Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Sorted Production Menu [RT]
21 条留言
Mortal Wombat 2 月 14 日 上午 12:57 
get out soon king i need your pretty huge dick in my life
AcousticHITMAN45 2024 年 12 月 11 日 下午 4:00 
amazing work, bro, keep up the good work
ven 2024 年 12 月 11 日 上午 1:02 
+rep
Lord Derius 2018 年 3 月 17 日 下午 6:37 
Hi @Pep I've just experienced the same bug about not being able to choose production. Just so you know that it isn't fixed yet.
Szataniel 2017 年 10 月 23 日 下午 1:58 
thank you :)
Bou! ☑ 2017 年 9 月 19 日 上午 5:56 
thaaaaanks Dev, I could sure use this simple change. ^^
toxikaraidur 2016 年 9 月 30 日 下午 10:52 
Dear Sir or Ma'am
Thank you for indulging in my OCD
ProfessorPicke 2016 年 6 月 18 日 上午 10:55 
i definitley think it's kztm's artifact helper, i had that one on too. (didn't have map pack)
Pep  [作者] 2016 年 6 月 18 日 上午 6:52 
@PKOlzen Thanks for letting me know. I think I know what the problem is, and it's definitely in this mod. I'll update this with the fix asap
PKOlzen 2016 年 6 月 15 日 下午 3:01 
Further update on the "turn not ending" glitch. If I made the captured city a puppet until unrest was over I didn't have any problems with ending my turn. Seems to be happening only when I annexed the city and I was needed to make a decision on what next to build. If the city 'Governor' was making the decisions, everything when smoothly once the question marks were gone from the production listing. Hope this helps as a temporary work-around for this problem.
PKOlzen 2016 年 6 月 14 日 下午 2:07 
This mod has been really helpful, so thank you!

However, I have run into the problem with the captured cities as well. I only use 3 mods:
Harkinians Map Pack, kztm's Artifact Helper, and this one. Following your earlier suggestion that it may be caused by a conflicting mod, I turned on and off each one in turn. After doing this troubleshooting, I narrowed it down to the problem is in this mod. The issue seems to involve the fact that when you capture a city, the production list is all question marks for time needed to complete the production and the game won't let you end your turn until you have chosen something to be produced in that city. I turned off the mod and was able to end my turn. After I moved on to the next turn, I saved again and re-enabled your mod and it seems to be working again.

Will add more if it happens after the captured city is no longer in the unrest state and I'm able to build things there again.
ProfessorPicke 2016 年 6 月 5 日 下午 1:17 
BTW i'm also having the problem with captured cities
ProfessorPicke 2016 年 6 月 5 日 上午 9:55 
i have a request; Can you make it that the first 3 in the list is always settlers, trade routes, and workers like how it normaly is, but everything else is in order like how you have it now? I feel it would be better, more orginised
Pep  [作者] 2016 年 5 月 27 日 下午 4:48 
Sorry I couldn't be more helpful. Good luck!
Spontaneite 2016 年 5 月 27 日 下午 3:19 
Thanks for the help. I'll see if I can figure out which one is incompatible. If I succeed, I'll let you know.
Pep  [作者] 2016 年 5 月 27 日 上午 11:21 
Dang. My mod only affects the sorting of the production table in the production menu, so it shouldn't cause the menu to go blank. I did, however, have to edit/replace the file that handles the production menu. My guess is that one of the other mods you are using also replaces this file, and adds certain functionality. If that's the case, unfortunately the mods are just incompatible.
Spontaneite 2016 年 5 月 27 日 上午 10:49 
I seem to be having an issue with captured cities not having any build options. If its a sea city I can choose 'move city', but otherwise there's nothing listed to build so I can't advance the turn. I use other mods; do you think yours could be the responsible one?
ProfessorPicke 2016 年 5 月 25 日 下午 6:40 
I LOVE YOU
DarkFire 2016 年 5 月 24 日 上午 12:58 
Very nice. Thanks.
Pep  [作者] 2016 年 5 月 23 日 下午 6:54 
Just fixed it. The mod now sorts the purchase menu as well. Thanks for pointing out the bug!
GremlinZW 2016 年 5 月 22 日 下午 7:36 
There's a glitch that prevents me from purchasing units or buildings outright. Other than that, I love the mod.