XCOM 2
Utility Slot Sidearms
208 条留言
Inaire 2022 年 2 月 18 日 下午 6:04 
Psi amp sidearms don't really make too much sense by itself butt here are other mods that could use this like partially gifted
Zaku II (Alias WatcherZigzagoon) 2020 年 7 月 4 日 下午 5:54 
does this mod provide the abilities for each secondary? I doubt it, but I want to know for sure before I try it
Zoinho1 2020 年 5 月 20 日 上午 8:41 
Does not work in ongoing campaign, right? I tried the console command and nothing.
SuperDigga 2020 年 5 月 19 日 上午 1:42 
I dont understand how equipping a blade on an assault will grant him slash or fleche?
I tried it once and besides crashing 2 times in a mission, my assault stunned foes with a slash animation...
Revan519 2019 年 5 月 8 日 下午 2:53 
work with wtco???
aku-aku 2019 年 3 月 19 日 下午 2:12 
Well, finally the gremlin appeared as a really utility gear.
I thought it will be in the secondary arm slot.
Can i achieve that somehow?
Side note: now in the utility arms list the gremlis is listed four times. Not so nice...
aku-aku 2019 年 3 月 19 日 下午 2:04 
I have found the file: XComUtilitySlotSidearms.ini
I put a new line into that:
bEnableGremlins = true

Nothing happened....

aku-aku 2019 年 3 月 19 日 下午 1:19 
Which INI file should I use?
aku-aku 2019 年 3 月 17 日 上午 10:18 
Yesterday I started a new Long War campaign. After I finished the first mission, in the Armory I tried to give a drone to a sharpshooter. Without success.
What did I do wrong?
Savar Belmont 2018 年 10 月 28 日 上午 11:23 
activating and using the command console can be found with a simple google search. in the past i'd have just told you but perhaps it's better if you learned yourself.
keyofrage yt 2018 年 10 月 28 日 上午 3:17 
how do issue comadns like the utillary reset thing
Sidewinder 2018 年 2 月 21 日 上午 1:27 
@42nfl19 How did you manage to add the other weapons ? ( i have no experience with the config files)
Obdulio 2017 年 11 月 2 日 上午 9:29 
No updates on the this mod's progress toward WotC ?
Gale_Dragon 2017 年 10 月 19 日 上午 9:00 
not compatible with LW2 and Partially Gifted
pls update
JvJ 2017 年 9 月 17 日 上午 10:06 
@Soul D. Dragneel let us know if you update this mod then ill send you a cybernectic hug.
WaKKO151 2017 年 9 月 11 日 上午 12:18 
does this add in all those engineering recipes for utility items cause i really hate those and if it does I would really like to take them out. Is there away to do that? Or at least adjust the recipes to be balaned with the rest of my game?
Savar Belmont 2017 年 9 月 10 日 下午 9:59 
if i can even get it to compile...
Legend Murdock 2017 年 9 月 10 日 下午 7:24 
well if you need someone to beta test it, let me know o.o
Savar Belmont 2017 年 9 月 10 日 下午 12:58 
i'm trying but i've gone from not doing anything with modbuddy to updating this... it's not pretty.
Legend Murdock 2017 年 9 月 10 日 下午 12:31 
it'd be really awsome if someone could make an update to this fantastic mod.
Savar Belmont 2017 年 9 月 5 日 下午 6:11 
Coding issue causes crashes. Tried updating it myself but the code as it sits fails in the compiler
ijiwaru 2017 年 9 月 5 日 下午 5:35 
Any reason why it wouldn't work in WOTC?
Savar Belmont 2017 年 9 月 1 日 下午 9:03 
I think grimy abandoned this mod awhile ago...
darkzero 2017 年 8 月 31 日 上午 11:16 
If I bribe you with cookies will you update this for wotc?
José 2017 年 8 月 27 日 上午 3:12 
@Criken. It can be done. Just use Mod Everything Reloaded.
Criken 2017 年 8 月 27 日 上午 12:30 
Modded pistols should be allowed in utility slot. And mag pistol.
José 2017 年 8 月 16 日 下午 10:23 
Hey, Grimy! I have a few questions regarding attaching models to items. Would you be able to help out in that regard?
Savar Belmont 2017 年 7 月 17 日 下午 4:20 
was looking at the .ini file and saw Sword_LS what mod grants the laser sword? it's not in LW2 and i saw nothing about it in the laser pack but the pairedsword_ls grants a utility laser sword without any stats... curious.
Divian28 2017 年 7 月 5 日 下午 1:27 
how or where do you add weapons to this? I was wanting to add the alien hunters axes and handgun
42nfl19 2017 年 7 月 3 日 下午 4:11 
NVM, it has been a long time since I fiddled with the config files, I had to manualy add the Halo pistols and deagles I use.
42nfl19 2017 年 7 月 3 日 下午 4:08 
Do all secondary weapons become accessible or do you have to add them? The Halo Reach [ http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=641554054 ] pistol works and I can use it in the utility slot. Sawed-off Shotgun - Standalone from [ http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=705577020 ] does not seem to work in the utility slot.
✪dr.dre 2017 年 6 月 30 日 上午 10:26 
can you just enable psi amps from the start
akasa_JP 2017 年 6 月 18 日 上午 6:35 
Is not there a way to edit the ini file by using the side arm of lw 2 as a utility?

As far as the utility is concerned, I think that ability can be operated in the same way as a pistol.
Cornelian 2017 年 4 月 19 日 上午 1:38 
Hello Grimy, are you planing to extend somehow this mod to the LW2 new sidearms?
Devildog of Ultramar 2017 年 3 月 18 日 上午 4:03 
Would it be possible for you to make this work with the Alien Hunter Axes? In it's current state it won't allow me to use them as a utility item
Conefed 2017 年 2 月 26 日 上午 7:38 
My utility slot combat knives have stopped giving stealth take down~
They still give mobility (and probably reduced detection)
Rymdkejsaren 2017 年 2 月 25 日 上午 12:30 
Hmm... seems to work! Though I was hoping to have an extra slot for everyone just for the knife. But I guess that would be a separate mod.
Rymdkejsaren 2017 年 2 月 25 日 上午 12:09 
Awesome! So, if I just want to be able to add SpecOps knives to all classes, I comment out everything else in the .ini, right? (I noticed SpecOps knives already adds themselves to your mod). Cheers!
Countess Vines 2017 年 2 月 9 日 上午 2:58 
So I don't know if it's working yet or not (because I just installed the mod) , but there is the option in the Partially Gifted config ini that seems to control enabling Psi Amps for USS.

You want to look at XComPartiallyGifted.ini in the Partially Gifted folder (649477316).

You need to change Line 5,

GrimyOn = false

to...

GrimyOn = true

---

The same folder has an XComUtilitySlotSidearms.ini file. When you set,

GrimyOn = true

above, it seems to activate the following line,

bEnablePsiAmps = true

which looks like it will add the Psi Amps to USS

---

Good luck and be well!
edgarcabrera 2017 年 2 月 8 日 下午 8:43 
It is the LW_overhaul.ini file inside the LW2 mod. The line you need to change is this:



; +ItemTable=(ItemTemplateName="PsiAmp_CV", Slots=0, Starting=true, Infinite=true, Buildable=false

to

+ItemTable=(ItemTemplateName="PsiAmp_CV", Slots=0, Starting=true, Infinite=true, Buildable=false


Rainman1110 2017 年 2 月 7 日 下午 3:07 
@ISky What line in LW_Overhaul.ini was that?
Greymalkin 2017 年 2 月 7 日 上午 9:49 
@ISky I also have a PsiLab, but I tried on an ongoing campaign after uncommenting the LW line. I'll try with a new one. Thanks for pointing me out in the right direction, anyway.
Blooest 2017 年 2 月 7 日 上午 7:24 
They also don't appear until you have a Psi Lab, as I recall.
They work for me, and that's all I did, so...
Greymalkin 2017 年 2 月 7 日 上午 3:57 
@ISky I found the commented line I think you mentioned, uncommented it, but still no PsiAmps as utility items. :(
Greymalkin 2017 年 2 月 7 日 上午 3:52 
@ISky Which line do I have to uncomment? I am using LW2, USS and Partially Gifted. PsiAmps don't show up for me in the Armory as utility items.
Blooest 2017 年 2 月 6 日 下午 7:05 
For psi amps in LW2, you need to uncomment a line in LW_Overhaul.ini. The template isn't added to the item table, I guess because in vanilla LW you would never need to -give- a soldier a psi amp, and so then USS doesn't pick it up.
They're enabled by default in this mod, as are grenade launchers, despite what the description says.
42nfl19 2017 年 2 月 5 日 下午 3:55 
What happens if you have multiple blades? One from secondary and another in utility? These two blades have different damage and abilities?
Greymalkin 2017 年 2 月 4 日 上午 11:30 
@Arkenor Did you manage to make it work? I need this mod for Partially Gifted, but there's no way in the INI to enable PsiAmps.