Portal 2
Enough is Enough
79 条留言
Caerbannog 2022 年 8 月 25 日 下午 2:57 
Funny
henpitts 2018 年 10 月 14 日 上午 8:57 
I like the solution. :steamhappy:
Fuku Yamama 2017 年 11 月 18 日 上午 12:54 
Very nice indeed, a real pleasure to solve! Please keep on making these maps.
dire.fcs 2017 年 6 月 28 日 下午 6:00 
fun ending.
GrtWhtBuf 2017 年 1 月 5 日 上午 11:39 
a bit too cutesy

Richard L 2016 年 7 月 28 日 下午 4:59 
Tricksy.
Gatokal 2016 年 4 月 2 日 上午 10:57 
Loved the ending, lol
Petutski 2014 年 10 月 23 日 下午 4:05 
When all else fails and logic seems to be contradictory, what remains must be the answer! Good work!
vioray 2014 年 9 月 26 日 上午 11:14 
I wondered who was behind that... of core-se, I should have guessed!
wildgoosespeeder 2014 年 5 月 16 日 下午 1:02 
A test chamber that keeps changing the rules how to get out? Cool.
Konke 2014 年 1 月 17 日 下午 1:10 
Small and short, yet still interesting use of lasers. Well executed mapping. I enjoyed it though found it at times confusing.
Sir Rathc0cK 2013 年 10 月 7 日 下午 8:21 
thanks
Rand0mNumbers  [作者] 2013 年 10 月 4 日 下午 11:03 
Thanks!

Moving Foliage: Env_wind entity and the foliage model's "Ignore surface normal for computing vertex lighting" keyvalue set to 1.
Sir Rathc0cK 2013 年 10 月 4 日 下午 8:27 
i love it. How do you make move those foliage prop , there is no animation.
the light everything is very well done.
Rand0mNumbers  [作者] 2013 年 4 月 11 日 下午 11:13 
How did you go through the map? I have this nasty tendancy to not account for all variables.
kimist108 2013 年 4 月 11 日 下午 10:39 
Wasted my time on this one. Broke down and watched walkthrough on youtube. A button never appeared in my download. Was needed to finish. Then I read comments. Others had same glitch. Need to fix.
mikemoody 2013 年 2 月 17 日 下午 7:52 
WoW I really enjoyed that one. I like what I had to do in the end to exit. :) Hey I can blow up anything with a lazer beam.. Thanks
NiclO (- - ) 2012 年 9 月 15 日 上午 3:45 
Wow, what a map.... IDK if I love it or hate it. It was kinda funny. Well done, great build!
Now afterwards I really understand the title and description.
Miami Mike 2012 年 9 月 7 日 上午 10:15 
Cute, but buggy. The button won't drop out of the ceiling unless you do things in a certain order and there's no apparent rhyme or reason for that.
Rand0mNumbers  [作者] 2012 年 7 月 2 日 下午 2:40 
Ah, thanks. Death can now be found there. Well, once it finishes compiling.
AEon 2012 年 7 月 1 日 上午 5:41 
Love how the map titles have this sense of foreboding. Beautiful map design, lighting and layout (as always). Laser puzzles with several "twists", great.

Small bug: Once the angle ceiling laser (from the attached busted reflector cube) hits the floor... in that direction there is a laser "switch" with a teleport surface behind it. Tried to get to the other reflection cube near the exit by teleporting from there to the cube. Jumped on the laser switch, tried to jump into the teleport wall, fell into the water, and did not die right away. The "kill clip box" seems to not completely cover the water in that small alcove.
Ordon Draconis 2012 年 6 月 13 日 下午 10:17 
I've never made a map, but there might be an incidental glitch here. When I stand on the button the cube comes out of the wall. Sometimes when I step off, it retracts. Other times it stays. Not important, but FYI.
carol 2012 年 6 月 4 日 上午 10:26 
Liked the first two parts because they had a logic to them. The ending I din't like so much as it diodn't have any logic (though it was humerous). Spent ages trying to work out how to get all the lights lit only to discover that you didn't need to (and that by finally giving up and having a look at your YouTube solution).

Would appreciate it if you could have a look at my efforts at:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=72523373
and
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=68641863

(bit more conventional than your thinking but I am quite pleased with the first one in particular).
[TriKz] - WhaT^ 2012 年 5 月 29 日 下午 4:43 
nice map xD love how you solve it. xP poor core either way xD
Anachronistic ALLOS 2012 年 5 月 27 日 上午 2:39 
Poor fact core...
But still,brilliant test.
Rand0mNumbers  [作者] 2012 年 5 月 25 日 下午 10:02 
Haha. Nice. :)
CTraveler263 2012 年 5 月 25 日 下午 9:10 
Phoenyx 2012 年 5 月 24 日 下午 3:14 
This was very fun (like many of the other levels in this collection). A couple suggestions that would have made it less confusing though: after the first "success", the new target comes out from the ceiling, but it isn't needed yet, and in fact cannot be hit along with the other 2 yet. You might consider only having it come out after the second "success". Additionally, when the core appears in the wall, I assumed it was there to be helpful, and that I wouldn't want to burn it, so you might consider having it say something to make it clear that it is the robot that's making this room so hard.
CTraveler263 2012 年 5 月 24 日 上午 10:35 
HAHAHA! I love this map! The best part was the piece of the roof that fell down. I carried him through the entire test and named him Bricky! :33
o+= 2012 年 5 月 24 日 上午 5:08 
Difficulty 5/10
Fun 6/10
Inka$$$o 2012 年 5 月 20 日 上午 4:08 
HAHA! I tried to open the door the normal way and then I noticed the core. "Let's see what happens..."
Good work
Jammer dit 2012 年 5 月 20 日 上午 12:40 
very nice, good outside the box thinking, stays true to the map description and name! :D
IronJedi327 2012 年 5 月 19 日 下午 12:43 
Really clever ending, loved the outside the box solution.
Vesiphyx 2012 年 5 月 19 日 上午 3:15 
real short but i loved the idea of dashing the player's sense of accomplishment again and again haha :P
Captain Picard 2012 年 5 月 18 日 上午 10:15 
Great map a bit short, but high quality, i must say.
Rand0mNumbers  [作者] 2012 年 5 月 17 日 下午 11:09 
Two panels shoot out of the wall. One for each stage near the end.
Nefnoj 2012 年 5 月 17 日 下午 9:24 
Flying panel? I didn't see any. I just spun around and thought "Woah! Core! Heheheh, laaaaaaaazers."
Digger 2012 年 5 月 17 日 下午 8:53 
I'm completely ashamed of how long it took me to realize what the final step to open the door was... But that's on me. Awesome map.
CG-Delta 2012 年 5 月 17 日 下午 3:36 
When the last laser catcher came up, I thought ENOUGH! How could I possibly activate all those at the same time. Well, fuck that. "Something" will probably happen if I activate that one alone.. and yay a sphere. Cool map ;)
sueq327 2012 年 5 月 17 日 上午 9:36 
What a great little level! It took me three tries before I'd finally had enough, and it was then that I hit upon the solution! Thank you!
Rand0mNumbers  [作者] 2012 年 5 月 16 日 下午 10:14 
1. It is possible, but I didn't believe it was required.
2. The *whump* sound and flying panel weren't noticeable enough? I assumed the player would be looking at the laser catcher and see him pop into view.
Nefnoj 2012 年 5 月 16 日 下午 8:50 
May I make a suggestion or two?

1. Is it possible to use a custom texture for the core?

2. Make him louder! It wasn't easy to notice him at first.
Ubiquitous 2012 年 5 月 16 日 上午 9:59 
Neat design work!
Comrade Suhov 2012 年 5 月 15 日 上午 8:58 
Nice design. You can check mine chamber but it's made without Hammer. Atleast it's hard enough.
Cymen 2012 年 5 月 14 日 下午 1:33 
I liked it a lot. I was very surprised when the puzzle changed.
Le Petit Mort 2012 年 5 月 13 日 下午 7:24 
Oh, that poor sphere! Why!?
Basti 2012 年 5 月 13 日 下午 12:05 
easy but nice designed :D
Gen. Crocket 2012 年 5 月 13 日 上午 9:08 
That was awesome, I loved the panels and lighting effects.
Slayer 2012 年 5 月 13 日 上午 6:40 
makes u think... ALOT! Amazing map!
Haku 2012 年 5 月 13 日 上午 4:14 
Got me stuck a bit and thinking, nethertheless it was an amazing custom map. ;D