全面战争:战锤

全面战争:战锤

Double (x2) Building and Research Times
66 条留言
Starfoth The Burgundy Silk Rug 2018 年 5 月 7 日 上午 11:20 
How do I edit the mod and make it so that research is (4x) for long, drawn out games?
Dresden  [作者] 2017 年 10 月 29 日 下午 12:45 
{R.o.T} Karelian 2017 年 10 月 29 日 上午 9:13 
Can you make this for ME ? thx
Graf Prizrak 2017 年 8 月 31 日 下午 12:19 
Dresden, Good day. Your mod is very interesting and useful for the game. However, to improve tactics, it would not be bad if it does not make it difficult for you to make a mod for a 4-fold slowdown. I apologize for the bad english.
viranto 2017 年 8 月 26 日 上午 7:43 
Hope you make it for tww 2 too :) the Techtree is in every game always to fast. In TW, in CIV, in Endless Legend, Endless Space. Always :D
Ezekiel 2017 年 8 月 21 日 上午 11:54 
okey thx for the info :)
Dresden  [作者] 2017 年 8 月 20 日 下午 12:40 
both
Ezekiel 2017 年 8 月 19 日 下午 11:53 
Maybe a stupid Question, but will this affect only the Player or also the AI Factions ?
Dresden  [作者] 2017 年 8 月 17 日 下午 3:27 
probably, if it loads before it yes
Baleur 2017 年 8 月 17 日 下午 3:11 
Compatible with radious??
{R.o.T} Karelian 2017 年 8 月 10 日 下午 1:29 
thank you.you rock
Dresden  [作者] 2017 年 8 月 10 日 上午 11:38 
Updated for Norsca patch
{R.o.T} Karelian 2017 年 8 月 10 日 上午 9:55 
can you update it for Norsca dlc pls? when only this mod active it crashes at launch
Dresden  [作者] 2017 年 3 月 30 日 下午 1:37 
yes
Alex the Great 2017 年 3 月 30 日 上午 4:11 
Would this still work for the current patch?
Dresden  [作者] 2017 年 2 月 27 日 下午 12:55 
Updated for Bretonnia DLC/patch
半月秋红 2016 年 12 月 14 日 下午 5:37 
To make a slow development have what use??
Tanaka 2016 年 12 月 11 日 下午 12:15 
Ah ok if some were one turn it must be working then because now they are two turns. I was so used to most buildings taking four turns with this mod. Thanks!
Dresden  [作者] 2016 年 12 月 11 日 上午 11:50 
Which ones? I changed all the ones I could find, granted some were 1 turn so it won't be that noticeable
Tanaka 2016 年 12 月 10 日 下午 6:59 
Thanks for updating! I seem to still be getting the same build time for some of the elf buildings?
Dresden  [作者] 2016 年 12 月 10 日 下午 3:55 
Updated for latest DLC
Dresden  [作者] 2016 年 12 月 10 日 下午 2:01 
They changed these tables and I don't have an updated schema yet to add them, will try to work on that today.
Tanaka 2016 年 12 月 10 日 下午 1:15 
Update for Elves?
Dresden  [作者] 2016 年 10 月 30 日 上午 11:36 
I changed them in the files - not sure why they wouldn't be in game. Maybe a mod conflict?
Nukular Power 2016 年 10 月 29 日 下午 8:50 
doesnt increase new dwarf factions build times it seems, but does research
Dresden  [作者] 2016 年 10 月 20 日 上午 11:30 
Updated for latest DLC/patch
Phangtastico 2016 年 9 月 26 日 下午 2:10 
I've quite enjoyed using this mod, although I think I'd prefer a 1.5 multiplier rather than the full 2.0, it seems to drag a bit.
Nukular Power 2016 年 9 月 18 日 下午 5:17 
Just wanted to say thanks for keepign this updated, couldnt play without it. would be nice to have a growth/income version too, if beyond scope a bit :)
Greyscale 2016 年 9 月 3 日 下午 4:02 
So simple but changes the game so much!
Thanks a mil for keeping it updated!
Dresden  [作者] 2016 年 9 月 1 日 下午 12:22 
Compatible with today's update/DLC.
Dresden  [作者] 2016 年 7 月 28 日 下午 12:46 
Updated for today's patch/DLC.
☩ Armoured ☩ 2016 年 7 月 21 日 下午 6:14 
why would anyone wanna do that?!
Dresden  [作者] 2016 年 6 月 30 日 上午 10:28 
Updated for latest patch.
Gas Head 2016 年 6 月 18 日 下午 5:35 
Yep I realized :steamhappy: . I made myself a little mod which halfes growth rate for every building. Growth still seems too much though, even if it is halved.
Dresden  [作者] 2016 年 6 月 18 日 下午 5:33 
Its just build and research times.
Gas Head 2016 年 6 月 18 日 上午 1:19 
Is growth rate affected in some way? If not, will this be unbalanced?
Gooby02 2016 年 6 月 10 日 下午 2:34 
Does it work with radious?
Maff 2016 年 6 月 6 日 下午 6:36 
@Months I highly recommend using this with a Chaos Invasion delay mod such as the "Chaos please WAIT! - Delay for Chaos Invasion" mod. It works very well with this, in my opinion.
Months 2016 年 6 月 6 日 上午 5:15 
@ Dresden, i like the thought about prolonging this Dresden. But wont it fuck up you're game in the late stages when Chaos arrives and you do not have high enough building tiers and research progression when you need it against them?

Know that i have not yet reached the stages against Chaos, its just a thought.
Korpse 2016 年 6 月 1 日 下午 7:29 
Awesome mod dude! Love me some long drawn out campaigns! Any chance of making a 3x,4x,etc in the future?
codling375 2016 年 5 月 30 日 上午 3:20 
Apologies, seems to of fixed itself. :/
codling375 2016 年 5 月 30 日 上午 3:13 
Hey, I was using this mod last night and for some reason its not working today (I haven't added or removed any mods since). Any suggestions? Good mods by the way (on this and Atilla) :)
Briks 2016 年 5 月 30 日 上午 2:47 
Could you please make a mod that doubles unit upkeep? It would also need to halve garrisons, to maintain some balance.
I like playing with less units. I get more time to watch them fighting close up, and less time way up in the clouds moving ants around.
neit 2016 年 5 月 28 日 下午 1:46 
nvm twice as long read just now qq
neit 2016 年 5 月 28 日 下午 1:46 
i am so probably dumb ,this mod is intended to be x2 faster or slower ?
Jason Goldstriker 2016 年 5 月 27 日 上午 10:30 
Is it possible you could make a mod that it is 2x the speed with building and research time :)?
Tanaka 2016 年 5 月 26 日 下午 4:58 
Thanks for this Dresden. Will you be making a mod that doubles the costs of everything as well?
Sergeant Lamp 2016 年 5 月 26 日 上午 5:28 
Its mostly for people after they've beaten it normally once. The times are already decently long.
Kharn the Bloody 2016 年 5 月 25 日 下午 3:42 
Is this compatible with Radius mod?
Dresden  [作者] 2016 年 5 月 25 日 下午 3:31 
I always prefer longer/more difficult myself. I am sure someone will make a 1 turn mod, I dont understand the appeal of that personally. Why not just play custom battles at that point.