Total War: ATTILA

Total War: ATTILA

Sebidee's Better Army Stances
117 条留言
ёбаный в рот! 👿 2023 年 10 月 11 日 上午 3:07 
I want Player ONLY Forced March!
ёбаный в рот! 👿 2023 年 10 月 11 日 上午 3:06 
STOP! READ THIS: https://imgur.com/a/dG0qP3q

I have many questions. Please answer them.
Start Turn Completed vs. Start Round Completed?
End Turn Completed vs. End Round Initiated?

Too many different variables! What does this all mean? Why Should I care?
And just tell me how to mod ACTUAL Forced March into my game (Because your mod needs tweaking!)
Praise_Lord_Gaben 2023 年 8 月 17 日 上午 7:10 
As others have pointed out, some aspects of this mod aren't working like the upkeep reduction from raiding for navies specifically. I looked at the mod in Rusted packfile manager and everything seems to be in order so I'm guessing it's yet another Attila bug.
Lateralus 2022 年 5 月 1 日 上午 2:55 
For some reason Forced March is still only +25% not +75%.
Malkivon 2022 年 3 月 15 日 下午 3:39 
Hello, I'm using this on a save game and it seems that some parts of the mod are working and some now. For example, garrisoning my troops drastically reduces my upkeep, but my ambush AP requirement is still at 50%. Also, I still see the ability to use deployables on the ambush even though the AP requirement hasn't changed. Very strange. Any idea what's going on? Do I need to use it on a new game?
sam.pidgeon 2021 年 4 月 2 日 下午 2:38 
any chance u can update for medieval kingdoms mod
sam.pidgeon 2021 年 3 月 11 日 下午 3:58 
ok it works with ancient empire great mod i cannot play attila without this great mod
Sebidee  [作者] 2021 年 3 月 11 日 上午 10:35 
I have no idea
sam.pidgeon 2021 年 3 月 10 日 上午 11:42 
and is it compatible for medieval kingdoms mod to
sam.pidgeon 2021 年 3 月 10 日 上午 11:41 
is this compatible with ancient empires
Sebidee  [作者] 2021 年 2 月 16 日 上午 10:26 
@Slamurai Jack

That's the idea dude. The main point of this mod is to make raiding useful... it's pointless to ever do in vanilla
DonVISIONe 2021 年 1 月 23 日 下午 5:38 
does this work for 1212 ad?
Andrew ALTAN 2021 年 1 月 19 日 上午 6:16 
can you make this mod compatible with mk1212 mod or create sub mod for it? I want to have this mod while I play on my mk1212 campaign.
sam.pidgeon 2021 年 1 月 16 日 下午 1:37 
multiplayer compatible?
pilad89 2020 年 11 月 27 日 上午 5:38 
Hi Sebidee, congrats for the mod. It seems the 40% less unit upkeep for navy is not working for me, anyone else experiencing that?
Templar1400 2020 年 6 月 5 日 下午 3:59 
yeah i mod that makes encampment free would be awesome, i thought there was one but cannot seem to find it
oksigen1 2020 年 5 月 4 日 下午 7:52 
can you make encampment with no movement point for hordes in grand campaing like roman expedition in last roman?
Slamurai Jack 2020 年 2 月 22 日 下午 12:10 
Having played with it, raiding stance is stupidly broken with this mod. Buffing the income, upkeep reduction, and movement penalty all at the same time makes it optimal to keep all of your armies in raiding stance at pretty much all times, especially if you're playing a horde faction. The upkeep cost reduction alone will save you thousands of gold per army, due to how high the upkeep costs are in this game.
The Last Monke 2019 年 9 月 15 日 下午 10:30 
Thank you for this mod. Stances are kind of pointless without it.
Sebidee  [作者] 2019 年 8 月 11 日 上午 10:14 
Thanks man that means a lot, I will put this at the top of my to do list
Epervier 2019 年 8 月 11 日 上午 6:01 
Nice! I like your mods, and i wanna play a new campaign in Attila. Can't wait !
For this mod particularly, without it i don't use any stance but normal and fortified.
Sebidee  [作者] 2019 年 8 月 10 日 下午 3:51 
Hi all,

I am back and I will update this as soon as I can, thank you for your patience!
Mugetsu 2018 年 12 月 26 日 上午 3:51 
Porting this to Rome II would be god tier. Thanks for the mod.
wistom 2018 年 10 月 5 日 上午 3:18 
Hi, interesting addon, thank you. It would be nice if forced march was compatible with the accompagnying agent.
NPC 2018 年 9 月 24 日 上午 10:58 
is this updated or still works?
ShuriK 2018 年 9 月 2 日 下午 12:41 
can u make it work for aoc
Havie 2018 年 8 月 23 日 下午 8:58 
This was so needed, thank you!
Sebidee  [作者] 2018 年 6 月 2 日 上午 8:29 
Go for it and let me know when you are finished your mod!
Sheph 2018 年 6 月 2 日 上午 6:46 
I am reworking Radious Attila with the team's permission.
Can I integrate this mod with their stances in effect bundles? I will certain credit and link to you.
Turin 2018 年 3 月 27 日 上午 5:44 
Does this work with EP?
KrumStrashni 2018 年 3 月 22 日 上午 6:42 
@Sebidee Does it work with AoC? I tried to use with the 1295 mediaval mod but it does not work. Maybe I could import some parts of the db tables to get it to work?
Hooded Horse 2018 年 2 月 22 日 下午 10:37 
Thanks for this great mod!

Bug report: Naval units don't seem to get the -40% unit upkeep from raiding
Arminius 2017 年 12 月 19 日 下午 10:00 
Hey, Sebidee. I sent you a friend invite, but for some reason, I'm unable to comment on your profile as instructed. Forgive my lack of understanding of how to comment on your page; although, commenting here seems pretty straight forward. Anyway, I like your mods, and would like to make a mod request of you as I have no idea how to mod, nor have the time to learn properly. Please get back to me on this when you can!
Swol Joe 2017 年 12 月 6 日 上午 4:08 
Plz port to Rome 2 <3 It's such an amazing mod that's tough to play without <3
ruairitrick 2017 年 9 月 10 日 下午 5:53 
Would be possible to make it so raiding armies aren't winded for entiire battles when attacked? I like to use raiding to provoke the enemy into having field battles but I hate having to fight with winded units.
HolyMolyOllyPolly 2017 年 9 月 7 日 上午 3:55 
Forced march hasn't changed at all for me. Still useless as ever.
Jean Cousteau 2017 年 9 月 3 日 上午 9:36 
wicked! thanks!
Jonas 2017 年 7 月 21 日 下午 11:56 
does this have any effect on horde encampments?
Sebidee  [作者] 2017 年 5 月 7 日 下午 7:35 
Maybe, although this mod does add some more deployanles too.
twitch.tv/Mattikush 2017 年 5 月 7 日 下午 6:55 
does this work with the more deployables mod?
Emrys of Ailliau 2017 年 4 月 29 日 下午 5:48 
I was only asking about the movement because I get really tired of the ai using armies with 3-4 units of heavy onagers 3 armies to my one. they come out of nowhere and my agents cant move fast enough or see far enough to warn me. and that basically is all ai rome seems to do now that i have given it enough of a fiance advantage to survive against 4-5 enemies and not be dead before Attila is even born.
Sebidee  [作者] 2017 年 4 月 28 日 下午 1:24 
Well there is a 12 turn per year version , but without those movement changes.
Emrys of Ailliau 2017 年 4 月 28 日 上午 9:32 
Hi love this mod. would you be up for the task of making a 12 turn per year version which includes a 12 turn per year adjusted movement range for cavalry infantry and siege weapons as well as agents who should be able to move leaps and bounds faster than armies can.

I am also of the opinion that full stack armies should move slower than smaller ones but that's probably wishful thinking.
DaBaier 2017 年 3 月 26 日 上午 11:28 
Absolutely love this mod.
Sebidee  [作者] 2017 年 2 月 27 日 上午 11:13 
I think so.
Menqel 2017 年 2 月 27 日 上午 8:22 
So it is possible to remove the ambush penality from the forced march?
Sebidee  [作者] 2017 年 2 月 27 日 上午 7:52 
Yeah I'm pretty sure you could make this mod for Rome 2 in pretty much the same way.
Menqel 2017 年 2 月 27 日 上午 5:05 
Hey Sebidee, is there a way to mod the forced march in Rome 2 to look like the one in Attila? In vanilla the AI is so much incline to use the stance and get always destroyed. In Attila, and with this mod, the AI is less penalized.
Villas 2017 年 1 月 24 日 下午 4:48 
This one's compatible with Radious? Thanks.
TheBareham 2017 年 1 月 17 日 上午 10:19 
For some reason this has stopped working in the last 48 hours despite there being no visible update that I can see..