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@Conefed Lol, I had no clue really how to mod things very well and this was my way of introducing myself, lots of things I've done don't make sense lol. I still am figuring many things out about how to effectively mod, though I am getting better each day. I'm actually planning out a new mod that I would get started on if the SDK would allow me to lol.
If anyone with ability modding experience would like to help me with this, I'd sure appreciate it. I'm still a very novice modder, keep in mind.
examples:
1.harden:every 2 turns the user can spend the turn hardening, increasing armor by 1 and an additional 2 for the turn.
2.untitled:when the user kills an enemy he restores one quater(third?/half?) of his missing hp and has a 33% chance to gain armor which increases every time he does not until he gets one (33/45/66/80/100)
3.untitled:every time he takes a instance of 4?/5?/6? damage or larger he gains 1 armor and negates 1-2 dmg of that instance
@FERnKmaster I did not know such a mod existed. I suppose that I should check those sorts of things, hey? Alas, any unit will always take one damage, even if the shot is not enough to pass the armor, I found that out. That is the main reason I gave the Titan no health bonuses as they level, because of such a high armor rating.