Portal 2
Lateral Thinking
20 条留言
MK 2016 年 10 月 10 日 下午 3:36 
oh wait that is how you're supposed to do it
MK 2016 年 10 月 10 日 下午 3:36 
@wildgoosespeeder
same, idk how you're supposed to do it
vioray 2014 年 9 月 26 日 上午 11:07 
it seemed so simple but then everything went sideways! fun map :)
wildgoosespeeder 2014 年 5 月 16 日 下午 12:56 
I found myself clinging to the door using the funnel, pushing the cube with the redirected funnel, flinging the cube, and placing the portal at the right timing to get the cube to be pushed on the sideways button to open the door.
Rand0mNumbers  [作者] 2013 年 10 月 10 日 下午 4:49 
The room starts at 90degrees. It's just the door that moves.
RyanThoughtCriminal 2013 年 10 月 10 日 下午 3:49 
How did u make a chamber tilt 90 degrees? I wanna know how to do this, cuz I need it to make a remake on the 3D flash game "Portalizer", which I played on Kongregate. Can u please provide a link to such files that does that? Thanks in advance.
Rand0mNumbers  [作者] 2013 年 4 月 29 日 下午 5:07 
That's how this map was made. I designed it to work upright, then flipped it on its side. The downside was I discovered you could stand on the doorway while doing this and left it in.
Baguette 2013 年 4 月 29 日 下午 4:55 
SPOILERS: I'm not a huge fan of non-portal-like solutions (such as standing in the doorframe in this case). I know some people like to exploit bugs/clipping/one-way-grating in their solutions but I never really liked that method of puzzle-solving. That being said, I liked the sideways concept.

Another thought: what if you designed a puzzle that worked just like any other, and then rotated it 90 degrees in such a manner that it still works with the new gravity alignment? That'd be nifty!
Rand0mNumbers  [作者] 2012 年 9 月 22 日 上午 3:36 
The twisted hallway has been used in many a map. The first time I saw it was in an Interlopers map battle where the program that made it was first linked.
The Sojourner 2012 年 9 月 22 日 上午 3:08 
Had a little trouble at the exit; I got stuck one time. Couldn't you normalize things before we reach the exit elevator room?

Other than that, love the concept, especially the entrance hallway as it twists. Seem something like it in another map though.
AEon 2012 年 7 月 1 日 上午 5:21 
The idea is great. Visually the twisted entry door really has a "wow factor". The first room is very disorientating, until you get it that you cannot walk on walls, so deal with the layout like in any other map. The cube "placement" is somewhat tedious though, many quickload/saves to get it right. Loved the "tube" out of the map, that was also pretty cool visually. Some clipping issues around those light beam bridges.

I had actually expected at least another 2-3 chambers in this (sideways) theme before you exit the map, though.
Rand0mNumbers  [作者] 2012 年 5 月 14 日 上午 12:36 
Ya, hitting the collision for the door is a bit exploitive. I was playing around with what the player could and could not clip against and found that the door worked pretty well.
Le Petit Mort 2012 年 5 月 13 日 下午 7:12 
Well, that was... different. I'd complain about the exploit-centric solution, but the title is pretty informative as to the nature of the map.
andre 2012 年 5 月 13 日 下午 6:12 
There are some pretty original tests out there, but THIS raises the bar!
Nelzoma 2012 年 5 月 11 日 下午 8:40 
I didn't look at the hint so when I thought of standing on the edge I though aI had found an exploit. Still, great level.
colonel_eyeball 2012 年 5 月 11 日 下午 12:17 
Even With the hints this one felt a bit tedious. It's a clever idea but the satisfaction did not trumph the frustration of getting there. Plus I was on top of the exit and had to re-do it all over again and sit on the lower lip. I love your design but this one felt annoying. Keep it up though, I'm hooked on your chambers!
Rand0mNumbers  [作者] 2012 年 5 月 10 日 上午 11:42 
Standing on the edge was the intended solution. How you get there is up to you.

I'm not sure about smart. This is bordering on the "you have to know the engine" type of difficulty that I'm not fond of. And yet, here it is.
Chrome 2012 年 5 月 10 日 上午 6:30 
I don't think i solved this as intended. What i did was i used the anti-grav funnel to stand on the frame of the door, the cube was on the portable panel, and did a quick switch to get the cube to press the button and i walked through the door.
Revolving DCON 2012 年 5 月 10 日 上午 5:44 
43.2 mins damn that was smart good job!
Revolving DCON 2012 年 5 月 10 日 上午 5:38 
40 mins in still no luck