome!
Kirron 2017 年 1 月 20 日 上午 11:54 
The is one of the first mods I ever got for Stellaris (I got it for my first playthrough in fact) and as such I'm ashamed in myself that I forgot to rate up and faveourite. Please forgive me, none of my playthroughs would have been posiable without it!
casper 2016 年 12 月 13 日 下午 2:47 
The Hive mind should go perfect with the Playable Robots mod
Cascade Renegade 2016 年 11 月 8 日 下午 2:59 
I saw hivemind and instantly subscribed. Thank you so much dude!
Shockonator  [作者] 2016 年 11 月 2 日 上午 1:50 
As well as other traits. :steamfacepalm:
Shockonator  [作者] 2016 年 11 月 1 日 下午 6:02 
Utilizing events and static modifiers Ship Builders is now functioning correctly. Thanks to Svafa and Plaguelord.
Plaguelord 2016 年 11 月 1 日 上午 6:33 
There's another mod called Svafa's Expanded Species Traits that has a trait called Bio Ships that adds an empire modifier to you empire in-game when your primary species has the respective trait, maybe have a look and do something similar?
Shockonator  [作者] 2016 年 11 月 1 日 上午 4:02 
@plaguelord, I've noticed as much in my playtime. I'm willing to bet it hhas something to do with the 1.3.x. I'm going to see if I can make it work again by chhanging it to a ruler/admiral trait
Plaguelord 2016 年 11 月 1 日 上午 2:19 
The Ship Builders trait doesn't appear to be working.
Xenos 2016 年 10 月 30 日 下午 10:02 
The traits don't do anything for me.
Gecko 2016 年 10 月 25 日 下午 11:16 
Hello Sir, would you mind updating to 1.3.X? Thanks in advance!
300Achilles 2016 年 9 月 10 日 上午 1:47 
sorry to correct spelling but it is species*
Kirron 2016 年 8 月 16 日 上午 1:06 
quick question was this updated for v1.2 of stellaris